30 open-source projects similar to animatedjs/animated, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Animated alternative.
Motion-vue is a declarative animation library for Vue that provides a framework for building fluid, high-performance user interface motion. It enables developers to define complex animation states and transitions using code-based variants and spring-driven physics, ensuring that visual updates remain synchronized with component lifecycles and application state. The library distinguishes itself through a layout projection engine that tracks element coordinates to animate transitions between layout states, and a gesture-driven input pipeline that maps pointer and scroll interactions to animatio
React Native Gesture Handler is a declarative library that exposes the platform's native touch and gesture system to React Native, enabling smooth, deterministic gesture handling on the UI thread. It manages gesture recognition through a native state machine with defined transitions between states like BEGAN, ACTIVE, END, and CANCELLED, routing touch events through platform-native gesture recognizers on both iOS and Android. The library provides a comprehensive gesture composition framework that allows developers to combine multiple gestures into race, simultaneous, or exclusive sequences, co
Moti is a cross-platform animation framework and state-driven animation engine designed to create consistent visual transitions and motion effects across mobile and web platforms. It functions as a native-thread animation wrapper and library that leverages a shared-value system to synchronize state changes between the logic layer and the native rendering engine. The framework distinguishes itself through its layout transition tools and the ability to execute complex sequences and loops on the native thread to maintain high frame rates. It provides a system for orchestrating smooth entry and e
Mobile-first-animation is a mobile web animation library and touch gesture animation toolkit designed to create fluid, gesture-driven animations and spring physics interactions. It provides a spring physics simulation engine that calculates realistic motion dynamics, responding naturally to user velocity and release points. The library features a gesture-driven animation pipeline that binds raw touch input directly to animation drivers, alongside a declarative animation interpolation system that maps continuous touch coordinate ranges to visual style properties. It applies hardware-accelerate
react-native-interactable is a gesture physics library and interaction framework for React Native. It provides an animated gesture engine and a physics-based UI toolkit designed to create complex touch-based components such as swipeable rows and draggable cards. The project distinguishes itself through the simulation of physical properties, including spring tension, surface friction, and gravitational forces. It allows for the creation of gravity wells that attract or repel views and integrates simulated springs to pull elements toward specific coordinates with adjustable damping. The framew
react-spring is a declarative animation framework for React that drives visual transitions through state-driven declarations. It functions as a motion engine where animations are defined as target values pursued by a physics engine based on application state. The library utilizes a spring physics engine to calculate natural movements by simulating mass, tension, and friction instead of relying on fixed durations. To maintain high frame rates, it updates DOM elements directly via references to bypass the standard React render cycle. The framework covers physics-based motion and state-driven t
Motion is a high-performance animation library that provides a unified, declarative architecture for managing visual transitions and motion states across web interfaces. By utilizing a lightweight engine, it allows developers to define complex animations through component properties rather than manual DOM manipulation, ensuring consistent behavior across various component-based frameworks and vanilla JavaScript environments. The library distinguishes itself through a sophisticated physics-based motion engine that simulates natural movement using mass, damping, and stiffness parameters. It inc
This project is a cross-platform animation library for React Native that provides a declarative engine for building high-performance user interfaces. It functions by offloading animation logic and interaction processing to the native UI thread, ensuring that visual transitions remain smooth and responsive even when the main application thread is under heavy load. The library distinguishes itself through a specialized architecture that transforms standard functions into units capable of executing directly on the native thread. It utilizes shared-memory synchronization to maintain consistent da
This repository is a collection of reference implementations and sample projects that demonstrate high-fidelity animations and gesture-driven interface patterns for cross-platform mobile frameworks. It provides a library of demonstration code and interactive components to showcase advanced user interface patterns. The project focuses on mapping complex touch inputs to fluid visual animations and coordinated layout changes. These examples serve as prototypes for developing and testing complex interaction patterns to determine the feasibility of specific design behaviors in React Native. The i
Rebound is a Java motion framework and physics engine designed to create natural physical movement in user interface animations. It functions as a spring physics library that models forces and oscillations to drive fluid interface transitions. The framework implements interactive motion design by simulating real-world spring dynamics and physical forces rather than using linear transitions. This allows for the creation of organic motion within Java applications. The engine handles physics-based animation through spring-based simulations, employing discrete time-step integration and frame-ind
