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Back to skywind3000/kcp

Open-source alternatives to Skywind3000 Kcp

30 open-source projects similar to skywind3000/kcp, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Skywind3000 Kcp alternative.

  • quic-go/quic-goquic-go 的头像

    quic-go/quic-go

    11,661在 GitHub 上查看↗

    This project is a high-performance implementation of the QUIC transport protocol, providing a library for establishing multiplexed, low-latency network connections over UDP. It serves as a foundational networking stack for building modern web servers and clients, with native support for HTTP/3 and WebTransport standards. The library distinguishes itself through advanced connection management, including the ability to maintain stable sessions across changing network paths or IP addresses using connection identifiers. It optimizes data throughput by employing packet batching to reduce kernel ov

    Gogogolanghttp3
    在 GitHub 上查看↗11,661
  • systemsapproach/bookSystemsApproach 的头像

    SystemsApproach/book

    3,298在 GitHub 上查看↗

    This project is a comprehensive computer networking textbook and instructional resource. It serves as a technical guide for the design and implementation of network layers, protocols, and hardware architecture, covering the spectrum from physical links to application-layer protocols. The content provides a detailed study of standards for congestion control, reliable data delivery, and internetwork routing. It includes specialized technical material on network security, public-key infrastructure, and the operation of modern cloud infrastructure and data centers. The material covers a broad ra

    Python
    在 GitHub 上查看↗3,298
  • cloudflare/quichecloudflare 的头像

    cloudflare/quiche

    11,563在 GitHub 上查看↗

    This project is a memory-safe implementation of the QUIC transport protocol and HTTP/3, designed for high-throughput and efficient network communication. It provides a comprehensive toolkit for building secure, low-latency network applications by managing the full lifecycle of transport connections, including protocol negotiation, stream data exchange, and connection state management. The library distinguishes itself through a focus on performance and protocol integrity. It utilizes a formal state machine to enforce strict adherence to transport rules and employs zero-copy buffer management t

    Rusthttp3network-programmingprotocol
    在 GitHub 上查看↗11,563

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  • valvesoftware/gamenetworkingsocketsValveSoftware 的头像

    ValveSoftware/GameNetworkingSockets

    9,705在 GitHub 上查看↗

    GameNetworkingSockets is a UDP networking library providing secure transport, peer discovery, and traffic control systems. It implements a networking layer for reliable and unreliable messaging over UDP, including tools for message fragmentation and reassembly. The project features a peer-to-peer NAT traversal tool for establishing direct host-to-host connections by punching through firewalls and network address translation layers. It secures network traffic through encrypted transport and secure key exchange. The library includes a traffic manager to organize data into prioritized lanes to

    C++game-developmentnetworkingpeer-to-peer
    在 GitHub 上查看↗9,705
  • pion/webrtcpion 的头像

    pion/webrtc

    16,571在 GitHub 上查看↗

    This project is a cross-platform implementation of the WebRTC standard, providing a comprehensive library for building real-time audio, video, and data communication applications. It functions as a peer-to-peer networking framework and media processing engine, enabling direct, low-latency connections between devices without relying on central servers. By strictly adhering to official protocol specifications, the library ensures interoperability with browsers and other native communication software across mobile, desktop, and server environments. The engine distinguishes itself through a modul

    Goaudiogogolang
    在 GitHub 上查看↗16,571
  • ithewei/libhvithewei 的头像

    ithewei/libhv

    7,521在 GitHub 上查看↗

    libhv is a high-performance C/C++ network library and event-driven I/O framework used to build TCP, UDP, SSL, HTTP, WebSocket, and MQTT clients and servers. It provides a non-blocking event loop for managing network sockets, timers, and system signals across multiple threads. The project is distinguished by its integrated support for specialized network roles, including a full HTTP web server with RESTful routing and middleware, an MQTT messaging client for IoT communication, and the ability to implement SOCKS5 and HTTP proxies. It also features a reliable UDP implementation to ensure ordered

    Ccurlepollhttp-client
    在 GitHub 上查看↗7,521
  • xtaci/kcp-goxtaci 的头像

    xtaci/kcp-go

    4,518在 GitHub 上查看↗

    kcp-go is a Go library implementing the KCP protocol for reliable data transmission over UDP. It provides a stream-based transport layer and an automatic repeat request network protocol to ensure ordered delivery while reducing network tail latency. The project differentiates itself through the use of forward error correction via Reed-Solomon codes to reconstruct lost packets without retransmissions. It also implements secure UDP tunneling by using block ciphers to encrypt both packet headers and payloads. The library includes capabilities for high-throughput networking through batch system

