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Back to 4ian/gdevelop

Open-source alternatives to GDevelop

30 open-source projects similar to 4ian/gdevelop, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best GDevelop alternative.

  • o3de/o3deAvatar von o3de

    o3de/o3de

    8,954Auf GitHub ansehen↗

    This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati

    C++3d-graphics3d-graphics-engineanimation
    Auf GitHub ansehen↗8,954
  • godotengine/godot-demo-projectsAvatar von godotengine

    godotengine/godot-demo-projects

    8,250Auf GitHub ansehen↗

    This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex

    GDScript
    Auf GitHub ansehen↗8,250
  • azerothcore/azerothcore-wotlkAvatar von azerothcore

    azerothcore/azerothcore-wotlk

    8,008Auf GitHub ansehen↗

    This project is a World of Warcraft server emulator that simulates a multiplayer online game world, managing player data and game logic. It functions as a modular game server framework and an NPC AI and scripting engine, providing the necessary infrastructure to host a persistent virtual environment. The system is distinguished by a modular framework that allows for the extension of core engine behavior through isolated modules and function hooks without modifying the source code. It includes a structured SQL data layer for managing authentication, character states, and world environment sett

    C++azerothcoreemulatorgame
    Auf GitHub ansehen↗8,008

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  • godotengine/godotAvatar von godotengine

    godotengine/godot

    112,618Auf GitHub ansehen↗

    Godot is a comprehensive, node-based game engine designed for building interactive 2D and 3D applications. It provides an integrated development environment that utilizes a hierarchical scene system to organize objects, propagate spatial transformations, and manage lifecycle events. The engine functions as a cross-platform development suite, allowing developers to author, test, and export software to desktop, mobile, and web environments from a single, unified codebase. The engine distinguishes itself through a modular, component-based architecture that relies on signals-based decoupling for

    C++game-developmentgame-enginegamedev
    Auf GitHub ansehen↗112,618
  • chrismaltby/gb-studioAvatar von chrismaltby

    chrismaltby/gb-studio

    9,315Auf GitHub ansehen↗

    GB Studio is a visual integrated development environment and game engine for creating 8-bit games for Game Boy hardware. It functions as a retro hardware ROM compiler that transpiles graphical logic into native Z80 assembly and binary images compatible with original handhelds and emulators. The project serves as a cross-platform build tool, generating both native hardware ROMs and web-compatible builds from a single project source. It utilizes a drag-and-drop interface for game logic and scene design, allowing for the creation of game mechanics and asset placement without writing low-level ma

    TypeScript
    Auf GitHub ansehen↗9,315
  • isadorasophia/murderAvatar von isadorasophia

    isadorasophia/murder

    3,171Auf GitHub ansehen↗

    Murder is an entity component system game engine designed for 2D game development. It provides a core framework for managing game objects through an ECS architecture and includes a dedicated 2D game editor for asset management and real-time property configuration. The engine features a specialized 2D rendering pipeline supporting pixel art, sprite slicing, and parallax effects. It includes a hierarchical A* pathfinding system for agent navigation and a comprehensive asset management system for serializing and loading game resources. The project covers a broad range of capabilities, including

    C#fnagame-enginegamedev
    Auf GitHub ansehen↗3,171
  • flame-engine/flameAvatar von flame-engine

    flame-engine/flame

    10,646Auf GitHub ansehen↗

    Flame is a 2D game engine for Flutter and Dart. It provides a component-based game framework for managing entities and their lifecycles through a hierarchical architecture, alongside a dedicated system for game asset management and input handling. The engine distinguishes itself through a specialized integration layer for external physics engines to handle rigid body dynamics and collision detection. It also features a high-performance task model that uses isolates to offload heavy computations and prevent main thread blocking. The framework covers a broad range of capabilities including vis

    Dartdartflameflutter
    Auf GitHub ansehen↗10,646
  • unity-technologies/unitycsreferenceAvatar von Unity-Technologies

    Unity-Technologies/UnityCsReference

    12,718Auf GitHub ansehen↗

    This repository provides the source code for the Unity game engine, serving as a reference for the internal implementation of its core systems and managed scripting environment. It functions as a development resource for understanding how high-level C# logic interacts with the underlying engine architecture to build interactive 2D and 3D applications. By providing visibility into the engine's source files, this project enables developers to inspect execution flows and trace implementation details. This transparency supports the troubleshooting of complex behaviors and the analysis of how spec

