3 مستودعات
Utilities for configuring dedicated cache servers to prevent redundant downloads of large plugins.
Distinct from Task Caching Configurations: Existing candidates focus on web providers or task-specific build caching, not external plugin mirror/cache servers.
Explore 3 awesome GitHub repositories matching devops & infrastructure · Plugin Cache Management. Refine with filters or upvote what's useful.
DevOps-Bash-tools is a collection of shell scripts and aliases designed to automate cloud infrastructure, container orchestration, and CI/CD pipelines. It provides a comprehensive toolset for managing operational workflows through the command line. The project specializes in automating tasks across multiple platforms, including managing namespaces and secrets in Kubernetes, auditing resources in AWS and GCP, and triggering builds or managing environment variables in GitHub Actions, GitLab CI, and CircleCI. It also includes a toolkit for interacting with container registries to query manifests
Configures dedicated cache servers to prevent redundant downloads of large development plugins.
Farm is a Rust-based web build tool and development server that compiles JavaScript, TypeScript, CSS, HTML, and static assets into optimized bundles. It uses a module-graph-based bundling approach with persistent module-level caching, enabling near-instant builds and sub-20ms hot module replacement during development. The tool processes assets based on file extensions, handling CSS, Sass, Less, PostCSS, HTML, and images as first-class modules without requiring JavaScript transformation. Farm distinguishes itself through its Vite-compatible plugin system, accepting Vite, Rollup, and Unplugin p
Deserializes previously cached plugin data to restore state and avoid re-execution on cache hits.
gdsdecomp is a project recovery suite and game engine reverse engineering toolset. It functions as a bytecode decompiler, binary resource converter, and asset extraction tool designed to reconstruct original directory hierarchies and scripts from compiled binary game assets. The toolset specializes in GDScript bytecode decompilation and compilation, translating compiled bytecode back into human-readable source code or converting source code into executable bytecode for specific engine versions and commit hashes. It includes a game archive patcher to modify project archives by replacing intern
Provides a static collection of common plugins to accelerate source code recovery from binaries.