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citizenfx/fivem

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Fivem

FiveM ist ein Multiplayer-Modifikations-Framework und ein Modding-Tool für Game-Engines. Es dient als Plattform zum Erstellen und Hosten community-getriebener Modifikationen für Open-World-Game-Engines und fungiert speziell als Framework für Grand Theft Auto V, um benutzerdefinierte Server und Multiplayer-Spielmodi zu ermöglichen.

Das Projekt bietet einen dedizierten Game-Server-Host zur Verwaltung von Netzwerkverkehr und synchronisierten Spielzuständen in modifizierten Umgebungen. Seine Funktionen erstrecken sich auf das Modding von Red Dead Redemption 2, was die Erweiterung von Spielmechaniken und das Hinzufügen benutzerdefinierter Inhalte ermöglicht.

Das Framework unterstützt die Injektion benutzerdefinierter Spiellogik und das Hosten dedizierter Multiplayer-Sitzungen. Es ermöglicht die Modifikation des Basis-Spielverhaltens und die Implementierung neuer interaktiver Mechaniken.

Features

  • GTA V Modifications - Acts as a comprehensive framework for creating custom multiplayer experiences and features in GTA V.
  • Game State Synchronization Servers - Provides authoritative servers that synchronize game state across clients using a custom network protocol.
  • Custom Game Behaviors - Provides a system for injecting custom behaviors and interactive mechanics into the game engine.
  • Gameplay Extensions - Enables the creation of new gameplay mechanics through custom code extensions to the base engine.
  • Game Modding Toolkits - Provides a toolkit for injecting code and altering game behavior at runtime.
  • Game Modification Frameworks - Provides a complete framework for integrating community-created modifications and overrides into open-world engines.
  • Game Servers - Provides software for hosting and managing dedicated multiplayer game sessions for modded environments.
  • Red Dead Redemption 2 Modifications - Extends game mechanics and adds custom content specifically for Red Dead Redemption 2.
  • Multiplayer Game Servers - Ships a dedicated server engine for hosting authoritative multiplayer game sessions.
  • Real-Time Multiplayer Frameworks - Offers a real-time multiplayer framework for building shared environments and custom game modes in GTA V.
  • Embedded Lua Scripting - Integrates an embedded Lua interpreter allowing users to define custom game logic without recompiling the engine.
  • Logic Injection Hooks - Uses logic injection hooks to intercept engine functions and redirect internal game logic flows.
  • Asynchronous Asset Streaming - Implements an asynchronous asset streaming system to load 3D models and textures in the background.
  • Event Messaging Systems - Implements an event messaging system to broadcast named events between clients and servers.
  • Proxy-Based API Wrappers - Employs proxy-based API wrappers to safely expose engine internals to custom code.

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Häufig gestellte Fragen

Was macht citizenfx/fivem?

FiveM ist ein Multiplayer-Modifikations-Framework und ein Modding-Tool für Game-Engines. Es dient als Plattform zum Erstellen und Hosten community-getriebener Modifikationen für Open-World-Game-Engines und fungiert speziell als Framework für Grand Theft Auto V, um benutzerdefinierte Server und Multiplayer-Spielmodi zu ermöglichen.

Was sind die Hauptfunktionen von citizenfx/fivem?

Die Hauptfunktionen von citizenfx/fivem sind: GTA V Modifications, Game State Synchronization Servers, Custom Game Behaviors, Gameplay Extensions, Game Modding Toolkits, Game Modification Frameworks, Game Servers, Red Dead Redemption 2 Modifications.

Welche Open-Source-Alternativen gibt es zu citizenfx/fivem?

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