lightmapper.h is a C/C++ single-file library for lightmap baking by using your existing OpenGL renderer.
A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps. It is based on a idea presented by Michał Iwanicki in the talk Lighting Technology of "The Last Of Us". A least squares solver is used to find a minimal error solution to the problem of sampling…
cubism-go is an unofficial Golang implementation of the Live2D Cubism SDK. It leverages ebitengine/purego, making it easy to use.
A modular 2d particle system.
Die Hauptfunktionen von andreirudenko/sparkler sind: Graphics and Rendering.
Open-Source-Alternativen zu andreirudenko/sparkler sind unter anderem: anael-seghezzi/maratis-tiny-c-library — Maratis Tiny C library. ands/lightmapper — lightmapper.h is a C/C++ single-file library for lightmap baking by using your existing OpenGL renderer. ands/seamoptimizer — A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps. It is based on a… askeladdk/aseprite — Package aseprite implements a decoder for Aseprite sprite files (.ase and .aseprite files). assimp/assimp — Assimp is a cross-platform 3D asset pipeline and import library that loads numerous industry-standard 3D file formats… aethiopicuschan/cubism-go — cubism-go is an unofficial Golang implementation of the Live2D Cubism SDK. It leverages ebitengine/purego, making it…