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Back to google/liquidfun

Open-source alternatives to Liquidfun

30 open-source projects similar to google/liquidfun, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Liquidfun alternative.

  • jrouwe/joltphysicsAvatar von jrouwe

    jrouwe/JoltPhysics

    9,685Auf GitHub ansehen↗

    JoltPhysics is a high-performance C++ physics engine designed for multi-threaded simulation of 3D rigid bodies and soft bodies. It serves as a deterministic simulation framework, ensuring identical results across different platforms and architectures to support networked synchronization. The engine distinguishes itself through a focus on concurrent execution across multiple CPU cores to handle large numbers of active bodies. It provides specialized systems for vehicle physics, including wheeled and tracked models, as well as soft body physics for deformable objects and cloth. The simulation

    C++c-plus-pluscppgame-development
    Auf GitHub ansehen↗9,685
  • kripken/ammo.jsAvatar von kripken

    kripken/ammo.js

    4,514Auf GitHub ansehen↗

    ammo.js is a JavaScript port of the Bullet physics engine, compiled via Emscripten to provide a high-performance physics library for the browser. It functions as a 3D rigid body engine and an Emscripten compiled library that enables complex physical computations using WebAssembly and JavaScript. The project provides specialized simulation capabilities for soft body physics, modeling the deformation of flexible materials like cloth and rubber, and a vehicle dynamics engine for calculating the mechanics of wheeled vehicles. The simulation surface also covers rigid body dynamics for non-deforma

    C++
    Auf GitHub ansehen↗4,514
  • google-deepmind/mujoco_menagerieAvatar von google-deepmind

    google-deepmind/mujoco_menagerie

    3,055Auf GitHub ansehen↗

    mujoco_menagerie is a curated library of physical robot specifications and XML model definitions designed for standardized dynamics and contact simulation. It provides a collection of high-quality robot model files for humanoids, quadrupeds, and manipulators, alongside detailed kinematic and inertial parameters used to reproduce real-world robot behavior in virtual environments. The project serves as a repository of robotics simulation assets and MJCF model definitions optimized for accuracy. It includes standardized model libraries specifically for bipedal, quadrupedal, and humanoid hardware

    Pythonmujocorobotics
    Auf GitHub ansehen↗3,055

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  • bulletphysics/bullet3Avatar von bulletphysics

    bulletphysics/bullet3

    14,243Auf GitHub ansehen↗

    Bullet3 is a professional physics simulation engine designed for calculating rigid body, soft body, and collision dynamics within 3D environments and robotics applications. It functions as a computational framework for determining complex geometric intersections and contact manifolds between objects in simulated space. The library distinguishes itself through a distributed rendering framework that scales heavy graphical workloads and scene generation tasks across large clusters of machines. This capability enables the production of massive datasets by distributing complex scene generation acr

    C++computer-animationgame-developmentkinematics
    Auf GitHub ansehen↗14,243
  • dusty-nv/jetson-inferenceAvatar von dusty-nv

    dusty-nv/jetson-inference

    8,734Auf GitHub ansehen↗

    jetson-inference is a set of libraries and tools for executing optimized deep learning models on embedded GPU hardware. Its primary purpose is to enable real-time computer vision and AI inference at the edge with low latency and high throughput. The project distinguishes itself through high-performance streaming analytics and the ability to execute concurrent AI pipelines on auto-grade silicon. It provides specialized support for multi-sensor stream processing, utilizing zero-copy data transport to load camera frames directly into GPU memory. The codebase covers a broad surface of capabiliti

    C++caffecomputer-visiondeep-learning
    Auf GitHub ansehen↗8,734
  • shakiba/planck.jsAvatar von shakiba

    shakiba/planck.js

    5,251Auf GitHub ansehen↗

    planck.js is a 2D rigid body physics engine for JavaScript and HTML5, based on Box2D. It provides a framework for simulating physical interactions and calculating the motion of solid objects within a two-dimensional virtual environment. The engine is designed for cross-platform web gaming, enabling the implementation of rigid body dynamics across different web browsers and devices. The library manages simulation through a constraint-based physics solver and rigid body state management. It utilizes iterative impulse resolution, semi-implicit Euler integration, and dynamic AABB tree partitioni

    TypeScript
    Auf GitHub ansehen↗5,251
  • erincatto/box2dAvatar von erincatto

    erincatto/box2d

    9,505Auf GitHub ansehen↗

    Box2D is a 2D physics engine and rigid body simulator designed to compute collisions, forces, and joints in a two-dimensional plane. It functions as a collision detection library and a constraint-based physics solver that calculates the movement and interaction of solid objects using mass, friction, and restitution properties. The engine ensures consistency across different hardware architectures through a deterministic trigonometry implementation. It prevents high-speed objects from passing through boundaries using continuous collision detection and time-of-impact interpolation. The system

    C
    Auf GitHub ansehen↗9,505
  • simbody/simbodyAvatar von simbody

    simbody/simbody

    2,525Auf GitHub ansehen↗

    High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.

