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Back to kaijuengine/kaiju

Open-source alternatives to Kaiju

30 open-source projects similar to kaijuengine/kaiju, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Kaiju alternative.

  • godotengine/godot-demo-projectsالصورة الرمزية لـ godotengine

    godotengine/godot-demo-projects

    8,250عرض على GitHub↗

    This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex

    GDScript
    عرض على GitHub↗8,250
  • inexorgame/vulkan-rendererالصورة الرمزية لـ inexorgame

    inexorgame/vulkan-renderer

    1,166عرض على GitHub↗

    This project is a 3D game engine built with C++20 that utilizes the Vulkan API to provide high-performance hardware-accelerated graphics. It features a render-graph architecture designed to manage resource dependencies and optimize command submission across different operating systems and GPU vendors. The engine distinguishes itself through integrated tools for real-time collaborative development, allowing multiple users to coordinate, build, and arrange game assets within an active session. It also includes a centralized platform for sharing and discovering user-generated content, facilitati

    C++3d-engine3d-game-enginecplusplus
    عرض على GitHub↗1,166
  • cocos/cocos-engineالصورة الرمزية لـ cocos

    cocos/cocos-engine

    9,651عرض على GitHub↗

    Cocos Engine is a cross-platform game engine designed for building high-performance 2D and 3D interactive experiences for web, mobile, and desktop platforms. It features a multi-backend rendering engine and a 2D and 3D physics simulator, utilizing a core architecture that combines a C++ runtime for performance with TypeScript for game logic scripting. The engine distinguishes itself through a multi-platform deployment system that packages projects for native operating systems and instant-play web ecosystems. Its graphics system supports multiple APIs, employing physically based rendering and

    C++3dcocoscocoscreator
    عرض على GitHub↗9,651

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  • hiloteam/hiloالصورة الرمزية لـ hiloteam

    hiloteam/Hilo

    5,932عرض على GitHub↗

    Hilo is an HTML5 game engine for building 2D games that run across browsers and devices. It renders graphics through Canvas, DOM, or WebGL backends, automatically selecting the best option for the target environment. The engine provides a complete game development solution with sprite, skeletal, and particle animation, along with a texture atlas system for efficient image loading and rendering. The framework distinguishes itself through its integration of the DragonBones skeletal animation engine, which drives bone-based character movement without frame-by-frame sprites, and its Chipmunk phys

    JavaScriptcanvasgamehilo
    عرض على GitHub↗5,932
  • ogrecave/ogreالصورة الرمزية لـ OGRECave

    OGRECave/ogre

    4,607عرض على GitHub↗

    Ogre is a high-level 3D rendering engine designed for creating games, simulations, and visualizations without requiring low-level graphics API code. It functions as a framework for real-time 3D graphics processing, providing a physically based renderer to simulate lifelike surfaces and lighting. The engine includes specialized systems for skeletal animation to control character movement and a terrain generation system for producing large textured landscapes. These features are supported by automatic levels of detail and distance-based mesh management to maintain performance. The project cove

    C++
    عرض على GitHub↗4,607
  • space-wizards/space-station-14الصورة الرمزية لـ space-wizards

    space-wizards/space-station-14

    3,523عرض على GitHub↗

    Space Station 14 is a C# multiplayer game and roleplay simulation framework. It is built upon an Entity-Component-System (ECS) game engine that separates logic into systems and data into components to manage complex entity interactions. The project functions as a grid-based physics simulator with a YAML data-driven prototype system for defining game objects. The project features a specialized 2D sprite rendering engine that maps server-side appearance data to client-side shaders. It implements a networking model with client-side prediction and dirty-flagged state synchronization to reduce inp

