Tiled is a multifunctional visual workspace for designing tile-based game levels, managing assets, and exporting structured world data. It functions as a 2D tile map editor and game level design tool used to create orthogonal, isometric, and hexagonal game environments.
الميزات الرئيسية لـ mapeditor/tiled هي: 2D Tile Map Editors, 2D Level Design, Tileset Editors, Schema-Driven Data Export, Game Asset Management, Grid-Based Coordinate Systems, Layer-Based View Hierarchies, Level Design Tools.
تشمل البدائل مفتوحة المصدر لـ mapeditor/tiled: godotengine/godot-demo-projects — This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the… deepnight/ldtk — LDTK is a visual 2D level editor used for designing game worlds, layouts, and entities. It focuses on transforming… melonjs/melonjs — melonJS is a lightweight HTML5 game engine for building 2D games in the browser using JavaScript. It provides a… hiloteam/hilo — Hilo is an HTML5 game engine for building 2D games that run across browsers and devices. It renders graphics through… kaijuengine/kaiju — Kaiju is a general purpose 2D and 3D game engine built with the Go programming language and the Vulkan graphics API.… workadventure/workadventure — WorkAdventure is a virtual office platform and containerized collaborative application. It provides a digital…
This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex
LDTK is a visual 2D level editor used for designing game worlds, layouts, and entities. It focuses on transforming visual map designs into structured JSON files for integration into game engines, while providing utilities to export level data into the Tiled TMX format for external compatibility. The tool integrates directly with Aseprite, allowing source artwork to be linked to the editor so that visuals update in real time as external image files are saved. It also features automated tile rendering that applies visual skinning rules based on predefined configurations to manage map aesthetics
Hilo is an HTML5 game engine for building 2D games that run across browsers and devices. It renders graphics through Canvas, DOM, or WebGL backends, automatically selecting the best option for the target environment. The engine provides a complete game development solution with sprite, skeletal, and particle animation, along with a texture atlas system for efficient image loading and rendering. The framework distinguishes itself through its integration of the DragonBones skeletal animation engine, which drives bone-based character movement without frame-by-frame sprites, and its Chipmunk phys
Kaiju is a general purpose 2D and 3D game engine built with the Go programming language and the Vulkan graphics API. It serves as a cross-platform game framework for deploying interactive applications to Windows, Linux, Mac, and Android. The engine includes an integrated game editor for composing scenes, managing assets, and designing shaders within a visual workspace. It provides a dedicated shader designer workspace that supports real-time hot-reloading, allowing visual changes to be seen instantly without restarting the application. The framework covers a broad range of production systems