    C++
    Auf GitHub ansehen↗2,525
  • slembcke/chipmunk2dAvatar von slembcke

    slembcke/Chipmunk2D

    2,397Auf GitHub ansehen↗

    A fast and lightweight 2D game physics library.

    C2d2d-physicsc
    Auf GitHub ansehen↗2,397
  • vanderlin/ofxbox2dAvatar von vanderlin

    vanderlin/ofxBox2d

    328Auf GitHub ansehen↗

    Openframework wrapper for box2d

    C++
    Auf GitHub ansehen↗328
  • nvidia-omniverse/physxAvatar von NVIDIA-Omniverse

    NVIDIA-Omniverse/PhysX

    4,606Auf GitHub ansehen↗

    PhysX is a physics engine SDK designed for calculating real-time rigid body dynamics, fluid simulations, and environmental interactions in virtual applications. It includes a GPU-accelerated physics solver for computing complex particle fluids and combustion models, a voxel fluid simulator for real-time gas, fire, and smoke, and a destruction simulation framework for modeling the fracture of meshes. The SDK features a specialized machine learning physics tensor interface that enables the exchange of simulation data with machine learning frameworks using a common tensor format. It also impleme

    C++
    Auf GitHub ansehen↗4,606
  • liabru/matter-jsAvatar von liabru

    liabru/matter-js

    18,256Auf GitHub ansehen↗

    Matter-js is a 2D rigid body physics engine written in JavaScript for simulating realistic physical interactions, collisions, and dynamics in web browsers. It functions as a web physics simulation library that calculates motion, gravity, and constraints for objects rendered on a web canvas. The library includes a built-in canvas physics visualizer to draw physical bodies, joints, and constraints for debugging and gameplay. It distinguishes itself through a plugin system that supports recursive dependency resolution and internal method patching to inject custom logic into the engine's executio

    JavaScriptcanvasjavascriptphysics
    Auf GitHub ansehen↗18,256
  • zalo/mathutilitiesAvatar von zalo

    zalo/MathUtilities

    4,742Auf GitHub ansehen↗

    MathUtilities is a collection of specialized toolkits providing engines for geometry, computer vision, mathematics, physics simulation, and signal processing. It functions as a comprehensive mathematics and physics library focused on linear algebra, numerical optimization, and geometric calculations for technical applications. The project distinguishes itself through a physics simulation toolkit and a 3D geometry engine. These provide capabilities for Verlet integration, iterative inverse kinematics solvers, distance field rendering via volumetric raymarching, and mesh geometry deformation. I

    C#camerakalman-filtermath
    Auf GitHub ansehen↗4,742
  • panda3d/panda3dAvatar von panda3d

    panda3d/panda3d

    5,150Auf GitHub ansehen↗

    Panda3D is a cross-platform game engine and 3D graphics rendering system developed for Python and C++. It functions as a comprehensive framework for building interactive 3D applications, providing a real-time physics simulator and a specialized 3D asset pipeline tool. The engine distinguishes itself by combining a high-performance C++ core with interoperable Python language bindings. It utilizes a scene graph architecture to organize 3D objects and provides a pipeline-based asset conversion system to optimize models and textures for runtime loading. Its capability surface includes low-level

    C++c-plus-pluscross-platformgame-development
    Auf GitHub ansehen↗5,150
  • nvidia/isaac-gr00tAvatar von NVIDIA

    NVIDIA/Isaac-GR00T

    6,222Auf GitHub ansehen↗
    Jupyter Notebook
    Auf GitHub ansehen↗6,222
  • cocos2d/cocos2d-objcAvatar von cocos2d

    cocos2d/cocos2d-objc

    4,045Auf GitHub ansehen↗

    cocos2d-objc is an Objective-C 2D game engine designed for developing interactive games and applications. It serves as a cross-platform game framework that enables the deployment of a shared codebase across iOS, tvOS, and macOS. The project features a hardware-accelerated 2D renderer utilizing OpenGL and Metal to display sprites, tile maps, and particle effects. It includes a dedicated OpenAL audio engine for managing music and spatialized sound effects, alongside a cross-platform input handler for processing touch, mouse, keyboard, and accelerometer events. The framework provides capabiliti