    C#c-sharpgamehacktoberfest
    عرض على GitHub↗3,523
  • cocos2d/cocos2d-objcالصورة الرمزية لـ cocos2d

    cocos2d/cocos2d-objc

    4,045عرض على GitHub↗

    cocos2d-objc is an Objective-C 2D game engine designed for developing interactive games and applications. It serves as a cross-platform game framework that enables the deployment of a shared codebase across iOS, tvOS, and macOS. The project features a hardware-accelerated 2D renderer utilizing OpenGL and Metal to display sprites, tile maps, and particle effects. It includes a dedicated OpenAL audio engine for managing music and spatialized sound effects, alongside a cross-platform input handler for processing touch, mouse, keyboard, and accelerometer events. The framework provides capabiliti

    Objective-C
    عرض على GitHub↗4,045
  • timi-liuliang/echoالصورة الرمزية لـ timi-liuliang

    timi-liuliang/echo

    983عرض على GitHub↗

    Echo is a cross-platform game engine designed for the development of two-dimensional and three-dimensional interactive projects. It provides a unified environment that integrates scene management, visual scripting, and graphics rendering into a single workflow, allowing developers to build and deploy applications across desktop, mobile, and web platforms. The engine distinguishes itself through a node-based architecture that governs both scene organization and game logic. By utilizing a visual scripting tool and a data-flow shader graph, users can define complex behaviors and custom materials

    C++2d-game-engine3d-game-enginedigital-twin
    عرض على GitHub↗983
  • playcanvas/engineالصورة الرمزية لـ playcanvas

    playcanvas/engine

    16,051عرض على GitHub↗

    This project is a WebGL 3D game engine and comprehensive suite of tools for rendering high-performance 3D graphics and interactive scenes in the browser using WebGL and WebGPU. It provides a dedicated WebXR framework for building augmented and virtual reality experiences that run directly in a web browser. The engine includes a specialized Gaussian splatting renderer for displaying 3D point-cloud data to create photorealistic environmental captures. It utilizes a glTF asset pipeline to load and stream compressed 3D models and textures for efficient asset delivery. The system covers real-time

    JavaScript
    عرض على GitHub↗16,051
  • mosra/magnumالصورة الرمزية لـ mosra

    mosra/magnum

    5,169عرض على GitHub↗

    Magnum is a C++ middleware suite for cross-platform graphics development and real-time data visualization. It provides a hardware-agnostic rendering layer that translates graphics commands into platform-specific calls, ensuring consistent behavior across different GPU drivers and APIs such as Vulkan. The project focuses on decoupling application logic from underlying hardware through abstract graphics and system utilities. It features a plugin-based resource importer for 3D assets and audio, a hierarchical scene graph for spatial transformations, and a high-performance signal-based event syst

    C++
    عرض على GitHub↗5,169
  • gameplay3d/gameplayالصورة الرمزية لـ gameplay3d

    gameplay3d/gameplay

    4,864عرض على GitHub↗

    Gameplay is a high-performance C++ game engine and cross-platform framework designed for developing 2D and 3D interactive games. It functions as both a 3D graphics engine for rendering environments and a 2D game development kit for creating sprite-based mechanics. The framework provides a cross-platform abstraction layer to ensure that game logic and graphics run across various hardware and software platforms using a shared codebase. The engine implements a hardware-accelerated rendering pipeline and component-based game logic to separate data from behavior. It utilizes a native C++ impleme

    C++c-plus-pluscross-platformengine
    عرض على GitHub↗4,864
  • redot-engine/redot-engineالصورة الرمزية لـ Redot-Engine

    Redot-Engine/redot-engine

    5,882عرض على GitHub↗

    Redot Engine is a multi-platform 2D and 3D game engine that provides a unified editor interface for creating and publishing games across desktop, mobile, web, and console platforms. At its core, the engine uses a scene tree node architecture where game objects are organized hierarchically, with each node inheriting transforms and properties from its parent, and a scriptable node system that allows attaching GDScript, C#, or VisualScript code directly to nodes for custom behavior without recompiling. The engine distinguishes itself through an editor-embedded runtime that runs the game inside t