    Go
    在 GitHub 上查看↗4,518
  • game1024/openspeedygame1024 的头像

    game1024/OpenSpeedy

    15,161在 GitHub 上查看↗

    OpenSpeedy is a network acceleration utility designed to optimize data transmission between applications and remote servers. It functions as a congestion control middleware and traffic processing engine, operating within the kernel space to minimize latency and reduce CPU overhead during packet delivery. The project distinguishes itself through its ability to aggregate multiple network interfaces into a single logical stream, enhancing bandwidth and link reliability. It employs custom transport protocols that bypass head-of-line blocking and utilizes forward error correction to reconstruct lo

    C++cplusplusgamedevgamemod
    在 GitHub 上查看↗15,161
  • ginuerzh/gostginuerzh 的头像

    ginuerzh/gost

    18,019在 GitHub 上查看↗

    gost is a multi-protocol proxy tunnel and secure tunneling server designed to route network traffic through encrypted connections. It functions as a traffic obfuscation gateway and a transparent proxy server capable of intercepting TCP and UDP traffic at the IP level. The project also includes a virtual network interface manager for creating TUN and TAP devices to intercept operating system packets. The system distinguishes itself through a chain-based request routing model, allowing traffic to pass through an ordered sequence of proxy nodes. It provides extensive transport-layer encapsulatio

    Godnsgogolang
    在 GitHub 上查看↗18,019
  • egametang/etegametang 的头像

    egametang/ET

    9,813在 GitHub 上查看↗

    ET is a C# game server framework and distributed actor model runtime designed for large-scale multiplayer environments. It provides a comprehensive toolkit for building distributed game backends, incorporating a multiplayer network transport layer and a specialized suite for game AI and pathfinding. The framework is distinguished by its use of a distributed actor model to scale processing across multiple threads and servers, utilizing isolated actors for state management and messaging. It features a unified codebase architecture that allows shared logic between the server and client, enabling

    C#actorc-sharpdotnet
    在 GitHub 上查看↗9,813
  • colyseus/colyseusC

    colyseus/colyseus

    7,015在 GitHub 上查看↗

    Colyseus is a real-time multiplayer game framework for Node.js that provides an authoritative server model, delta-compressed state synchronization, and room-based session orchestration. It is designed to handle the core infrastructure of multiplayer games, including matchmaking, state management, and scalable process distribution across multiple servers. The framework distinguishes itself through its schema-based state definition, which enables automatic serialization and change tracking, combined with a binary WebSocket protocol for low-latency updates. Its matchmaking pipeline routes player

    TypeScript
    在 GitHub 上查看↗7,015
  • qihoo360/evppQihoo360 的头像

    Qihoo360/evpp

    3,767在 GitHub 上查看↗

    evpp is a C++ network library and framework designed for building high-performance network services using TCP, UDP, and HTTP protocols. It provides an asynchronous event loop to manage nonblocking I/O operations and concurrent network connections across multiple threads. The framework includes specialized tools for asynchronous DNS resolution and a system for asynchronous task scheduling using a managed thread pool. It also features a nonblocking HTTP server and client with integrated connection pooling. The project covers low-level transport layer connectivity for TCP and UDP, as well as hi

    C++
    在 GitHub 上查看↗3,767
  • lsalzman/enetlsalzman 的头像

    lsalzman/enet

    3,211在 GitHub 上查看↗

    ENet reliable UDP networking library

    C
    在 GitHub 上查看↗3,211
  • microsoft/msquicmicrosoft 的头像

    microsoft/msquic

    4,720在 GitHub 上查看↗

    MsQuic is a cross-platform, C-based implementation of the QUIC protocol. It provides a network library for establishing encrypted and authenticated transport links over UDP, integrating TLS to ensure all data flows between endpoints are encrypted. The implementation utilizes a language-agnostic binding layer to support high-level languages including C#, Rust, and C++. It features connection-ID based migration to maintain active sessions when IP addresses or ports change, and employs multi-stream multiplexing to manage independent data flows within a single connection. The library covers netw

    Cccppcross-platform
    在 GitHub 上查看↗4,720
  • balloonwj/cppguideballoonwj 的头像

    balloonwj/CppGuide

    6,030在 GitHub 上查看↗

    CppGuide is a curated collection of educational resources and practical guides focused on C++ server development, Linux kernel internals, concurrent programming, network protocols, and security exploitation. It provides structured learning paths for backend developers, covering everything from interview preparation to building high-performance network servers and understanding operating system fundamentals. The guide distinguishes itself by offering in-depth, hands-on tutorials that walk through real-world implementations, including building a Redis-like server from scratch, designing custom

