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TokisanGames/Terrain3D

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3,974 星标·271 分支·C++·MIT·8 次浏览

Terrain3D

Terrain3D 是一个高性能工具包,用于在 Godot 游戏引擎内创建、雕刻和绘制可编辑的 3D 地貌。它提供了一套用于生成陆地并将其外部地理数据转换为优化 3D 地形网格的工具。

该系统具有植被管理器,使用细节层次(LOD)和阴影替身在景观中放置植被以保持性能。它还包含一个雕刻工具,支持创建带有孔洞的陆地以及多层纹理绘制。

该项目涵盖广泛的功能领域,包括高度图导入、实时顶点雕刻以及使用溅射图(splat-map)纹理混合和分层材质映射的表面绘制。它进一步实现了基于距离的细节层次切换,以管理大规模环境的渲染负载。

Features

  • Engine-Integrated - Provides a high-performance toolkit for creating and sculpting 3D landscapes directly within the Godot game engine.
  • Foliage Management Systems - Ships a foliage manager that places dense vegetation using LODs and shadow impostors for high performance.
  • Terrain Toolkits - A high-performance toolkit for creating, sculpting, and painting editable 3D landscapes within the Godot game engine.
  • Terrain Sculpting Tools - Includes brush-based utilities for modifying terrain mesh geometry and vertex positions in real time.
  • Editable Landscapes - Offers a comprehensive sculpting system to generate editable landmasses supporting holes and multi-layered textures.
  • Terrain Rendering Systems - Implements a system for managing large-scale textured landscapes using height maps and LOD strategies.
  • Image-to-Mesh Generation - Provides the ability to transform grayscale heightmap images into three-dimensional polygonal terrain meshes.
  • Sprite-in-3D Renderers - Uses 2D billboard sprites that rotate to face the camera to render complex foliage in a 3D environment.
  • Heightmap Importers - Provides a tool to convert external geography data and heightmaps into optimized 3D terrain meshes.
  • Distance-Based LOD Management - Implements a system that swaps high-detail meshes for simpler versions based on camera distance to optimize rendering performance.
  • Real-World Terrain Generation - Allows the conversion of real-world geographic elevation data into optimized 3D terrain meshes.
  • Large-Scale Sprite Management - Manages the high-performance rendering of thousands of pieces of vegetation across large landscapes.
  • Terrain Material Assignment - Provides a system for assigning and blending multiple environmental materials across a single terrain surface.
  • Terrain Texture Painting - Provides brush-based tools for applying multiple texture layers and detail maps to terrain surfaces.
  • Splat Map Application - Employs splat maps to precisely control the distribution and blending of different textures across the terrain.
  • Plugins and Scripts - High-performance 3D terrain system.

Star 历史

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常见问题解答

tokisangames/terrain3d 是做什么的?

Terrain3D 是一个高性能工具包,用于在 Godot 游戏引擎内创建、雕刻和绘制可编辑的 3D 地貌。它提供了一套用于生成陆地并将其外部地理数据转换为优化 3D 地形网格的工具。

tokisangames/terrain3d 的主要功能有哪些?

tokisangames/terrain3d 的主要功能包括:Engine-Integrated, Foliage Management Systems, Terrain Toolkits, Terrain Sculpting Tools, Editable Landscapes, Terrain Rendering Systems, Image-to-Mesh Generation, Sprite-in-3D Renderers。

tokisangames/terrain3d 有哪些开源替代品?

tokisangames/terrain3d 的开源替代品包括: ogrecave/ogre — Ogre is a high-level 3D rendering engine designed for creating games, simulations, and visualizations without… o3de/o3de — This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic… godotengine/godot-demo-projects — This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the… cocos2d/cocos2d-x — Cocos2d-x is a high-performance C++ game development framework designed for building and deploying interactive… lightningpixel/modly — Modly is a local AI 3D model generator that converts two-dimensional images into three-dimensional meshes. It is a… tencent-hunyuan/hunyuan3d-2.1 — Hunyuan3D-2.1 is a generative 3D framework and image-to-3D pipeline that transforms single 2D images into textured 3D…