    C++game-developmentgame-enginegamedev
    عرض على GitHub↗5,882
  • mapeditor/tiledالصورة الرمزية لـ mapeditor

    mapeditor/tiled

    12,669عرض على GitHub↗

    Tiled is a multifunctional visual workspace for designing tile-based game levels, managing assets, and exporting structured world data. It functions as a 2D tile map editor and game level design tool used to create orthogonal, isometric, and hexagonal game environments. The software features a scriptable interface and plugin system for automating map creation tasks. It includes a dedicated tile set manager for importing and editing image-based collections of reusable tiles and animations, as well as a system for saving map layouts and custom properties into JSON or CSV formats. The platform

    C++
    عرض على GitHub↗12,669
  • urho3d/urho3dالصورة الرمزية لـ urho3d

    urho3d/urho3d

    4,707عرض على GitHub↗

    Urho3D is a cross-platform 3D game engine written in C++. It uses a component-based scene graph to compose game objects from nodes and attached components, separating transforms from behaviors for modular design. The engine integrates AngelScript and Lua scripting for game logic, uses the Bullet library for physics simulation, and renders scenes with OpenGL or Direct3D through forward, deferred, or light pre-pass pipelines with customizable render passes and shadow mapping. The engine distinguishes itself with a built-in visual scene and UI editor for composing 3D worlds and interface layouts

    C++2d3d3d-graphics
    عرض على GitHub↗4,707
  • freyaholmer/shaderforgeالصورة الرمزية لـ FreyaHolmer

    FreyaHolmer/ShaderForge

    2,759عرض على GitHub↗

    ShaderForge is a web-based GPU tool and visual GLSL shader editor. It serves as a node-based shader designer that allows users to construct programs for the graphics processor by connecting logic blocks in a directed acyclic graph rather than writing manual code. The tool functions as a technical art workflow bridge for creating game assets and surface materials. It provides a browser-based environment for real-time authoring, featuring instant GLSL compilation and live hot-reloading of GPU programs. The system converts visual graph connections into GLSL source code using abstract syntax tre

    C#
    عرض على GitHub↗2,759
  • libgdx/libgdxالصورة الرمزية لـ libgdx

    libgdx/libgdx

    24,816عرض على GitHub↗

    LibGDX is a Java-based framework designed for cross-platform game development, enabling the creation and deployment of 2D and 3D games across desktop, mobile, and web environments from a single codebase. It functions as a comprehensive library that abstracts hardware-accelerated graphics, audio, input, and file system access, providing a unified interface for developers to manage game logic and application lifecycles. The framework distinguishes itself through a high-performance architecture that prioritizes efficiency and native interoperability. It utilizes a batch-oriented graphics pipelin

    Java2d3dandroid
    عرض على GitHub↗24,816
  • defold/defoldالصورة الرمزية لـ defold

    defold/defold

    6,138عرض على GitHub↗

    Defold is a cross-platform game engine and integrated development environment used to create 2D and 3D games for desktop, mobile, and web targets. It combines a game development IDE for asset and scene management with a multi-platform build system and a scripting environment based on Lua. The engine includes a specialized headless runtime for hosting game servers and performing automated testing without a graphical interface. It supports native engine extensions, allowing custom low-level code to be integrated into the core to expand functionality beyond the standard scripting interface. The

    C++
    عرض على GitHub↗6,138
  • funkincrew/funkinالصورة الرمزية لـ FunkinCrew

    FunkinCrew/Funkin

    3,660عرض على GitHub↗

    Funkin is a rhythm game engine and scriptable gameplay framework designed for creating musical battle games with synchronized note charts and audio. It functions as a comprehensive toolset for rhythm game modding, allowing for the addition of custom songs, characters, and stages through external assets and metadata. The project distinguishes itself through a dedicated modding system that supports priority-based asset overriding and a data patching utility for modifying JSON and XML configuration files via targeted merge operations. It utilizes a scriptable environment that executes external s