    C#
    Auf GitHub ansehen↗12,718
  • ant-galaxy/oasis-engineAvatar von ant-galaxy

    ant-galaxy/oasis-engine

    5,791Auf GitHub ansehen↗

    Oasis Engine is a web-based game engine and component-based game framework designed for creating real-time interactive 2D and 3D applications for web and mobile platforms. It functions as a real-time 3D renderer and a physics simulation engine capable of producing interactive visual environments. The framework includes a visual scene editor that allows artists and developers to build, layout, and export project scenes through a graphical interface. This system supports visual scene composition and converts these layouts into structured data for runtime reconstruction. The engine's capabiliti

    TypeScript
    Auf GitHub ansehen↗5,791
  • wellcaffeinated/physicsjsAvatar von wellcaffeinated

    wellcaffeinated/PhysicsJS

    3,705Auf GitHub ansehen↗

    PhysicsJS is a JavaScript physics engine and 2D rigid body simulator designed to calculate the collisions, constraints, and dynamics of physical bodies. It functions as a modular physics library for simulating the movement and interaction of circular bodies and convex polygons. The engine implements constraint-based dynamics to enforce distance and angle constraints between objects, enabling the creation of articulated structures and linked physics. It utilizes impulse-based resolution to handle collisions and prevent objects from passing through one another. The library provides capabilitie

    JavaScript
    Auf GitHub ansehen↗3,705
  • turanszkij/wickedengineAvatar von turanszkij

    turanszkij/WickedEngine

    7,117Auf GitHub ansehen↗

    WickedEngine is a C++ 3D game engine and framework designed for building high-fidelity three-dimensional applications and graphics projects. It features a modern graphics renderer that implements current standards to produce complex geometry and lighting across different hardware. The engine includes a standalone visual scene editor for designing environments and configuring properties without writing code. It also provides an integrated Lua scripting environment to manage runtime logic and automate engine tasks. The framework covers 3D graphics rendering and application development, includi

    C
    Auf GitHub ansehen↗7,117
  • flaxengine/flaxengineAvatar von FlaxEngine

    FlaxEngine/FlaxEngine

    6,878Auf GitHub ansehen↗

    FlaxEngine is a cross-platform game engine and development kit designed for creating high-fidelity 2D and 3D games. It functions as a programmable framework that supports the use of C# and C++ for building interactive experiences. The project includes a high-speed graphics rendering engine capable of producing professional visual assets and detailed three-dimensional scenes. It provides a pipeline for compiling and exporting project files across various operating systems using native software development kits and toolchains.

    C++
    Auf GitHub ansehen↗6,878
  • renpy/renpyAvatar von renpy

    renpy/renpy

    6,549Auf GitHub ansehen↗

    Ren'Py is a cross-platform game engine and interactive storytelling tool built around a Python-based scripting engine. It is designed for creating visual novels and branching narrative games, where player choices determine story paths and character interactions. The engine provides a complete development framework for building narrative-driven experiences, from simple dialogue trees to complex life simulation games. The engine distinguishes itself through a comprehensive set of integrated systems that handle the full lifecycle of interactive storytelling. Its script-based story engine compile

    Ren'Pyenginegamenovel
    Auf GitHub ansehen↗6,549
  • defold/defoldAvatar von defold

    defold/defold

    6,138Auf GitHub ansehen↗

    Defold is a cross-platform game engine and integrated development environment used to create 2D and 3D games for desktop, mobile, and web targets. It combines a game development IDE for asset and scene management with a multi-platform build system and a scripting environment based on Lua. The engine includes a specialized headless runtime for hosting game servers and performing automated testing without a graphical interface. It supports native engine extensions, allowing custom low-level code to be integrated into the core to expand functionality beyond the standard scripting interface. The

    C++
    Auf GitHub ansehen↗6,138
  • pikachuxxxx/razixAvatar von Pikachuxxxx

    Pikachuxxxx/Razix

    488Auf GitHub ansehen↗

    Razix Engine Razix is a High Performance Engine for a game called "Tanu"! it is not a generic engine, I'll have the GDD/Story etc. soon here! For now I have the mood board and broad storkes of the game. It's a first person narrative driven action-puzzle game, with a duration of 2-3 hours. Razix…

    C++
    Auf GitHub ansehen↗488
  • bevyengine/bevyAvatar von bevyengine

    bevyengine/bevy

    46,634Auf GitHub ansehen↗

    Bevy is a cross-platform game engine and framework built in Rust, designed for creating interactive simulations and graphical applications. It utilizes a data-oriented entity-component-system architecture to manage game state, organizing data into contiguous memory blocks to facilitate high-performance processing and massive parallelization of entities. The engine distinguishes itself through a modular plugin architecture and a system-based task scheduler that automatically parallelizes logic by analyzing data access patterns. By employing reactive change detection and deferred command buffer

