5 Repos
Systems for issuing tactical commands to groups of allied units in a simulation.
Distinct from Agent Fleet Management: Candidates refer to AI agent fleets or server fleets, not tactical game-unit orchestration.
Explore 5 awesome GitHub repositories matching game development · Fleet Command Systems. Refine with filters or upvote what's useful.
AzurLaneAutoScript is a mobile game automation system designed to perform repetitive gameplay tasks unattended. It functions as a screenshot-driven bot that controls Android devices, emulators, and cloud phones via ADB and uiautomator2, using computer vision to make interaction decisions instead of fixed timers. The project distinguishes itself through an advanced computer vision suite that includes local optical character recognition and perspective-aware grid detection. These tools allow the bot to parse 3D game maps, compute vanishing points, and normalize grid-centered objects for precise
Monitors fleet mood and pauses combat until emotions recover to prevent mission failures.
Endless Sky is an open-source space trading simulation, 2D space combat simulator, and narrative exploration game. It functions as a plugin-based game engine that allows users to explore a vast universe, engage in tactical ship battles, and progress through a central plot within a sandbox environment. The project is distinguished by its highly moddable architecture, utilizing a directory-based plugin system and data-driven entity definitions to allow for content extensions and behavior overrides without recompiling source code. It further supports visual customization through programmable ver
Implements tactical commands for wingmen to coordinate movement, combat, and resource gathering.
shapez.io is an open-source automation base building game and infinite sandbox factory simulation. Players extract and process geometric shapes through conveyor belts and industrial automation to meet delivery goals within an endless map. The project incorporates a logic circuit simulation environment, allowing for the creation of automated control systems using wiring and logic gates to optimize factory operations. It utilizes an entity-component game architecture to manage thousands of active elements across its simulation. Gameplay covers industrial automation and resource logistics, spec
Implements automation logic using wiring and logic gates to optimize shape production.
Fleet is an open-source device management platform that provides centralized control over computing devices running macOS, Linux, Windows, Chromebooks, iOS, and Android. It enables organizations to enroll devices, collect real-time telemetry, enforce security compliance policies, and manage software remotely from a single system. The platform can be deployed as a single binary, run locally for testing, or scaled horizontally across cloud infrastructure on AWS, Kubernetes, GCP, or Render, with support for high availability through database replication and load balancing. The platform distingui
Manages device settings and policies through GitOps workflows, a graphical interface, a REST API, webhooks, or a command-line tool.
Dieses Projekt ist ein Spielautomatisierungstool und ein Deep-Reinforcement-Learning-Fishing-Bot, der darauf ausgelegt ist, die Angelmechanik in Genshin Impact zu automatisieren. Es fungiert als KI-Gameplay-Controller, der Spielereingaben simuliert, um Ressourcen ohne manuellen Aufwand zu sammeln. Das System nutzt einen Computer-Vision-Objektdetektor, um Fischpositionen und Rutenpositionen auf dem Bildschirm zu identifizieren. Es verwendet Deep Reinforcement Learning, um Klickkraft und Timing basierend auf visuellem Echtzeit-Feedback dynamisch anzupassen und den Fangprozess zu optimieren. Der Automatisierungs-Workflow integriert framebasiertes State-Sampling und eine inferenzgesteuerte Feedback-Schleife, um visuelle Daten in synthetische Mausklicks und Tastaturereignisse zu übersetzen. Es verwendet zudem heuristikbasierte Positionierung, um präzise Koordinaten für das Auswerfen der Rute zu berechnen.
Implements automated logic for the fishing process using object detection and RL control.