    Haxegamegamedevhaxe
    عرض على GitHub↗3,660
  • cocos-creator/engineالصورة الرمزية لـ cocos-creator

    cocos-creator/engine

    9,671عرض على GitHub↗

    This project is a cross-platform game engine and development toolkit designed for creating high-performance 2D and 3D games. It serves as a 3D graphics rendering engine and a web-based game framework that allows applications to be deployed across mobile, desktop, and web environments from a single codebase. The engine features a configurable render pipeline that supports both forward and deferred rendering paths. It utilizes a cross-platform graphics abstraction layer and universal shader translation to ensure consistent visual output across different hardware and platforms. The toolkit incl

    C++
    عرض على GitHub↗9,671
  • thisisgame/cpp-game-engine-bookالصورة الرمزية لـ ThisisGame

    ThisisGame/cpp-game-engine-book

    3,570عرض على GitHub↗

    This project is a comprehensive educational resource for building a high-performance game engine from the ground up using C++. It serves as a technical guide for developers seeking to understand the low-level architecture of engine systems, providing a structured approach to implementing core components like rendering pipelines, entity-component-system patterns, and multi-threaded task scheduling. The resource distinguishes itself by focusing on the practical implementation of complex engine subsystems, including graphics API abstraction layers for cross-platform compatibility and data-driven

    C++3d-engineblender-pythonbook
    عرض على GitHub↗3,570
  • khronosgroup/vulkan-hppالصورة الرمزية لـ KhronosGroup

    KhronosGroup/Vulkan-Hpp

    3,633عرض على GitHub↗

    Vulkan-Hpp is a header-only C++ binding library for the Vulkan graphics and compute API. It provides a type-safe wrapper around the Vulkan C API, allowing developers to interface with GPU hardware through a C++ interface that introduces no runtime CPU overhead. The library utilizes Resource Acquisition Is Initialization patterns to manage the lifecycle of Vulkan handles and objects, automating the release of GPU resources. It replaces C-style enumerations and bit-fields with strong typing and static type checking to catch invalid API parameter assignments during compilation. The project cove

    C++cppvulkan
    عرض على GitHub↗3,633
  • schteppe/cannon.jsالصورة الرمزية لـ schteppe

    schteppe/cannon.js

    4,979عرض على GitHub↗

    cannon.js is a JavaScript 3D physics engine designed for calculating rigid body dynamics and collisions in three-dimensional space. It functions as a rigid body dynamics engine that models mass, friction, and velocity to determine object movement, while providing a mathematical framework for applying physical constraints and joints. The engine supports a variety of collision volumes, including spheres, boxes, convex polyhedrons, heightfields for terrain simulation, and complex triangle meshes. It provides tools for identifying intersections between these shapes and calculating the exact areas

    JavaScript
    عرض على GitHub↗4,979
  • spring/springالصورة الرمزية لـ spring

    spring/spring

    3,914عرض على GitHub↗

    Spring is a cross-platform game engine and framework designed specifically for the development and execution of multiplayer real-time strategy games. It provides a high-performance simulation environment for managing large-scale battles and unit movements across different operating systems using a shared codebase. The engine functions as a multiplayer game server and networking layer, coordinating real-time game state and match synchronization between remote players. It includes a dedicated lobby client system for multiplayer match coordination as well as the capability to execute single-play

    C++
    عرض على GitHub↗3,914
  • egret-labs/egret-coreالصورة الرمزية لـ egret-labs

    egret-labs/egret-core

    4,013عرض على GitHub↗

    egret-core is a cross-platform game engine and mobile application framework used to develop 2D and 3D software for Android, iOS, and Windows. It serves as a multi-platform graphics engine and input handler designed to maintain consistent visual output and interaction behavior across different hardware. The project provides a game physics and animation suite that integrates external libraries for skeletal animations, particle systems, and complex physics simulations. It utilizes a hardware-abstraction layer to standardize touch, keyboard, and mouse interactions across multiple operating system

