3 Repos
Visual overlays and markers used to verify spatial calculations and entity placement in-game.
Distinct from Coordinate Calculation Engines: None of the candidates cover the specific use of in-game visual markers for geometry verification.
Explore 3 awesome GitHub repositories matching game development · Geometry Debug Visualization. Refine with filters or upvote what's useful.
tModLoader is a modding framework and toolset designed for expanding game content and extending core game logic. It provides a polymorphic content API that allows for the creation of new items, NPCs, projectiles, and world assets through object-oriented inheritance. The project is distinguished by its advanced code modification capabilities, utilizing intermediate language bytecode patching and reflection-based private access to alter internal game behavior. It features a hot-reloading assembly runtime that enables developers to recompile and apply source code changes in real-time without res
Spawns visual markers like dust at specific coordinates to verify geometry calculations.
Dieses Projekt ist ein GameBoy-Hardware-Emulator, der den ursprünglichen Prozessor, die Grafik- und Soundsysteme simuliert, um klassische ROMs auszuführen. Er bietet eine Kern-Emulations-Engine, die Anweisungen mittels zyklusgenauer Simulation ausführt, um dem Timing der Originalhardware zu entsprechen. Der Emulator ist für Remote-Play konzipiert und ermöglicht Cloud-Game-Streaming via HTTP und WebSockets. Dies erlaubt kooperatives Remote-Gaming über einen Webbrowser sowie terminalbasiertes Gaming, bei dem der Spielstatus via Telnet gerendert wird. Das System beinhaltet Funktionen für Memory-Mapped-I/O-Emulation und Status-basierte Save-Wiederherstellung, um den Spielfortschritt zu bewahren. Es bietet zudem Diagnosetools für das Debugging des Emulator-Status, die es Benutzern ermöglichen, Breakpoints zu setzen und Speicher- oder Registerzustände während der Laufzeit zu inspizieren.
Provides tools to set breakpoints and inspect memory or register states to analyze game execution during runtime.
Urho3D is a cross-platform 3D game engine written in C++. It uses a component-based scene graph to compose game objects from nodes and attached components, separating transforms from behaviors for modular design. The engine integrates AngelScript and Lua scripting for game logic, uses the Bullet library for physics simulation, and renders scenes with OpenGL or Direct3D through forward, deferred, or light pre-pass pipelines with customizable render passes and shadow mapping. The engine distinguishes itself with a built-in visual scene and UI editor for composing 3D worlds and interface layouts
Toggles console, debug HUD, physics geometry, and event profiling displays for game inspection.