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3 مستودعات

Awesome GitHub RepositoriesDurable Time-Based Pausing

Pausing a task until a specified absolute time, surviving worker crashes and restarts.

Distinct from Execution Pausing: Distinct from Execution Pausing: focuses on pausing until an absolute time with durability guarantees, not general workflow halting.

Explore 3 awesome GitHub repositories matching software engineering & architecture · Durable Time-Based Pausing. Refine with filters or upvote what's useful.

Awesome Durable Time-Based Pausing GitHub Repositories

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  • hatchet-dev/hatchetالصورة الرمزية لـ hatchet-dev

    hatchet-dev/hatchet

    6,622عرض على GitHub↗

    Hatchet is an open-source durable workflow engine and task orchestration platform. It provides a framework for building and executing fault-tolerant, multi-step pipelines as directed acyclic graphs (DAGs), with automatic retries, scheduling, and real-time observability. The system is built around durable task checkpointing, which persists execution state after each step so work can resume from the last checkpoint after a worker crash or restart, and it supports event-driven task resumption that pauses a task until a matching external event arrives. The platform distinguishes itself through it

    Pauses tasks until a specified absolute time, surviving worker crashes and restarts.

    Goconcurrencydagdistributed
    عرض على GitHub↗6,622
  • inngest/inngestالصورة الرمزية لـ inngest

    inngest/inngest

    5,499عرض على GitHub↗

    Inngest is a durable execution framework and event-driven automation engine designed to orchestrate background workflows. It enables developers to build resilient, stateful processes by memoizing function steps, ensuring that long-running tasks can automatically resume from the last successful operation after failures, timeouts, or infrastructure restarts. The platform distinguishes itself through its event-driven architecture, which uses a schema-validated bus to trigger functions and coordinate complex, multi-step logic. It employs an onion-model middleware approach for cross-cutting concer

    Pauses a task until a specified absolute time, surviving worker crashes and restarts.

    Go
    عرض على GitHub↗5,499
  • space-wizards/space-station-14الصورة الرمزية لـ space-wizards

    space-wizards/space-station-14

    3,523عرض على GitHub↗

    Space Station 14 is a C# multiplayer game and roleplay simulation framework. It is built upon an Entity-Component-System (ECS) game engine that separates logic into systems and data into components to manage complex entity interactions. The project functions as a grid-based physics simulator with a YAML data-driven prototype system for defining game objects. The project features a specialized 2D sprite rendering engine that maps server-side appearance data to client-side shaders. It implements a networking model with client-side prediction and dirty-flagged state synchronization to reduce inp

    Adjusts timestamp fields when entities are unpaused to ensure consistent timers and cooldowns.

    C#c-sharpgamehacktoberfest
    عرض على GitHub↗3,523
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  3. Execution Pausing
  4. Durable Time-Based Pausing

استكشف الوسوم الفرعية

  • Game Timer SynchronizationLogic to maintain consistent timers and cooldowns across pausing and unpausing events. **Distinct from Durable Time-Based Pausing:** Distinct from durable task pausing by specifically adjusting timestamps to prevent cooldown drift during game pauses.