1 مستودع
Logic to maintain consistent timers and cooldowns across pausing and unpausing events.
Distinct from Durable Time-Based Pausing: Distinct from durable task pausing by specifically adjusting timestamps to prevent cooldown drift during game pauses.
Explore 1 awesome GitHub repository matching software engineering & architecture · Game Timer Synchronization. Refine with filters or upvote what's useful.
Space Station 14 is a C# multiplayer game and roleplay simulation framework. It is built upon an Entity-Component-System (ECS) game engine that separates logic into systems and data into components to manage complex entity interactions. The project functions as a grid-based physics simulator with a YAML data-driven prototype system for defining game objects. The project features a specialized 2D sprite rendering engine that maps server-side appearance data to client-side shaders. It implements a networking model with client-side prediction and dirty-flagged state synchronization to reduce inp
Adjusts timestamp fields when entities are unpaused to ensure consistent timers and cooldowns.