    在 GitHub 上查看↗6,030
  • unity-technologies/fpssampleUnity-Technologies 的头像

    Unity-Technologies/FPSSample

    5,106在 GitHub 上查看↗

    This project is a first-person shooter template for Unity that implements networked gameplay, weapon systems, and player traversal. It functions as a multiplayer system designed to synchronize movements and actions between a server and clients via a network transport layer. The project serves as an example of high-fidelity game rendering using the High Definition Render Pipeline to deliver authored content and advanced visual quality. It also demonstrates the use of an entity component system to organize game data and logic for optimized processing and execution performance. The implementati

    C#
    在 GitHub 上查看↗5,106
  • sshnet/ssh.netsshnet 的头像

    sshnet/SSH.NET

    4,310在 GitHub 上查看↗

    SSH.NET is a .NET library that implements the SSH-2 protocol for encrypted remote connections and secure file transfers. It provides a complete SSH-2 protocol stack implementation with a channel multiplexing engine that manages multiple concurrent channels over a single connection, supporting simultaneous shell sessions, remote command execution, SFTP transfers, and port forwarding tunnels. The library includes a pluggable authentication pipeline supporting password, public key, certificate, keyboard-interactive, and multi-factor authentication combinations. The library distinguishes itself t

    C#networkscpsftp
    在 GitHub 上查看↗4,310
  • mozilla/browserquestmozilla 的头像

    mozilla/BrowserQuest

    9,366在 GitHub 上查看↗

    BrowserQuest is a WebSocket multiplayer game engine and real-time state synchronization tool. It functions as a web-based game server designed to manage concurrent connections and broadcast updates to maintain a consistent shared world state between a central server and distributed web clients. The project enables real-time multiplayer gaming and browser-based game development by implementing low-latency data exchange. It focuses on game state synchronization to ensure that multiple players interacting within the same environment see the same actions and world states simultaneously. The syst

    JavaScriptabandonedunmaintained
    在 GitHub 上查看↗9,366
  • libp2p/rust-libp2plibp2p 的头像

    libp2p/rust-libp2p

    5,556在 GitHub 上查看↗

    rust-libp2p is a modular peer-to-peer networking library written in Rust, implementing the libp2p specification. It provides a composable stack of transport, security, and discovery protocols that can be mixed and matched to build decentralized applications, with a central swarm manager coordinating all active connections, protocol negotiation, and peer lifecycle. The library distinguishes itself through a pluggable transport abstraction that supports TCP, QUIC, WebSocket, WebRTC, and WebTransport, enabling cross-platform operation across browsers, mobile devices, and servers. It secures ever

    Rustdecentralizationlibp2pnetworking
    在 GitHub 上查看↗5,556
  • warmcat/libwebsocketswarmcat 的头像

    warmcat/libwebsockets

    5,296在 GitHub 上查看↗

    libwebsockets is an event-driven networking framework written in C. It provides a suite of tools for implementing HTTP servers and clients, WebSocket bidirectional communication, MQTT client messaging, and TLS-enabled socket encryption. The project distinguishes itself through a non-blocking event-loop architecture capable of scaling to high connection volumes by distributing network sessions across multiple service threads. It uses a protocol-based callback system and a pluggable event loop integration that allows the networking core to synchronize with external system event libraries. The

    C
    在 GitHub 上查看↗5,296
  • cesanta/mongoosecesanta 的头像

    cesanta/mongoose

    12,876在 GitHub 上查看↗

    Mongoose is an embedded networking library providing TCP/IP stacks, web server hosting, and IoT device connectivity. It enables microcontrollers and desktop systems to implement network protocols including HTTP, WebSocket, and MQTT. The project provides a bare-metal TCP/IP stack for environments without a native operating system and includes built-in TLS and ECC encryption to secure network traffic. It features a binary-embedded file system to serve web content directly from the executable and supports over-the-air firmware updates for managing device fleets. Additional capabilities cover as

    C
    在 GitHub 上查看↗12,876
  • netty/nettynetty 的头像

    netty/netty

    34,975在 GitHub 上查看↗

    Netty is an asynchronous network framework designed for building scalable protocol servers and clients. It utilizes an event-driven reactor pattern and a non-blocking input/output model to decouple connection handling from application logic, allowing for the development of responsive network services that manage high volumes of concurrent connections. The framework distinguishes itself through a modular pipeline-based processing chain that enables the implementation of custom binary or text-based protocols. It provides a pluggable transport abstraction that allows developers to switch between

    Java
    在 GitHub 上查看↗34,975
  • squaremo/amqp.nodesquaremo 的头像

    squaremo/amqp.node

    3,845在 GitHub 上查看↗

    amqp.node is a Node.js client and asynchronous messaging middleware designed for communicating with message brokers using the AMQP 0-9-1 protocol. It enables the creation of decoupled, event-driven architectures where independent components exchange data via queues and exchanges. The library features a multiplexed channel manager that operates multiple logical communication streams over a single persistent connection. It includes stateful connection recovery tools that automatically restore broken network links and re-establish message consumers after service interruptions. The implementatio

