45 Repos
Physics engines and rigid or soft body dynamics libraries for robotics.
Explore 45 awesome GitHub repositories matching part of an awesome list · Physics Simulation. Refine with filters or upvote what's useful.
Genesis is an embodied AI simulation platform and parallelized robotics simulator designed for training general-purpose robotic agents. It integrates a physics engine for robotics that calculates collisions and movements for rigid bodies, soft tissues, and fluids, alongside a photorealistic 3D rendering engine. The platform features a domain randomization framework to vary environment parameters across parallel simulations, aiding in sim-to-real transfer. It supports the integration of real-world captured light fields and Gaussian splatting to provide photorealistic backgrounds within simulat
Generative physics platform with GPU-accelerated parallel simulation.
Genesis World is an embodied AI simulation platform designed for training robotic agents through physics-based interactions. It centers on a multi-physics simulation engine that integrates rigid body, particle, and finite element method dynamics, supported by a parallel simulation kernel compiler that translates Python functions into optimized GPU and CPU kernels. The platform features a photorealistic robot renderer that utilizes path-tracing and Gaussian Splatting to generate synthetic training data. It includes a domain randomization framework to vary lighting and physical parameters acros
Models complex interactions between rigid bodies, particles, and soft bodies to test robotic hardware.
Bullet3 is a professional physics simulation engine designed for calculating rigid body, soft body, and collision dynamics within 3D environments and robotics applications. It functions as a computational framework for determining complex geometric intersections and contact manifolds between objects in simulated space. The library distinguishes itself through a distributed rendering framework that scales heavy graphical workloads and scene generation tasks across large clusters of machines. This capability enables the production of massive datasets by distributing complex scene generation acr
Real-time physics simulation for games and robotics.
CARLA is an autonomous driving simulator and research environment designed for developing and validating self-driving software. It functions as an urban traffic simulator that generates realistic vehicle and pedestrian behavior and as a synthetic sensor data generator producing LiDAR, Radar, and camera data. The platform distinguishes itself through its deep integration with robotics frameworks, specifically providing native connectivity to ROS2 nodes for robotic control and data processing. It supports the training of driving models via imitation and reinforcement learning within a controlle
Provides high-fidelity physics simulation for vehicle dynamics, including engine parameters, wheel slip, and collision detection.
MuJoCo is a physics simulation engine designed for the dynamics of multi-joint articulated structures. It provides a computational framework for calculating the forces, velocities, and physical interactions of complex models within a virtual environment, supporting research in robotics, biomechanics, and machine learning. The engine utilizes a constraint-based dynamics solver and recursive algorithms to manage the motion of articulated systems. It includes a native graphical interface for real-time visualization, allowing users to inspect physical behaviors and contact dynamics as they occur.
Multi-joint dynamics with contact for physics-based simulation.
jetson-inference is a set of libraries and tools for executing optimized deep learning models on embedded GPU hardware. Its primary purpose is to enable real-time computer vision and AI inference at the edge with low latency and high throughput. The project distinguishes itself through high-performance streaming analytics and the ability to execute concurrent AI pipelines on auto-grade silicon. It provides specialized support for multi-sensor stream processing, utilizing zero-copy data transport to load camera frames directly into GPU memory. The codebase covers a broad surface of capabiliti
Provides a GPU-accelerated physics engine to calculate interactions for robotic systems.