Velocity is a JavaScript animation library used to create high-performance CSS and SVG animations. It functions as a CSS property interpolator and a spring physics engine, enabling the creation of smooth visual transitions and organic movement for web elements. The project provides a programmatic interface for modifying vector attributes and 3D transformations through its SVG animation framework. It further distinguishes itself as an animation sequence orchestrator, allowing for the chaining of movements and the staggering of start times across multiple elements using promises. The library c
react-use is a collection of reusable state and effect hooks for managing common logic in React applications. It serves as a comprehensive library for implementing state management patterns and wrapping various browser APIs into consistent hook interfaces. The project provides a specialized toolkit for DOM interaction and browser API integration, allowing components to track element dimensions, manage cookies, and monitor hardware sensors. It includes a suite of animation and timing utilities for physics-based numeric interpolation and frame-synced state updates. Beyond basic state managemen
React-anime is a declarative motion framework designed to integrate animation capabilities into component-based user interfaces. It functions as a library for animating CSS, SVG, and DOM properties by mapping component properties directly to animation states, allowing developers to define motion through a component-based architecture. The library distinguishes itself through its ability to manage hierarchical animation sequences and automated lifecycle transitions. It provides tools to orchestrate complex, nested motion effects and handles the entrance and exit of elements as they are added t
ReactXP is a framework for building cross-platform mobile and web applications from a single codebase using React. It provides a declarative interface that maps to different native implementation sets depending on the target environment. The project enables consistent visual experiences across operating systems through a flexbox-based layout engine, a virtual stack for navigation management, and a unified native-bridge API for accessing system services. It distinguishes itself with specialized capabilities for declarative animation orchestration, platform-specific logic resolution, and an aut
React-simple-animate is a declarative motion framework designed for building CSS keyframe animations and style transitions within web interfaces. It functions as a utility for orchestrating complex, multi-step visual effects by defining style sequences, timing, and easing properties directly within component logic. The library distinguishes itself through its focus on sequencing and coordination, allowing developers to chain multiple animation instances or group them to execute in specific orders. By utilizing functional hooks and declarative properties, it manages animation lifecycles and st
React-spring is a physics-based animation library designed to create fluid, natural motion for user interface elements and three-dimensional objects. It functions as a declarative motion framework that maps state changes to animated property values, utilizing spring physics—defined by mass, tension, and friction—rather than traditional time-based easing functions to calculate transitions. The library distinguishes itself through a rendering-agnostic architecture that decouples animation logic from specific UI frameworks, allowing for consistent application across web interfaces, 3D scenes, an
Vue Native is a framework that compiles Vue.js single-file components into React Native primitives, enabling developers to build native iOS and Android applications using Vue syntax. At its core, it provides a build-time compiler that transforms Vue components into React components, while hooking Vue's dependency-tracking reactivity system into React's component lifecycle to trigger re-renders when observed data changes. The framework wraps React Native's native module bridge so Vue components can access device APIs through Vue's reactivity system, and maps Vue's component syntax to React Nat
React Parallax is a React animation component library that creates multi-speed scrolling background depth effects. It computes relative scroll positions within viewports to translate raw page offsets into normalized animation progress values, applying hardware-accelerated translation and scaling styles to DOM nodes for smooth visual movement. The library supports rendering background images and arbitrary visual elements that shift positions at different speeds relative to foreground content. It provides dynamic Gaussian blur filter transitions that interpolate based on current scroll velocity
Motion Primitives is an animated UI kit and React animation component library designed as a web motion framework. It provides a collection of pre-built, customizable visual components used to implement complex interface animations and transitions within a browser environment. The library focuses on animated user interface design and frontend visual polish. It enables the development of interactive web components and rapid UI prototyping by providing reusable primitives that handle motion effects without requiring custom logic from scratch. The framework integrates Framer Motion for physics-b
This project is a cross-platform mobile carousel component for creating swipeable image and content sliders. It functions as a virtualized list component that maintains performance by removing off-screen elements and utilizes a native-driver animation library to map scroll offsets to style properties on the native thread for lag-free transitions. The library provides a parallax image gallery capable of shifting images relative to scroll progress to create a sense of depth. It also features a layout system that supports right-to-left orientations for languages such as Arabic and Hebrew. Capab
