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Back to webgpu/webgpu-samples

Open-source alternatives to Webgpu Samples

22 open-source projects similar to webgpu/webgpu-samples, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Webgpu Samples alternative.

  • 06wj/webgpu-playground06wj 的头像

    06wj/WebGPU-Playground

    41在 GitHub 上查看↗

    👉🏻 Online Demo

    JavaScript
    在 GitHub 上查看↗41
  • c-none/web-rtrtC-none 的头像

    C-none/Web-RTRT

    9在 GitHub 上查看↗

    Please try this demo after upgrading your Chrome or Edge browser to the latest version.

    WGSL
    在 GitHub 上查看↗9
  • conorpo/marching-cubes-webgpuconorpo 的头像

    conorpo/marching-cubes-webgpu

    3在 GitHub 上查看↗

    Conor O'Malley - Nick Stuhldreher

    JavaScript
    在 GitHub 上查看↗3
  • deepkolos/shader-graph-wgsldeepkolos 的头像

    deepkolos/shader-graph-wgsl

    123在 GitHub 上查看↗

    一个 Unity Shader Graph 高仿 WGSL 特供版

    TypeScript
    在 GitHub 上查看↗123
  • ferminlr/webgpu-path-tracingferminLR 的头像

    ferminLR/webgpu-path-tracing

    41在 GitHub 上查看↗

    A simple path tracer powered by WebGPU compute shaders. Try the demo!

    JavaScript
    在 GitHub 上查看↗41
  • gfx-rs/wgpugfx-rs 的头像

    gfx-rs/wgpu

    17,382在 GitHub 上查看↗

    This project is a cross-platform graphics and compute framework that provides a unified, hardware-agnostic abstraction layer for rendering and parallel processing. It enables developers to build high-performance applications that execute consistently across diverse operating systems and hardware backends, including Vulkan, Metal, and DirectX. By mapping high-level graphics commands to native APIs, it serves as a portable foundation for both real-time 3D rendering and general-purpose GPU computing. The framework distinguishes itself through a robust architecture that supports both native deskt

    Rustd3d12gpuhacktoberfest
    在 GitHub 上查看↗17,382

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  • hepp/webgpu-exampleshepp 的头像

    hepp/webgpu-examples

    5在 GitHub 上查看↗

    View live demo of these examples at https://wgsl.dev/

    在 GitHub 上查看↗5
  • hsimpson/webgpu-particleshsimpson 的头像

    hsimpson/webgpu-particles

    27在 GitHub 上查看↗

    Calculate and render particles with WebGPU

    TypeScript
    在 GitHub 上查看↗27
  • kishimisu/webgpu-fluid-simulationkishimisu 的头像

    kishimisu/WebGPU-Fluid-Simulation

    136在 GitHub 上查看↗

    This is my attempt at implementing Jos Stam's Real-Time Fluid Dynamics for Games paper using javascript as a playground for learning the WebGPU API.

    JavaScript
    在 GitHub 上查看↗136
  • mactuitui/wgpu-load-testMacTuitui 的头像

    MacTuitui/wgpu-load-test

    8在 GitHub 上查看↗

    Examples of how different cards perform far better that others

    Rust
    在 GitHub 上查看↗8
  • maierfelix/dawn-ray-tracingmaierfelix 的头像

    maierfelix/dawn-ray-tracing

    299在 GitHub 上查看↗

    This is a fork of Dawn which gets extended with a Ray-Tracing extension. The extension is implemented into the Vulkan backend (using VKKHRraytracing) and the D3D12 backend (using DXR*).

    C++
    在 GitHub 上查看↗299
  • mighdoll/thimbleberrymighdoll 的头像

    mighdoll/thimbleberry

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    Thimbleberry

    TypeScript
    在 GitHub 上查看↗21
  • mrdoob/three.jsmrdoob 的头像

    mrdoob/three.js

    113,086在 GitHub 上查看↗

    This project is a high-level 3D graphics engine designed to render complex, hardware-accelerated environments within web browsers. It provides a comprehensive abstraction layer that manages scene graphs, cameras, and lighting, mapping high-level scene definitions onto low-level graphics APIs. By decoupling these definitions from specific hardware targets, the engine ensures consistent performance across diverse browsers and devices. The framework distinguishes itself through a robust architecture that includes a unified math library for high-frequency spatial calculations and a physically bas

    JavaScript3daugmented-realitycanvas
    在 GitHub 上查看↗113,086
  • reeselevine/webgpu-litmusreeselevine 的头像

    reeselevine/webgpu-litmus

    15在 GitHub 上查看↗

    brew install node

    WGSL
    在 GitHub 上查看↗15
  • s-macke/webgpu-labs-macke 的头像

    s-macke/WebGPU-Lab

    50在 GitHub 上查看↗

    Demos and experiments in WebGPU technology. The focus is especially on compute shaders.

    TypeScript
    在 GitHub 上查看↗50
  • takahirox/online-wgsl-editortakahirox 的头像

    takahirox/online-wgsl-editor

    182在 GitHub 上查看↗

    online-wgsl-editor is a tiny online WGSL (WebGPU Shading language) editor.

    JavaScript
    在 GitHub 上查看↗182
  • toji/spookyballtoji 的头像

    toji/spookyball

    144在 GitHub 上查看↗

    SpookyBall is a WebGPU-powered, Halloween-themed, open source Breakout clone!

    JavaScript
    在 GitHub 上查看↗144
  • toji/webgpu-clustered-shadingtoji 的头像

    toji/webgpu-clustered-shading

    208在 GitHub 上查看↗

    Live page at https://toji.github.io/webgpu-clustered-shading/.

    JavaScript
    在 GitHub 上查看↗208
  • toji/webgpu-external-testtoji 的头像

    toji/webgpu-external-test

    5在 GitHub 上查看↗

    Tests consuming external textures with WebGPU

    JavaScript
    在 GitHub 上查看↗5
  • toji/webgpu-metaballstoji 的头像

    toji/webgpu-metaballs

    97在 GitHub 上查看↗

    Metaballs rendered in WebGPU

    JavaScript
    在 GitHub 上查看↗97
  • toji/webgpu-testtoji 的头像

    toji/webgpu-test

    83在 GitHub 上查看↗

    Live page at https://toji.github.io/webgpu-test/.

    JavaScript
    在 GitHub 上查看↗83
  • tsherif/webgpu-examplestsherif 的头像

    tsherif/webgpu-examples

    81在 GitHub 上查看↗

    WebGPU Examples

    JavaScript
    在 GitHub 上查看↗81