    JavaScript
    عرض على GitHub↗4,013
  • pmndrs/racing-gameالصورة الرمزية لـ pmndrs

    pmndrs/racing-game

    2,203عرض على GitHub↗

    This project is a browser-based game engine and implementation of a racing game built using a declarative component architecture. It provides a framework for constructing interactive three-dimensional environments and game objects by mapping hierarchical data structures to a persistent scene graph. The engine distinguishes itself by synchronizing game logic with high-performance rendering through a centralized data store. This approach ensures that physics calculations, player progress, and environmental variables remain consistent with the visual output of the scene. Developers can compose c

    TypeScript
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  • khronosgroup/moltenvkالصورة الرمزية لـ KhronosGroup

    KhronosGroup/MoltenVK

    5,491عرض على GitHub↗

    MoltenVK is a Vulkan implementation for macOS that acts as a cross-API graphics wrapper. It serves as a translation layer that maps Vulkan graphics and compute API calls to corresponding Metal commands for execution on Apple hardware. The project enables the translation of Vulkan rendering pipelines to the native Metal framework, allowing cross-platform graphics and compute applications to run on Apple operating systems. This facilitates the porting of games and applications developed for other platforms to macOS. The implementation includes capabilities for advanced graphics feature impleme

    Objective-C++
    عرض على GitHub↗5,491
  • nihui/waifu2x-ncnn-vulkanالصورة الرمزية لـ nihui

    nihui/waifu2x-ncnn-vulkan

    3,326عرض على GitHub↗

    waifu2x-ncnn-vulkan is an AI super-resolution tool and image processor that uses deep learning to increase image resolution and remove visual noise. It is an NCNN-based implementation designed for efficient neural network inference on local hardware. The project utilizes the Vulkan API to provide GPU-accelerated image scaling and noise reduction across diverse graphics hardware. It employs tiled image processing to prevent GPU memory overflow and multi-threaded model loading to reduce initial startup latency. The software covers functional domains including AI image upscaling for maintaining

    C++amdgpuintel
    عرض على GitHub↗3,326
  • flaxengine/flaxengineالصورة الرمزية لـ FlaxEngine

    FlaxEngine/FlaxEngine

    6,878عرض على GitHub↗

    FlaxEngine is a cross-platform game engine and development kit designed for creating high-fidelity 2D and 3D games. It functions as a programmable framework that supports the use of C# and C++ for building interactive experiences. The project includes a high-speed graphics rendering engine capable of producing professional visual assets and detailed three-dimensional scenes. It provides a pipeline for compiling and exporting project files across various operating systems using native software development kits and toolchains.

    C++
    عرض على GitHub↗6,878
  • kripken/ammo.jsالصورة الرمزية لـ kripken

    kripken/ammo.js

    4,514عرض على GitHub↗

    ammo.js is a JavaScript port of the Bullet physics engine, compiled via Emscripten to provide a high-performance physics library for the browser. It functions as a 3D rigid body engine and an Emscripten compiled library that enables complex physical computations using WebAssembly and JavaScript. The project provides specialized simulation capabilities for soft body physics, modeling the deformation of flexible materials like cloth and rubber, and a vehicle dynamics engine for calculating the mechanics of wheeled vehicles. The simulation surface also covers rigid body dynamics for non-deforma

    C++
    عرض على GitHub↗4,514
  • overv/vulkantutorialالصورة الرمزية لـ Overv

    Overv/VulkanTutorial

    3,675عرض على GitHub↗

    VulkanTutorial is a comprehensive educational guide and instructional resource for implementing low-level rendering and compute pipelines using the Vulkan API. It serves as a GPU programming course and a step-by-step guide for building high-performance graphics applications from scratch. The project provides detailed instruction on the full graphics pipeline, including the compilation of shaders to SPIR-V bytecode, the configuration of rasterization states, and the implementation of 3D graphics pipelines. It also covers general-purpose GPU compute programming, focusing on the execution of par

    C++computer-graphicscppgraphics-programming
    عرض على GitHub↗3,675