    JavaScript
    在 GitHub 上查看↗3,845
  • websockets/wswebsockets 的头像

    websockets/ws

    22,768在 GitHub 上查看↗

    This project is a Node.js WebSocket library that provides a high-performance client and server implementation for the WebSocket protocol. It functions as a transport layer for real-time bidirectional communication, supporting both UTF-8 strings and binary data transport through the use of TCP socket wrappers. The library enables the creation of WebSocket servers that manage full-duplex connections and broadcast messages to multiple clients, as well as WebSocket clients that establish persistent links to remote servers. It handles the protocol upgrade process via TCP-based handshake negotiatio

    JavaScript
    在 GitHub 上查看↗22,768
  • codeplea/hands-on-network-programming-with-ccodeplea 的头像

    codeplea/Hands-On-Network-Programming-with-C

    701在 GitHub 上查看↗

    This project serves as a comprehensive tutorial and technical resource for developing network applications in the C programming language. It focuses on the practical application of the Berkeley socket interface, guiding users through the implementation of low-level network protocols and the management of data transmission across both connection-oriented and connectionless streams. The material distinguishes itself by covering the full lifecycle of network communication, from initializing system-level protocol stacks and resolving domain names to managing complex connection behaviors. It provi

    C
    在 GitHub 上查看↗701
  • loopj/android-async-httploopj 的头像

    loopj/android-async-http

    10,587在 GitHub 上查看↗

    This is an asynchronous HTTP client for Android that simplifies network requests by wrapping Apache HttpClient. It provides a callback-based networking library for fetching remote data and communicating with servers without blocking the user interface. The project includes a multipart HTTP uploader for sending binary files and large data payloads, as well as a JSON parser to convert raw response text into structured data objects. It features a session manager that persists cookies in local application preferences to maintain state across multiple requests. Additional capabilities include aut

    Java
    在 GitHub 上查看↗10,587
  • zeromq/libzmqzeromq 的头像

    zeromq/libzmq

    10,902在 GitHub 上查看↗

    libzmq is a C++ based asynchronous messaging engine and networking core designed for routing non-blocking messages between distributed nodes. It functions as a distributed message queue that implements the ZMTP wire-format framing protocol to standardize how data moves across different network transport layers. The library provides a multi-transport abstraction that allows a single interface to route data across TCP, IPC, and in-process memory. It incorporates a cryptographic layer to encrypt and authenticate transmissions between nodes and employs topology-based messaging patterns, such as p

    C++concurrencylibzmqmessaging
    在 GitHub 上查看↗10,902
  • ffmpeg/ffmpegFFmpeg 的头像

    FFmpeg/FFmpeg

    61,176在 GitHub 上查看↗

    FFmpeg is a cross-platform multimedia framework designed for the recording, conversion, and streaming of audio and video content. It functions as a comprehensive toolkit that provides both a command-line utility for direct media manipulation and a collection of low-level libraries for integration into custom applications. At its core, the project utilizes a packet-based stream engine and a format-agnostic abstraction layer to handle diverse media standards, containers, and network protocols. The framework distinguishes itself through a modular, graph-based filter execution model that allows f

    Caudiocffmpeg
    在 GitHub 上查看↗61,176
  • sockjs/sockjs-clientsockjs 的头像

    sockjs/sockjs-client

    8,518在 GitHub 上查看↗

    sockjs-client is a JavaScript library that provides a WebSocket-compatible API for real-time, bidirectional communication between a web browser and a server. It functions as a transport-layer abstraction that ensures a stable full-duplex connection by emulating socket behavior. The library is distinguished by its automatic protocol-fallback mechanisms. When native WebSockets are unavailable or blocked by restrictive network environments, such as firewalls or proxies, it switches to HTTP-streaming emulation or XHR-polling to maintain connectivity. It covers capabilities for cross-domain data

    JavaScriptjavascriptreal-timesockjs
    在 GitHub 上查看↗8,518
  • xtls/xray-coreXTLS 的头像

    XTLS/Xray-core

    39,605在 GitHub 上查看↗

    Xray-core is a high-performance, cross-platform networking engine designed to manage secure data transmission and traffic routing. At its core, the project utilizes an asynchronous, event-driven runtime model capable of handling thousands of concurrent connections through non-blocking input and output. It functions as a central traffic controller, employing a sophisticated routing engine that dynamically matches incoming network requests to specific outbound proxies based on user-defined criteria. The project distinguishes itself through a modular architecture that decouples proxy and transpo

    Goanticensorshipdnsnetwork
    在 GitHub 上查看↗39,605