    Objective-C
    Auf GitHub ansehen↗4,045
  • lammps/lammpsAvatar von lammps

    lammps/lammps

    2,783Auf GitHub ansehen↗

    This project is a parallel simulation engine and molecular dynamics simulator designed to model the physical movements of atoms and molecules. It functions as an interatomic potential framework for calculating forces between particles and a materials analysis tool for computing thermodynamic, structural, and transport properties of solids and fluids. The engine is distinguished by its high-performance computing capabilities, utilizing spatial-domain decomposition and message-passing interface communication to distribute workloads across processors. It supports multi-backend GPU acceleration v

    C++kokkoslammpsmolecular-dynamics
    Auf GitHub ansehen↗2,783
  • idmillington/cyclone-physicsAvatar von idmillington

    idmillington/cyclone-physics

    1,101Auf GitHub ansehen↗

    Cyclone Physics is a three-dimensional rigid body physics engine designed for game development. It provides a framework for simulating the motion, rotation, and physical interactions of solid objects by applying fundamental laws of mechanics. The library utilizes discrete time integration to update object positions and velocities across fixed intervals. It manages complex scenes through a bounding volume hierarchy and employs impulse-based collision resolution to maintain momentum during contact. To handle simultaneous interactions, the engine uses an iterative velocity solver that repeatedly

    C++
    Auf GitHub ansehen↗1,101
  • madeapps/newton-dynamicsAvatar von MADEAPPS

    MADEAPPS/newton-dynamics

    1,020Auf GitHub ansehen↗

    Newton Dynamics is an integrated solution for real time simulation of physics environments.

    HTML
    Auf GitHub ansehen↗1,020
  • projectchrono/chronoAvatar von projectchrono

    projectchrono/chrono

    2,733Auf GitHub ansehen↗

    Chrono is a multi-physics simulation suite that functions as a multibody dynamics simulator, a finite element analysis tool, and a robotics simulation framework. It provides specialized solvers for fluid-solid interaction and distributed physics engines capable of synchronizing multiple agents across a network. The project features a dedicated pipeline for converting CAD assemblies into simulation-ready formats and integrates directly with robot operating systems to validate autonomous control logic and sensors. It differentiates itself through the use of WebAssembly for portable browser-base

    C++flexible-bodyfluid-solid-interactiongranular-dynamics
    Auf GitHub ansehen↗2,733
  • avianphysics/avianAvatar von avianphysics

    avianphysics/avian

    3,018Auf GitHub ansehen↗

    Avian is a 2D physics engine and rigid body dynamics simulator designed to calculate physical motion using mass, forces, and velocity. It provides a framework for simulating rigid body dynamics, collision detection, and joint constraints for games and applications. The engine utilizes a modular physics pipeline with a plugin-based architecture, allowing for the customization of simulation fidelity settings and the extension of collision backends. It includes a specialized kinematic character controller for implementing entity movement and sliding behavior against physical geometry. The syste

    Rust2d3dbevy
    Auf GitHub ansehen↗3,018
  • killedbyapixel/littlejsAvatar von KilledByAPixel

    KilledByAPixel/LittleJS

    4,127Auf GitHub ansehen↗

    LittleJS is a lightweight HTML5 2D game engine designed for building web games using Canvas and WebGL without external dependencies. It integrates a WebGL sprite renderer, a 2D physics engine for arcade-style collisions and rigid-body dynamics, and a grid-based A* pathfinding system for entity navigation. The engine is distinguished by its procedural audio synthesizer, which generates music and sound effects at runtime using parameter arrays to minimize file sizes. It also features a comprehensive graphics pipeline that supports custom fragment-shader post-processing and a dynamic 2D lighting

    JavaScriptbox2dgame-developmentgame-engine
    Auf GitHub ansehen↗4,127
  • wellcaffeinated/physicsjsAvatar von wellcaffeinated

    wellcaffeinated/PhysicsJS

    3,705Auf GitHub ansehen↗

    PhysicsJS is a JavaScript physics engine and 2D rigid body simulator designed to calculate the collisions, constraints, and dynamics of physical bodies. It functions as a modular physics library for simulating the movement and interaction of circular bodies and convex polygons. The engine implements constraint-based dynamics to enforce distance and angle constraints between objects, enabling the creation of articulated structures and linked physics. It utilizes impulse-based resolution to handle collisions and prevent objects from passing through one another. The library provides capabilitie

    JavaScript
    Auf GitHub ansehen↗3,705
  • paveldogreat/webgl-fluid-simulationAvatar von PavelDoGreat

