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  • matterinc/snarkygpuM

    matterinc/snarkyGPU

    0View on GitHub↗
    Prover Scaling and Optimization
    View on GitHub↗0
  • hzsweers/catchupH

    hzsweers/CatchUp

    0View on GitHub↗
    Open Source Applications
    View on GitHub↗0
  • yukinoasuna/sambaYukinoAsuna avatar

    YukinoAsuna/SAMBA

    11View on GitHub↗

    1. Install Pytorch and necessary dependencies.

    Forecasting Models
    View on GitHub↗11
  • gordalina/cachetoolbundlegordalina avatar

    gordalina/CacheToolBundle

    18View on GitHub↗

    CacheToolBundle

    Miscellaneous
    View on GitHub↗18
  • ropenscilabs/umaprR

    ropenscilabs/umapr

    0View on GitHub↗
    Dimensionality Reduction
    View on GitHub↗0
  • arcbrutile/arcbrutileArcBruTile avatar

    ArcBruTile/ArcBruTile

    6View on GitHub↗

    ArcBruTile is permanently moved to https://bertt.itch.io/arcbrutile

    C Geospatial LibrariesDotNet Geospatial Libraries
    View on GitHub↗6
  • dnouri/infernoD

    dnouri/inferno

    0View on GitHub↗
    Developer ToolsModel Utilities and ToolsTraining and Utilities
    View on GitHub↗0
  • ryancurrah/synology-notificationsR

    ryancurrah/synology-notifications

    0View on GitHub↗
    DevOps & Infrastructure
    View on GitHub↗0
  • ormf/cmormf avatar

    ormf/cm

    27View on GitHub↗

    Common Music 2.12 by Rick Taube. Also check out the related cm-incudine, cm-fomus, cm-utils and cm-svg repos here.

    Audio And Music
    View on GitHub↗27
  • evgenyneu/sound-fader-iosE

    evgenyneu/sound-fader-ios

    0View on GitHub↗
    Audio Frameworks
    View on GitHub↗0
  • ballerin/v1diffusionballerin avatar

    ballerin/v1diffusion

    4View on GitHub↗

    Implementation of sub-Riemannian diffusion for image inpainting and enhancement

    Inverse Problems
    View on GitHub↗4
  • auth0/cosmosA

    auth0/cosmos

    0View on GitHub↗
    React
    View on GitHub↗0
  • jamestkhan/mundusJ

    JamesTKhan/Mundus

    0View on GitHub↗

    Mundus is a platform independent 3D world editor, built with Java, Kotlin and LibGDX VisUI. You can create your scenes in Mundus and then use the Mundus runtime to render and interact with those scenes in a libGDX project. See runtime usage for an example. You can see current milestones for…

    Game Editors
    View on GitHub↗0
  • maxiloemmmm/m-litemaxiloEmmmm avatar

    maxiloEmmmm/m-lite

    0View on GitHub↗

    又又又又又一个网易云音乐终端客户端

    Music and Media
    View on GitHub↗0
  • q60/utilsq60 avatar

    q60/utils

    9View on GitHub↗

    my website with collection of handy utils

    Applications
    View on GitHub↗9
  • saeedmasoumi/fab-loadingS

    SaeedMasoumi/FAB-Loading

    0View on GitHub↗
    Progress Indicators
    View on GitHub↗0
  • keijiro/videoplayereffectsK

    keijiro/VideoPlayerEffects

    0View on GitHub↗
    Miscellaneous Shaders
    View on GitHub↗0
  • 1n7erface/template1

    1n7erface/Template

    0View on GitHub↗
    Network Scanning
    View on GitHub↗0
  • proai/laravel-handlebarsProAI avatar

    ProAI/laravel-handlebars

    38View on GitHub↗

    This package allows you to use Handlebars (and Mustache) templates with Laravel. You can integrate Handlebars templates into Blade templates and you can even use the Blade language directives @lang and @choice in Handlebars templates.

    Application Helpers
    View on GitHub↗38
  • linhandev/medsegL

    linhandev/medSeg

    0View on GitHub↗

    受百度PaddleSeg启发,希望做一个医学影像方向的分割开发套件。主要目标是实现多种2D和3D网络,多种loss和数据增强策略。目前项目还在开发中,但是已经能在肝脏分割场景下做到 .94 的IOU。开发计划见Project

    Liver Imaging Datasets
    View on GitHub↗0
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