Space Station 14 is a C# multiplayer game and roleplay simulation framework. It is built upon an Entity-Component-System (ECS) game engine that separates logic into systems and data into components to manage complex entity interactions. The project functions as a grid-based physics simulator with a YAML data-driven prototype system for defining game objects. The project features a specialized 2D sprite rendering engine that maps server-side appearance data to client-side shaders. It implements a networking model with client-side prediction and dirty-flagged state synchronization to reduce inp
Murder is an entity component system game engine designed for 2D game development. It provides a core framework for managing game objects through an ECS architecture and includes a dedicated 2D game editor for asset management and real-time property configuration. The engine features a specialized 2D rendering pipeline supporting pixel art, sprite slicing, and parallax effects. It includes a hierarchical A* pathfinding system for agent navigation and a comprehensive asset management system for serializing and loading game resources. The project covers a broad range of capabilities, including
LibGDX is a Java-based framework designed for cross-platform game development, enabling the creation and deployment of 2D and 3D games across desktop, mobile, and web environments from a single codebase. It functions as a comprehensive library that abstracts hardware-accelerated graphics, audio, input, and file system access, providing a unified interface for developers to manage game logic and application lifecycles. The framework distinguishes itself through a high-performance architecture that prioritizes efficiency and native interoperability. It utilizes a batch-oriented graphics pipelin
Mindustry is a cross-platform game engine and factory automation simulation that combines resource management with tower defense strategy. Players construct complex supply chains and automated networks to process materials while building defensive structures to protect a core from waves of hostile mechanical forces. The project utilizes a deterministic lockstep networking model to ensure simulation consistency across desktop and mobile devices. It is built on an entity-component-system architecture and a tile-based grid simulation, allowing for the efficient management of thousands of active
shapez.io is an open-source automation base building game and infinite sandbox factory simulation. Players extract and process geometric shapes through conveyor belts and industrial automation to meet delivery goals within an endless map.
Die Hauptfunktionen von tobspr-games/shapez.io sind: Industrial Automation Simulations, Factory Automation Games, In-Game Paint Systems, Entity Component Systems, Automation Logic, Geometric Shape Processing, Infinite Grid Coordinates, In-Game Logic Circuits.
Open-Source-Alternativen zu tobspr-games/shapez.io sind unter anderem: space-wizards/space-station-14 — Space Station 14 is a C# multiplayer game and roleplay simulation framework. It is built upon an… isadorasophia/murder — Murder is an entity component system game engine designed for 2D game development. It provides a core framework for… libgdx/libgdx — LibGDX is a Java-based framework designed for cross-platform game development, enabling the creation and deployment of… anuken/mindustry — Mindustry is a cross-platform game engine and factory automation simulation that combines resource management with… creators-of-create/create — Create is a technical expansion for Minecraft that introduces industrial automation through kinetic energy simulation… sandermertens/flecs — Flecs is a high-performance entity component system framework and data-oriented programming library. It serves as a…