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Collision detection is essential for realistic physical interactions in video games and computer animation. In order to ensure real-time interactivity with the player/user, video game and 3D modeling software developers usually approximate the 3D models composing the scene (e.g. animated…
A lightweight, easy-to-use, and efficient library for processing and rendering 3D data (C++ & Python)
PolyPartition is a lightweight C++ library for polygon partition and triangulation. PolyPartition implements multiple algorithms for both convex partitioning and triangulation. Different algorithms produce different quality of results (and their complexity varies accordingly). The implemented…
When graphics programmers face the problem of creating a mesh for a sphere, trade-offs must be made between quality and construction, memory and rendering costs. This document introduces four different methods and analyzes their characteristics and compares them allowing programmers to make an…
The main features of caosdoar/spheres are: Geometry Processing.
Open-source alternatives to caosdoar/spheres include: nvidia/isaac-gr00t. kmammou/v-hacd — Collision detection is essential for realistic physical interactions in video games and computer animation. In order… liangliangnan/easy3d — A lightweight, easy-to-use, and efficient library for processing and rendering 3D data (C++ & Python). libigl/libigl — libigl is a C++ geometry processing library used for analyzing and manipulating 3D triangle and tetrahedral meshes. It… lukasbanana/geometronlib — GeometronLib - Basic Geometry Library for 2D/3D Apps in modern C++. ivanfratric/polypartition — PolyPartition is a lightweight C++ library for polygon partition and triangulation. PolyPartition implements multiple…