    Rustbevygame-developmentgame-engine
    Auf GitHub ansehen↗46,634
  • melonjs/melonjsAvatar von melonjs

    melonjs/melonJS

    6,319Auf GitHub ansehen↗

    melonJS is a lightweight HTML5 game engine for building 2D games in the browser using JavaScript. It provides a complete framework for sprite animation, tilemap loading, physics simulation, input handling, and audio playback, with a unified rendering system that automatically switches between WebGL and Canvas2D backends without code changes. The engine distinguishes itself through several integrated capabilities. It features a per-sprite shader pipeline for custom fragment shader effects, a SAT-based collision engine with swappable physics adapters (including built-in SAT, Matter.js, and Plan

    JavaScript
    Auf GitHub ansehen↗6,319
  • ambientrun/ambientAvatar von AmbientRun

    AmbientRun/Ambient

    3,902Auf GitHub ansehen↗

    Ambient is a cross-platform multiplayer game engine and runtime environment developed in Rust. It provides a system for building and deploying high-performance games that run across web browsers and desktop platforms using WebAssembly and WebGPU. The project features a networked database that automatically replicates real-time state and components between servers and players. It utilizes WebAssembly sandboxes to isolate game logic, which prevents individual script crashes and allows for the secure execution of untrusted code. The framework includes a graphics system for high-fidelity 3D visu

    Rust
    Auf GitHub ansehen↗3,902
  • stride3d/strideS

    stride3d/stride

    7,665Auf GitHub ansehen↗

    Stride is a C# game engine and 3D rendering engine used for building three-dimensional games and virtual reality applications. It functions as a comprehensive framework and development kit for creating immersive experiences within a managed code environment. The project includes a developer GUI framework for building internal debugging tools and utility panels. It also serves as a 3D physics simulator for calculating rigid body dynamics and collision detection within a scene. The engine covers environmental scene rendering and project scaffolding workflows. It provides tooling for game devel

    C#
    Auf GitHub ansehen↗7,665
  • okamstudio/godotAvatar von okamstudio

    okamstudio/godot

    112,685Auf GitHub ansehen↗

    Godot is a multi-platform game engine and a suite of tools used to develop 2D and 3D interactive games and applications across multiple operating systems. It provides specialized development environments for both two-dimensional and three-dimensional design, including tools for sprite animation, tilemaps, lighting, meshes, and physics simulations. The engine includes a cross-platform export tool that packages projects for deployment to desktop, mobile, web, and console hardware targets from a single codebase. The system covers broad capabilities for interactive experience design and game dev

    C++
    Auf GitHub ansehen↗112,685
  • cytoscape/cytoscape.jsAvatar von cytoscape

    cytoscape/cytoscape.js

    10,857Auf GitHub ansehen↗

    Cytoscape.js is a JavaScript library designed for rendering interactive node-link diagrams and analyzing complex network structures directly within a web browser. It functions as a comprehensive framework for building responsive graph interfaces, providing the tools necessary to visualize relational datasets and manage hierarchical data models. The library distinguishes itself through a modular architecture that supports custom layout algorithms and rendering styles, allowing for the integration of physics-based engines to organize complex network structures automatically. It utilizes an even

    JavaScriptanalysiscytoscapejsgraph-theory
    Auf GitHub ansehen↗10,857
  • openwebgal/webgalAvatar von OpenWebGAL

    OpenWebGAL/WebGAL

    3,854Auf GitHub ansehen↗

    WebGAL is a web-native development environment designed for the creation and publication of interactive narrative games. It provides a browser-based platform that enables users to build visual novels featuring branching dialogue and multimedia assets without requiring manual coding. The platform distinguishes itself through a visual editor that utilizes node-based logic definition to manage narrative flow and scene transitions. It includes specialized tooling for the configuration and integration of animated character models, allowing for the direct implementation of interactive character seq

    TypeScriptdiy-toolgalgamegame
    Auf GitHub ansehen↗3,854
  • tmodloader/tmodloaderAvatar von tModLoader

    tModLoader/tModLoader

    5,099Auf GitHub ansehen↗

    tModLoader is a modding framework and toolset designed for expanding game content and extending core game logic. It provides a polymorphic content API that allows for the creation of new items, NPCs, projectiles, and world assets through object-oriented inheritance. The project is distinguished by its advanced code modification capabilities, utilizing intermediate language bytecode patching and reflection-based private access to alter internal game behavior. It features a hot-reloading assembly runtime that enables developers to recompile and apply source code changes in real-time without res