    PavelDoGreat/WebGL-Fluid-Simulation

    16,429Auf GitHub ansehen↗

    This project is a GPU-accelerated fluid renderer and interactive WebGL visualizer. It functions as a fluid dynamics sandbox for experimenting with the real-time movement and behavior of liquids. The simulation calculates density, pressure, and vorticity using GPU shaders to maintain high performance. It includes atmospheric visual effects such as bloom and sunrays, alongside tools for capturing the simulation state as static images. The underlying architecture utilizes fragment-shader rendering and ping-pong texture buffering to manage fluid physics. Multi-pass post-processing is used to app

    JavaScriptfluidgpunavier-stokes
    Auf GitHub ansehen↗16,429
  • cocos2d/cocos2d-iphoneAvatar von cocos2d

    cocos2d/cocos2d-iphone

    4,045Auf GitHub ansehen↗

    cocos2d-iphone is a framework for 2D game development and the creation of two-dimensional graphical applications. It enables cross-platform development for iOS and macOS using Objective-C and high-performance graphics rendering. The project provides tools for building interactive environments, including the creation of orthogonal, isometric, or hexagonal tile-based maps. It supports the implementation of rigid body dynamics and collision detection through a 2D physics simulation system. The framework covers a broad range of capabilities, including sprite-based rendering, audio playback manag

    Objective-C
    Auf GitHub ansehen↗4,045
  • soulwire/coffee-physicsAvatar von soulwire

    soulwire/Coffee-Physics

    1,053Auf GitHub ansehen↗

    Coffee-Physics is a lightweight physics engine designed for two-dimensional particle simulation within web environments. It provides a framework for managing the movement and physical interactions of individual objects across a coordinate system, utilizing a collection of mathematical functions to calculate trajectories and collision responses. The library employs Verlet-based integration to maintain stability by tracking coordinate history, avoiding the need for explicit velocity or acceleration variables. It enforces deterministic behavior through fixed-step time stepping, which ensures con

    CoffeeScript
    Auf GitHub ansehen↗1,053
  • space-wizards/space-station-14Avatar von space-wizards

    space-wizards/space-station-14

    3,523Auf GitHub ansehen↗

    Space Station 14 is a C# multiplayer game and roleplay simulation framework. It is built upon an Entity-Component-System (ECS) game engine that separates logic into systems and data into components to manage complex entity interactions. The project functions as a grid-based physics simulator with a YAML data-driven prototype system for defining game objects. The project features a specialized 2D sprite rendering engine that maps server-side appearance data to client-side shaders. It implements a networking model with client-side prediction and dirty-flagged state synchronization to reduce inp

    C#c-sharpgamehacktoberfest
    Auf GitHub ansehen↗3,523
  • fullstackio/flappyswiftAvatar von fullstackio

    fullstackio/FlappySwift

    9,694Auf GitHub ansehen↗

    FlappySwift is a side-scrolling arcade game implementation built for Apple platforms. Developed using the Swift programming language, this 2D game project features a physics-based environment where a player controls a character to avoid obstacles. The project utilizes the SpriteKit framework to handle rigid body dynamics, gravitational forces, and sprite-based rendering. Game flow is managed through a state machine that controls transitions between the start menu, active gameplay, and game over screens. The implementation covers 2D physics simulation, including bounding-box collision detecti

    Swift
    Auf GitHub ansehen↗9,694
  • scrtwpns/mixboxAvatar von scrtwpns

    scrtwpns/mixbox

    3,392Auf GitHub ansehen↗

    Mixbox is a specialized simulation engine for modeling fluid color dynamics, pigment-based hue shifts, and latent space color blending. It functions as an RGB color mixing simulator that uses pigment-based simulations and latent space interpolation to produce realistic results. The project incorporates a Kubelka Munk color engine to achieve physically accurate hue shifts and saturated gradients. It also utilizes a latent space color blender to transform colors into latent representations for precise linear interpolation and multi-color mixing. The system covers fluid dynamics for calculating

    C#colorcolor-mixingkubelka-munk
    Auf GitHub ansehen↗3,392
  • tmallfe/tmallfe.github.ioAvatar von tmallfe

    tmallfe/tmallfe.github.io

    3,905Auf GitHub ansehen↗

    This project is a multi-purpose web platform serving as a canvas 2D game engine, a frontend engineering blog, and a markdown static site generator. It functions as a web graphics showcase and a technical knowledge base for sharing architectural decisions and performance optimizations. The platform implements a high-performance graphics framework using low-level drawing APIs, integrating skeletal animation and web physics for collision detection and realistic motion of two-dimensional objects. It simultaneously operates as a system for converting markdown source files into pre-rendered HTML pa

    HTML
    Auf GitHub ansehen↗3,905