This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati
This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex
Orillusion is a WebGPU 3D rendering engine designed for high-fidelity scenes and visual effects in the browser. It functions as a GPU compute framework for parallel mathematical operations and a physically-based rendering graphics pipeline for realistic materials and surfaces. The system also includes a web-based 3D animation toolkit for driving skeletal animations and interpolating vertex positions. The engine is distinguished by its use of an entity component system for scene logic and a macro-based shader generation system that creates multiple shader variants. It optimizes performance thr
This project is a Three.js utility library and a collection of declarative React components designed for building 3D scenes. It provides a set of abstractions that wrap low-level primitives to manage lifecycles and memory disposal, serving as a geometry generator, a post-processing pipeline, and a scroll-driven animation tool. The library is distinguished by its specialized camera control systems, which include unified abstractions for orbit and perspective views as well as real-time face tracking and landmark detection via webcam feeds. It also features interactive transform gizmos for objec
Trois 是一个用于 Vue 3 的声明式 3D 场景管理器和 Three.js 组件库。它作为一个响应式包装器,将 Three.js 场景图和材质映射到 Vue 组件树中,从而能够使用类似 HTML 的模板来创建基于 Web 的 3D 渲染器。
troisjs/trois 的主要功能包括:Declarative 3D Scene Graphs, Vue 3 3D Wrappers, Reactive Property Bindings, 2D and 3D Graphics Rendering, 3D Asset Importers, 3D Geometry Generators, 3D Mesh Primitives, 3D Scene Rendering。
troisjs/trois 的开源替代品包括: o3de/o3de — This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic… godotengine/godot-demo-projects — This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the… orillusion/orillusion — Orillusion is a WebGPU 3D rendering engine designed for high-fidelity scenes and visual effects in the browser. It… pmndrs/drei — This project is a Three.js utility library and a collection of declarative React components designed for building 3D… gfxfundamentals/webgl-fundamentals — webgl-fundamentals is a comprehensive educational resource and graphics tutorial for learning hardware-accelerated 2D… mrdoob/three.js — This project is a high-level 3D graphics engine designed to render complex, hardware-accelerated environments within…