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google/liquidfunArchived

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4,894 Stars·650 Forks·C++·7 Aufrufegoogle.github.io/liquidfun↗

Liquidfun

LiquidFun ist eine 2D-Physik-Engine und ein Game-Physik-Framework, das für die Berechnung von Bewegungen und Kollisionen für starre Körper und Partikelsysteme entwickelt wurde. Es fungiert als Simulations-Tool zur Integration von Echtzeit-physikalischen Interaktionen und Dynamiken in interaktive Anwendungen.

Das Framework bietet speziell einen Partikel-basierten Flüssigkeitssimulator zur Modellierung von Flüssigkeitsdynamiken, einschließlich Spritzern, Verdrängung und Oberflächenspannung. Es enthält zudem einen Soft-Body-Physik-Simulator zur Erstellung verformbarer und elastischer Objekte, die auf physikalische Kräfte reagieren.

Die Engine deckt ein breites Spektrum physikalischer Interaktionen ab, einschließlich Starrkörperdynamik für feste zweidimensionale Formen und Flüssigkeitsdynamik-Simulation für interaktive Umgebungen.

Features

  • 2D Rigid Body Physics Engines - Provides a comprehensive 2D physics engine for calculating realistic interactions and collisions for rigid bodies.
  • Elastic Links - Provides a system for connecting particles with distance constraints to simulate elastic soft bodies.
  • Real-Time Physics Engines - Provides a real-time physics framework for integrating 2D physical interactions into applications.
  • Rigid Body Dynamics - Calculates the movement and collisions of solid two-dimensional shapes for realistic physical behavior.
  • Soft Body Physics - Simulates deformable objects and flexible bodies using particle-based dynamics and constraints.
  • Soft Body Simulations - Uses a particle-based system to model the behavior of liquids and flexible objects in 2D space.
  • Fluid Simulators - Models liquid dynamics using a particle-based system to simulate splashing, displacement, and surface tension.
  • Fluid Dynamics Simulation - Provides a particle-based computational model for simulating liquid behavior and fluid dynamics.
  • Position-Based Dynamics Frameworks - Uses a position-based dynamics framework to simulate fluids and deformable bodies by manipulating positions directly.
  • Fluid Surface Simulation - Simulates the dynamics and cohesive behavior of fluid surfaces.
  • Manifold Generation - Calculates contact points and penetration depths between solid shapes to resolve rigid body collisions.
  • Physics Solvers - Implements numerical algorithms to resolve constraints and compute the next state of the physics simulation.
  • Surface Tension Simulations - Applies attractive forces between neighboring particles to mimic the cohesive behavior of liquid surfaces.
  • Physics and Simulation - Box2D extension for particle-based fluids.
  • Physics Simulation - 2D physics engine for games.
  • Physics Engines - 2D game physics engine.
  • Physics Engines - 2D physics engine for fluid simulation.

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Häufig gestellte Fragen

Was macht google/liquidfun?

LiquidFun ist eine 2D-Physik-Engine und ein Game-Physik-Framework, das für die Berechnung von Bewegungen und Kollisionen für starre Körper und Partikelsysteme entwickelt wurde. Es fungiert als Simulations-Tool zur Integration von Echtzeit-physikalischen Interaktionen und Dynamiken in interaktive Anwendungen.

Was sind die Hauptfunktionen von google/liquidfun?

Die Hauptfunktionen von google/liquidfun sind: 2D Rigid Body Physics Engines, Elastic Links, Real-Time Physics Engines, Rigid Body Dynamics, Soft Body Physics, Soft Body Simulations, Fluid Simulators, Fluid Dynamics Simulation.

Welche Open-Source-Alternativen gibt es zu google/liquidfun?

Open-Source-Alternativen zu google/liquidfun sind unter anderem: jrouwe/joltphysics — JoltPhysics is a high-performance C++ physics engine designed for multi-threaded simulation of 3D rigid bodies and… kripken/ammo.js — ammo.js is a JavaScript port of the Bullet physics engine, compiled via Emscripten to provide a high-performance… google-deepmind/mujoco_menagerie — mujoco_menagerie is a curated library of physical robot specifications and XML model definitions designed for… bulletphysics/bullet3 — Bullet3 is a professional physics simulation engine designed for calculating rigid body, soft body, and collision… dusty-nv/jetson-inference — jetson-inference is a set of libraries and tools for executing optimized deep learning models on embedded GPU… shakiba/planck.js — planck.js is a 2D rigid body physics engine for JavaScript and HTML5, based on Box2D. It provides a framework for…

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