This is a bottom sheet component library for React Native that provides gesture-driven panels sliding up from the bottom of the screen. The library is built around configurable snap points, dynamic sizing, keyboard awareness, modal presentation, and synchronized scrolling, with native driver animation offloaded to the native thread for smooth performance. The library distinguishes itself through deep gesture and animation control, including custom gesture handler overrides, scroll-gesture synchronization, and dynamic snap point recalculation when content size or keyboard visibility changes. I
This project is a suite of visual components and interface models designed to create animated transitions between condensed grid previews and expanded detail views. It provides a card transition library and SwiftUI animated UI components that enable a peek-and-pop interface where small preview cards expand into full-screen content. The system implements an animated grid layout that allows collections of cards to expand and contract to reveal more information. These interactions are supported by animations that transform small content cells into full-screen interfaces to maintain visual contin
This is a keyboard interaction library and manager for React Native that provides smooth animations, gesture-based dismissal, and event tracking. It serves as a cross-platform keyboard event bus, ensuring consistent keyboard show and hide behavior between iOS and Android. The project features an interactive animation driver that links native keyboard frame events directly to animated values to bypass bridge round-trips. It enables interactive keyboard dismissal via swipe gestures and includes a keyboard preloading system to eliminate first-show latency and input lag. The library provides com
React Native Reanimated Bottom Sheet is a cross-platform mobile component library that provides a gesture-driven sliding bottom sheet component for iOS and Android applications. The component renders panels anchored to the bottom of the screen, allowing users to drag and snap them to predefined heights. The library supports touch tracking and drag behaviors across custom headers, content areas, and inner scrollable elements. Panel configuration covers height layout rules using pixel values and percentages, custom border radiuses, snap points, initial states, and imperative controller referenc
React Native Animated Charts is a user interface component library for building interactive line graphs and data visualizations within mobile applications. It functions as a cross-platform component for rendering scalable vector graphics chart paths, touch-following indicators, and dynamic axis labels on iOS and Android devices. The library incorporates data processing capabilities to prepare raw datasets for display. It handles cubic spline data smoothing to transform coordinate sets into continuous curves, alongside downsampling algorithms to reduce point density while retaining critical e
JazzHands is a UIKit framework providing a scroll-driven animation engine and a paging layout manager. It enables the binding of view properties to timelines of keyframes, allowing visual transitions to be synced with real-time scroll offsets or gesture data. The project distinguishes itself through a value-interpolation engine that calculates intermediate property states. This allows animation progress to be driven by external input values, mapping view attributes to a timeline based on a floating point progress indicator. The framework also includes a system for organizing views within pag
dynamics.js is a physics-based JavaScript animation engine designed to create spring and bounce animations. It utilizes the browser animation frame loop to ensure motion is synchronized with the refresh rate. The engine includes tools for animation debugging, allowing users to slow down or freeze active motions to tune parameters. It also features a timing mechanism that executes callbacks synchronized with the animation frame rate to prevent visual stuttering. The project provides a physics solver based on mass, stiffness, and damping constants. Additionally, it includes a utility for apply
This project is a declarative motion framework and JavaScript animation engine designed to transition CSS properties, SVG attributes, and DOM elements. It provides a comprehensive set of tools for creating complex, multi-part motion sequences by synchronizing animations, timers, and callbacks into a single, unified timeline. The library distinguishes itself through a robust timeline-based sequence orchestrator that allows for precise timing, label-based control, and hierarchical nesting of animations. It also features a physics-driven interaction library that enables draggable elements with c
Bodymovin is a motion graphics pipeline tool and plugin that exports After Effects animations into JSON files for native rendering on web and mobile platforms. It serves as a cross-platform animation bridge, converting complex vector motion designs into a portable Lottie format for use across different operating systems and frameworks. The project enables high-performance web animation by rendering motion graphics using SVG, Canvas, or HTML. It ensures consistent playback across diverse environments by converting dynamic expressions into static keyframes during the export process. The toolse
Lottie is a JSON vector animation engine and cross-platform player that renders resolution-independent motion graphics. It functions as a runtime renderer that translates Adobe After Effects compositions into real-time animations using a JSON-based intermediate representation. The project distinguishes itself by enabling dynamic control over vector assets at runtime. It allows for the programmatic modification of animation properties, colors, and playback states through hierarchical key-paths and dynamic theming. This allows animations to respond to real-time application state changes and use