RenderDoc is a cross-platform graphics frame debugger and GPU profiler used to capture and analyze 3D graphics API calls and state for a single frame of rendering. It functions as a debugging tool for Vulkan, OpenGL, OpenGL ES, and Direct3D 11 and 12. The tool provides specialized debugging capabilities for inspecting graphics pipelines and resource states across Windows, Linux, Android, and Nintendo Switch. It enables the analysis of DirectX shaders, OpenGL application profiling, and Vulkan API development to verify rendering behavior and fix visual bugs.
Resources, links, papers, discussions, ShaderToys on SDF and related algorithm. Please contibute to this resource by sending your PRs!
Tracy is a real-time performance profiling framework for C and C++ applications. It provides a software instrumentation library that captures high-resolution telemetry data, which is then visualized through a separate graphical interface to identify bottlenecks and resource allocation issues. The system utilizes a client-server architecture that enables remote profiling, allowing performance data to be captured on a target machine and analyzed on a workstation. It employs lock-free event logging and shared-memory ring buffers to minimize the overhead of data collection, ensuring that the main
Generate 3D meshes based on SDFs (signed distance functions) with a dirt simple Python API.
الميزات الرئيسية لـ fogleman/sdf هي: Graphics Development.
تشمل البدائل مفتوحة المصدر لـ fogleman/sdf: baldurk/renderdoc — RenderDoc is a cross-platform graphics frame debugger and GPU profiler used to capture and analyze 3D graphics API… cedricguillemet/sdf — Resources, links, papers, discussions, ShaderToys on SDF and related algorithm. Please contibute to this resource by… wolfpld/tracy — Tracy is a real-time performance profiling framework for C and C++ applications. It provides a software…