    C#apigamesteam
    Auf GitHub ansehen↗5,099
  • citizenfx/fivemAvatar von citizenfx

    citizenfx/fivem

    4,169Auf GitHub ansehen↗

    FiveM is a multiplayer modification framework and game engine modding tool. It serves as a platform for creating and hosting community-driven modifications for open-world game engines, functioning specifically as a framework for Grand Theft Auto V to enable custom servers and multiplayer game modes. The project provides a dedicated game server host for managing network traffic and synchronized game states in modified environments. Its capabilities extend to modding Red Dead Redemption 2, allowing for the extension of game mechanics and the addition of custom content. The framework supports c

    C++cfxfivemgta
    Auf GitHub ansehen↗4,169
  • tastyigniter/tastyigniterAvatar von tastyigniter

    tastyigniter/TastyIgniter

    3,532Auf GitHub ansehen↗

    TastyIgniter is a comprehensive restaurant management system and digital ordering engine. Built as a modular application framework, it provides the tools necessary to operate online food ordering, table reservation systems, and multi-vendor e-commerce platforms. The platform is designed to handle complex restaurant operations, including multi-location networking and multi-vendor marketplace management. It distinguishes itself through specialized restaurant automation, such as coordinating guest limits and time slots for bookings, managing ingredient and allergen catalogs, and implementing mul

    PHPfood-orderingfood-ordering-systemlaravel
    Auf GitHub ansehen↗3,532
  • cocos2d/cocos2d-xAvatar von cocos2d

    cocos2d/cocos2d-x

    18,942Auf GitHub ansehen↗

    Cocos2d-x is a high-performance C++ game development framework designed for building and deploying interactive applications across mobile, desktop, and web platforms. It functions as a cross-platform game engine that utilizes an entity-component system to manage object lifecycles, behaviors, and spatial relationships within a unified codebase. The engine is distinguished by its specialized 2D graphics rendering pipeline, which is optimized for hardware-accelerated performance when displaying sprites, particle effects, and skeletal animations. It provides developers with low-level access to gr

    C++androidc-plus-pluscocos2d
    Auf GitHub ansehen↗18,942
  • timi-liuliang/echoAvatar von timi-liuliang

    timi-liuliang/echo

    983Auf GitHub ansehen↗

    Echo is a cross-platform game engine designed for the development of two-dimensional and three-dimensional interactive projects. It provides a unified environment that integrates scene management, visual scripting, and graphics rendering into a single workflow, allowing developers to build and deploy applications across desktop, mobile, and web platforms. The engine distinguishes itself through a node-based architecture that governs both scene organization and game logic. By utilizing a visual scripting tool and a data-flow shader graph, users can define complex behaviors and custom materials

    C++2d-game-engine3d-game-enginedigital-twin
    Auf GitHub ansehen↗983
  • mobile-dev-inc/maestroAvatar von mobile-dev-inc

    mobile-dev-inc/Maestro

    10,788Auf GitHub ansehen↗

    Maestro is a declarative mobile and web UI automation framework designed for end-to-end testing. It operates by querying the native accessibility tree of an application, allowing for black-box testing without requiring source code instrumentation or platform-specific dependencies. The framework distinguishes itself through a unified command syntax that abstracts interactions across Android, iOS, and web environments. It features a dynamic synchronization engine that automatically pauses test execution to account for non-deterministic animations and network-dependent content loading, ensuring

    Kotlinandroidblackbox-testingios
    Auf GitHub ansehen↗10,788
  • evershopcommerce/evershopAvatar von evershopcommerce

    evershopcommerce/evershop

    10,141Auf GitHub ansehen↗

    EverShop is a TypeScript-first, modular e-commerce platform built with GraphQL and React. It provides a full-featured online store system for managing products, orders, customers, and site content through a React-based administrative interface, with a GraphQL API layer that serves both the admin panel and storefront. The platform is designed around a module-based extension architecture, where core functionality is split into independent modules that can be added, removed, or overridden without modifying the core codebase. Storefront appearance and behavior are controlled through a theme syste

    TypeScriptecommerceecommerce-frameworkecommerce-platform
    Auf GitHub ansehen↗10,141
  • akopytov/sysbenchAvatar von akopytov

    akopytov/sysbench

    6,744Auf GitHub ansehen↗

    sysbench is a database and system benchmark tool used to measure the throughput and latency of database systems and hardware components. It functions as a multi-threaded workload generator and hardware performance profiler designed to determine how systems perform under heavy load. The project serves as a scriptable benchmark engine, allowing for the definition of custom performance scenarios through scripts. It simulates real-world traffic patterns by generating random data based on mathematical probability distributions, such as Zipfian, Gaussian, or Pareto. Capabilities cover database per

    C
    Auf GitHub ansehen↗6,744