AzurLaneAutoScript is a mobile game automation system designed to perform repetitive gameplay tasks unattended. It functions as a screenshot-driven bot that controls Android devices, emulators, and cloud phones via ADB and uiautomator2, using computer vision to make interaction decisions instead of fixed timers. The project distinguishes itself through an advanced computer vision suite that includes local optical character recognition and perspective-aware grid detection. These tools allow the bot to parse 3D game maps, compute vanishing points, and normalize grid-centered objects for precise
Better Genshin Impact is a computer vision-based automation framework designed to perform repetitive tasks and combat sequences within game environments. It functions as a macro scripting engine that utilizes synthetic input injection to simulate human interaction with the operating system, allowing for hands-free execution of complex gameplay loops. The system distinguishes itself through a combination of template-matching visual recognition and state-machine logic, which enables the software to identify on-screen game elements and transition between operational states in real time. By mappi
This is an open-source automation tool for the game Wuthering Waves that uses image recognition to control gameplay without modifying game memory or files. It runs automation tasks while the game window is minimized or obscured, freeing the computer for other use, and accepts command-line arguments to start specific tasks and optionally exit after completion. The tool automatically detects playable characters through screen analysis and adapts actions without manual skill configuration. It supports all common 16:9 resolutions up to 4K as well as some ultrawide formats, with a minimum required
This project is a Python wrapper for the OpenCV computer vision library, providing a bridge that exposes high-performance C++ functions to the Python programming language. It serves as a collection of tools for real-time image processing, object detection, and machine learning on visual data. The project provides precompiled binary distributions, allowing for the integration of vision capabilities into Python applications without requiring a local C++ compiler. It offers multi-variant package distributions, including headless versions designed for server or cloud environments where a graphica
This project is a Python-based game automation bot and computer vision assistant designed to automate gameplay on Android devices. It functions as a controller that identifies game elements via pixel color scanning and simulates touch inputs to execute gameplay without manual intervention.
wangshub/wechat_jump_game 的主要功能包括:Game Automation Bots, Mobile Game Automation Tools, Computer Vision, Computer Vision Libraries, Game Element Detection, Visual Game State Analysis, Pixel Analyzers, Screen Capture Tools。
wangshub/wechat_jump_game 的开源替代品包括: lmeszinc/azurlaneautoscript — AzurLaneAutoScript is a mobile game automation system designed to perform repetitive gameplay tasks unattended. It… babalae/better-genshin-impact — Better Genshin Impact is a computer vision-based automation framework designed to perform repetitive tasks and combat… ok-oldking/ok-wuthering-waves — This is an open-source automation tool for the game Wuthering Waves that uses image recognition to control gameplay… opencv/opencv-python — This project is a Python wrapper for the OpenCV computer vision library, providing a bridge that exposes… runhey/onmyojiautoscript — OnmyojiAutoScript is an ADB-based Android game automation tool that utilizes image recognition to automate daily… mobile-next/mobile-mcp — This project is a Model Context Protocol server and automation framework designed to control and automate iOS and…