PhysX ist ein Physik-Engine-SDK zur Berechnung von Echtzeit-Starrkörperdynamik, Flüssigkeitssimulationen und Umgebungsinteraktionen in virtuellen Anwendungen. Es enthält einen GPU-beschleunigten Physik-Solver für komplexe Partikelflüssigkeiten und Verbrennungsmodelle, einen Voxel-Flüssigkeitssimulator für Echtzeit-Gas, Feuer und Rauch sowie ein Zerstörungssimulations-Framework zur Modellierung von Mesh-Brüchen. Das SDK bietet eine spezialisierte Machine-Learning-Physik-Tensor-Schnittstelle, die den Austausch von Simulationsdaten mit Machine-Learning-Frameworks über ein gemeinsames Tensor-Format ermöglicht. Zudem implementiert es ein Zerstörungssystem, das die Fragmentierung von Objekten in hierarchische Teile basierend auf physischem Aufprall und struktureller Belastung modelliert. Das Projekt deckt ein breites Spektrum an Simulationsfunktionen ab, einschließlich Fluiddynamik-Berechnung, Starrkörper-Bruchsimulation und Echtzeit-Physikberechnung. Es bietet unterstützende Tools für das Authoring von Zerstörungs-Assets, strukturelle Belastungsberechnungen und plattformunabhängige Binär-Serialisierung für Simulations-Assets. Das System verwaltet Hardwareressourcen durch asynchrones Ausführungs-Tracking und nutzt ein reflexionsbasiertes Parameter-Mapping-System zur Aktualisierung von Simulationsvariablen.
NVIDIA physics engine for real-time rigid body simulation.
Drake is a robotics simulation framework and control system modeling tool used for designing, simulating, and verifying the dynamics of complex robotic systems. It functions as a multibody dynamics simulator and a mathematical optimization library, providing a suite of algorithms for trajectory optimization and the simulation of articulated robots. The framework is distinguished by its block-diagram system for composing dynamical subsystems and its ability to formulate and solve diverse mathematical programs, including linear, quadratic, and nonconvex nonlinear problems. It supports specializ
Planning, control, and analysis toolbox for nonlinear dynamical systems.
Massively parallel rigidbody physics simulation on accelerator hardware.
Massively parallel differentiable rigid body physics engine in JAX.
Pinocchio is a multi-body dynamics engine and rigid body physics library designed for computing forward and inverse kinematics and dynamics for articulated rigid-body systems. It functions as a robot kinematics solver and model parser, enabling the analysis of complex robotic systems through kinematic and dynamic computations. The project distinguishes itself with specialized capabilities for constrained dynamics, including the calculation of contact impulses and centroidal momentum. It provides a parallel processing collision detection system for computing minimal distances between rigid bod
Fast algorithms for rigid-body dynamics with analytical derivatives.
Chrono is a multi-physics simulation suite that functions as a multibody dynamics simulator, a finite element analysis tool, and a robotics simulation framework. It provides specialized solvers for fluid-solid interaction and distributed physics engines capable of synchronizing multiple agents across a network. The project features a dedicated pipeline for converting CAD assemblies into simulation-ready formats and integrates directly with robot operating systems to validate autonomous control logic and sensors. It differentiates itself through the use of WebAssembly for portable browser-base
Multi-physics simulation of rigid, flexible, granular, and fluid systems.
High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
Multibody dynamics library for biomechanical and mechanical systems.
Newton is a GPU-accelerated physics engine and robotics simulation platform designed for high-performance modeling of rigid bodies and complex articulations. It functions as a differentiable physics engine, calculating gradients to enable mathematical optimization and machine learning. The platform is distinguished by its ability to execute multiple parallel physics worlds on a single GPU, which accelerates data collection for reinforcement learning. It also supports the simulation of deformable bodies, such as cloth and cables, using particle-based methods and multi-physics coupling. Newton
GPU-accelerated differentiable physics engine for robotics.
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
Position-based methods for simulating deformable objects.
:zap: The Mobile Robot Programming Toolkit (MRPT)
Mobile robot programming toolkit for SLAM and navigation.
Open source C++ physics engine library in 3D
Open-source 3D physics engine for rigid body simulation.
2 and 3-dimensional rigid body physics engine for Rust.
2D and 3D rigid body physics engine written in Rust.
Tiny Differentiable Simulator is a header-only C++ and CUDA physics library for reinforcement learning and robotics with zero dependencies.
Header-only differentiable physics engine for robotics.
Real-time multi-physics simulation with an emphasis on medical simulation.
Simulation framework for medical and physics applications.
Main development repository for Rigs of Rods soft-body physics simulator
Soft-body vehicle simulator using beam physics.