22 open-source projects similar to webgpu/webgpu-samples, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Webgpu Samples alternative.
Please try this demo after upgrading your Chrome or Edge browser to the latest version.
Conor O'Malley - Nick Stuhldreher
一个 Unity Shader Graph 高仿 WGSL 特供版
A simple path tracer powered by WebGPU compute shaders. Try the demo!
This project is a cross-platform graphics and compute framework that provides a unified, hardware-agnostic abstraction layer for rendering and parallel processing. It enables developers to build high-performance applications that execute consistently across diverse operating systems and hardware backends, including Vulkan, Metal, and DirectX. By mapping high-level graphics commands to native APIs, it serves as a portable foundation for both real-time 3D rendering and general-purpose GPU computing. The framework distinguishes itself through a robust architecture that supports both native deskt
Calculate and render particles with WebGPU
This is my attempt at implementing Jos Stam's Real-Time Fluid Dynamics for Games paper using javascript as a playground for learning the WebGPU API.
Examples of how different cards perform far better that others
This is a fork of Dawn which gets extended with a Ray-Tracing extension. The extension is implemented into the Vulkan backend (using VKKHRraytracing) and the D3D12 backend (using DXR*).
This project is a high-level 3D graphics engine designed to render complex, hardware-accelerated environments within web browsers. It provides a comprehensive abstraction layer that manages scene graphs, cameras, and lighting, mapping high-level scene definitions onto low-level graphics APIs. By decoupling these definitions from specific hardware targets, the engine ensures consistent performance across diverse browsers and devices. The framework distinguishes itself through a robust architecture that includes a unified math library for high-frequency spatial calculations and a physically bas
Demos and experiments in WebGPU technology. The focus is especially on compute shaders.
online-wgsl-editor is a tiny online WGSL (WebGPU Shading language) editor.
SpookyBall is a WebGPU-powered, Halloween-themed, open source Breakout clone!
Live page at https://toji.github.io/webgpu-clustered-shading/.
Tests consuming external textures with WebGPU