Pixel Dungeon 是一款基于浏览器的 Roguelike 游戏和回合制 RPG,专注于探索程序生成的地下城。它利用复古的像素艺术美学,直接在 Web 浏览器中提供地下城探索体验。
watabou/pixel-dungeon 的主要功能包括:Roguelikes, Dungeon Exploration Mechanics, Grid-Based Coordinate Systems, Turn-Based Grid Engines, Dungeon Level Generators, Turn-Based Combat, Turn-Based Logic, Entity Component Systems。
watabou/pixel-dungeon 的开源替代品包括: 00-evan/shattered-pixel-dungeon — Shattered Pixel Dungeon is an open-source roguelike dungeon crawler built as a turn-based strategy game. It features… nethack/nethack — NetHack is a roguelike dungeon crawler and ASCII-based role playing game. It is a turn-based adventure game featuring… cleverraven/cataclysm-dda — Cataclysm-DDA is an open-world survival game and turn-based roguelike set in a post-apocalyptic world. It functions as… anuken/mindustry — Mindustry is a cross-platform game engine and factory automation simulation that combines resource management with… opendiablo2/opendiablo2 — OpenDiablo2 is an open-source re-implementation of an isometric action role-playing game engine. It functions as a… xproger/openlara — OpenLara is an open-source game engine and classic game emulator designed to load and execute original game data files…
Shattered Pixel Dungeon is an open-source roguelike dungeon crawler built as a turn-based strategy game. It features procedurally generated levels, hundreds of collectible items, and permadeath mechanics, all rendered from a single Java codebase that runs on Android, iOS, and desktop platforms. The game offers six distinct hero classes, each with branching subclass trees, endgame abilities, and talent points for deep character customization. Players battle over 60 enemy types, 30 traps, and 10 bosses across five dungeon regions, while managing equipment, enchantments, and alchemy-crafted gear
NetHack is a roguelike dungeon crawler and ASCII-based role playing game. It is a turn-based adventure game featuring permanent character death and the exploration of randomly generated dungeons. The project serves as a cross-platform game engine designed to be compiled and run across diverse operating systems and hardware architectures. It focuses on retro game preservation by maintaining classic game logic for modern computing environments. The codebase implements procedural content generation for maps and encounters and utilizes a grid-based coordinate system for spatial tracking. Renderi
Cataclysm-DDA is an open-world survival game and turn-based roguelike set in a post-apocalyptic world. It functions as a simulation where players manage resources, engage in combat, and handle character progression in an environment where time only advances when the player takes an action. The project includes a procedural world generator that creates randomized, persistent environments and city layouts, ensuring unique maps for every new game session. The simulation covers tactical movement and resource management through turn-based strategy gameplay. It also provides options for personali
Mindustry is a cross-platform game engine and factory automation simulation that combines resource management with tower defense strategy. Players construct complex supply chains and automated networks to process materials while building defensive structures to protect a core from waves of hostile mechanical forces. The project utilizes a deterministic lockstep networking model to ensure simulation consistency across desktop and mobile devices. It is built on an entity-component-system architecture and a tile-based grid simulation, allowing for the efficient management of thousands of active