Bullet3 is a professional physics simulation engine designed for calculating rigid body, soft body, and collision dynamics within 3D environments and robotics applications. It functions as a computational framework for determining complex geometric intersections and contact manifolds between objects in simulated space. The library distinguishes itself through a distributed rendering framework that scales heavy graphical workloads and scene generation tasks across large clusters of machines. This capability enables the production of massive datasets by distributing complex scene generation acr
Genesis is an embodied AI simulation platform and parallelized robotics simulator designed for training general-purpose robotic agents. It integrates a physics engine for robotics that calculates collisions and movements for rigid bodies, soft tissues, and fluids, alongside a photorealistic 3D rendering engine. The platform features a domain randomization framework to vary environment parameters across parallel simulations, aiding in sim-to-real transfer. It supports the integration of real-world captured light fields and Gaussian splatting to provide photorealistic backgrounds within simulat
LibGDX is a Java-based framework designed for cross-platform game development, enabling the creation and deployment of 2D and 3D games across desktop, mobile, and web environments from a single codebase. It functions as a comprehensive library that abstracts hardware-accelerated graphics, audio, input, and file system access, providing a unified interface for developers to manage game logic and application lifecycles. The framework distinguishes itself through a high-performance architecture that prioritizes efficiency and native interoperability. It utilizes a batch-oriented graphics pipelin
Pinocchio is a multi-body dynamics engine and rigid body physics library designed for computing forward and inverse kinematics and dynamics for articulated rigid-body systems. It functions as a robot kinematics solver and model parser, enabling the analysis of complex robotic systems through kinematic and dynamic computations. The project distinguishes itself with specialized capabilities for constrained dynamics, including the calculation of contact impulses and centroidal momentum. It provides a parallel processing collision detection system for computing minimal distances between rigid bod
MuJoCo is a physics simulation engine designed for the dynamics of multi-joint articulated structures. It provides a computational framework for calculating the forces, velocities, and physical interactions of complex models within a virtual environment, supporting research in robotics, biomechanics, and machine learning.
Die Hauptfunktionen von google-deepmind/mujoco sind: Physics Engines, Physics Simulations, Physics, Simulation Frameworks, Robotics and Control, Visualization Interfaces, Dynamics Solvers, Visualization Tools.
Open-Source-Alternativen zu google-deepmind/mujoco sind unter anderem: bulletphysics/bullet3 — Bullet3 is a professional physics simulation engine designed for calculating rigid body, soft body, and collision… genesis-embodied-ai/genesis — Genesis is an embodied AI simulation platform and parallelized robotics simulator designed for training… libgdx/libgdx — LibGDX is a Java-based framework designed for cross-platform game development, enabling the creation and deployment of… stack-of-tasks/pinocchio — Pinocchio is a multi-body dynamics engine and rigid body physics library designed for computing forward and inverse… microsoft/airsim — AirSim is a high-fidelity simulation platform designed for the development and testing of autonomous vehicles. Built… liabru/matter-js — Matter-js is a 2D rigid body physics engine written in JavaScript for simulating realistic physical interactions,…