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Awesome GitHub RepositoriesAttribute-Based Serializations

Saves and loads object properties to binary or XML via declared attributes, enabling durable storage of game state.

Distinct from Object Persistence: Distinct from Object Persistence: uses declared attributes on objects to serialize state to binary or XML, not general object persistence.

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Awesome Attribute-Based Serializations GitHub Repositories

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  • urho3d/urho3dالصورة الرمزية لـ urho3d

    urho3d/urho3d

    4,707عرض على GitHub↗

    Urho3D is a cross-platform 3D game engine written in C++. It uses a component-based scene graph to compose game objects from nodes and attached components, separating transforms from behaviors for modular design. The engine integrates AngelScript and Lua scripting for game logic, uses the Bullet library for physics simulation, and renders scenes with OpenGL or Direct3D through forward, deferred, or light pre-pass pipelines with customizable render passes and shadow mapping. The engine distinguishes itself with a built-in visual scene and UI editor for composing 3D worlds and interface layouts

    Saves and loads object properties to binary or XML via declared attributes for durable game state.

    C++2d3d3d-graphics
    عرض على GitHub↗4,707
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