30 open-source projects similar to rustq/vue-skia, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Vue Skia alternative.
svgbob is an ASCII to SVG converter and text-based diagramming tool. It transforms structured ASCII diagrams and plain text sketches into clean, scalable vector graphics. The tool specializes in converting ASCII art and text-based scribbles into precise SVG paths, specifically for technical documentation and presentations. It supports the generation of directional arrows and structural diagrams by translating specific characters into vector lines, corners, and intersections. The system includes capabilities for rendering ASCII diagrams, generating vector graphics for technical guides, and es
🔭 A simple ray tracer in Rust 🦀
Rnote is a vector-based note-taking and drawing application designed for capturing handwritten input. It functions as a digital workspace that records stylus pressure and movement to create sketches and notes, storing them as mathematical paths rather than pixels to allow for infinite scaling and non-destructive editing. The application provides a flexible canvas environment that supports infinite scrolling and various page layouts. Users can organize their work using a layer-based system, which allows for the independent manipulation and ordering of individual strokes, shapes, and background
ArtCraft is an intentional crafting engine for artists, designers, and filmmakers
Resvg is a high-compliance SVG rendering library and parsing engine designed to convert scalable vector graphics into raster images. It functions as an SVG to raster converter that resolves XML trees and manages the transformation of vector data into bitmap formats. The project ensures cross-platform visual consistency by producing identical pixel-perfect output regardless of the operating system or CPU architecture. It distinguishes itself through a text layout engine that handles complex typography, including bidirectional reordering, vertical writing modes, and color emoji fonts. The libr
A higher dimensional raytracing prototype with non-euclidean-like features
Papercraft is a tool to unwrap 3D models.
GPU-accelerated video wallpaper program for wayland compositors and macos
This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati
Oasis Engine is a web-based game engine and component-based game framework designed for creating real-time interactive 2D and 3D applications for web and mobile platforms. It functions as a real-time 3D renderer and a physics simulation engine capable of producing interactive visual environments. The framework includes a visual scene editor that allows artists and developers to build, layout, and export project scenes through a graphical interface. This system supports visual scene composition and converts these layouts into structured data for runtime reconstruction. The engine's capabiliti
DragGAN is an interactive generative AI editor and GAN image editing tool designed for modifying the shape and structure of objects within images. It functions as a latent space manipulator that enables precise geometric and appearance editing by transforming images into editable latent codes. The system provides a web-based visual dashboard for real-time manipulation. Users can change the appearance of generated objects through an interactive point-based dragging interface, utilizing a process where source and target coordinates drive the optimization of the generative model. The project in
FoldCraftLauncher is a Java game launcher for Android that provides a mobile runtime environment for executing various game versions and snapshots. It functions as an Android game environment that manages game instances, save files, and graphical renderer plugins. The project includes a Java runtime manager to bundle or import multiple Java versions, ensuring compatibility across different software releases. It features a virtual input mapper that simulates mouse and keyboard events by translating touch screen interactions and gyroscope data into desktop-style control signals. The system pro
DiligentEngine is a cross-platform graphics abstraction layer and physically-based rendering engine. It provides a unified interface for executing 3D graphics commands across multiple low-level rendering backends from a single codebase, including a dedicated system for importing 3D assets via the GLTF 2.0 format. The engine features an HLSL shader cross-compiler that allows a single set of shaders to run across different graphics APIs and operating systems. It supports advanced rendering capabilities such as ray-tracing, mesh shaders, variable rate shading, and bindless resources. The framew
bgfx is a cross-platform, graphics rendering abstraction layer designed for high-performance applications. It provides a unified interface that maps high-level rendering commands to native graphics APIs, allowing developers to maintain a single codebase that executes consistently across diverse operating systems and hardware architectures. The library distinguishes itself through a multi-threaded command submission model that decouples rendering logic from the main application thread, effectively minimizing CPU bottlenecks. It utilizes a backend-agnostic command buffer and a deferred resource
ColorSet is a macOS utility and framework allowing developers to manage custom interface colors with ease.
An interactive network graph visualization component for Vue 3
Vue Flow is a TypeScript library for building interactive node-based editors and flowcharts. It provides the core infrastructure for creating diagrams where users can drag, select, and connect nodes with edges, supporting pan and zoom navigation of the canvas. The library offers extensive control over graph behavior and appearance, including the ability to customize connection lines, define custom edge types, and configure zoom constraints and viewport defaults. It includes built-in components like a minimap for navigation, zoom controls, and a fit-view button, along with features for node re
Aseprite is a specialized graphics editor and animation suite designed for the creation of pixel-based artwork. It provides a comprehensive environment for managing multi-layered animation sequences, offering tools for frame-by-frame design, onion skinning, and real-time motion previews. The application is built to handle both indexed color palettes and full-color RGB editing, allowing users to maintain precise control over pixel data and transparency. What distinguishes Aseprite is its focus on programmable workflows and game asset production. It features a scriptable command architecture th
This project is a cross-platform library designed for desktop application development, providing a unified interface for window management, input handling, and hardware-accelerated graphics. It serves as a foundational framework that abstracts platform-specific windowing protocols and graphics APIs, enabling developers to create interactive software that functions consistently across Windows, macOS, and Linux. The library distinguishes itself by providing deep integration with low-level graphics APIs, specifically OpenGL and Vulkan. It manages the complexities of graphics context initializati
Skia is a high-performance 2D graphics rendering library used for drawing text, geometries, and images on digital surfaces. It functions as a hardware-accelerated graphics engine that offloads drawing operations to the GPU, a vector graphics processor for SVG and complex paths, and a typography engine for shaping and drawing characters with Unicode support. The project provides a cross-platform image codec for encoding and decoding standard image formats into raw pixel data across multiple operating systems. It also enables the development of user interfaces that maintain visual consistency a
Graphite is a node-based visual design environment that integrates vector illustration, raster image processing, and motion graphics generation into a single platform. It utilizes a functional reactive pipeline and a data-flow execution model to propagate state changes through a graph of interconnected nodes, allowing users to construct complex, automated design workflows. The platform distinguishes itself through a context-aware evaluation engine that injects runtime metadata—such as coordinate data and loop indices—directly into the node graph. This enables the creation of procedural geomet
Customizable draggable tree component for Vue.js
Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
Automated image compression for efficiently distributing images on the web.
FreeCAD is an open-source engineering design suite designed for parametric 3D modeling, architectural planning, and mechanical assembly. It functions as a professional-grade platform that utilizes history-based operations to allow for non-destructive design updates, enabling users to construct complex geometry through a sequence of constrained sketches and solid operations. The platform distinguishes itself through a highly modular, workbench-based architecture that allows users to tailor the interface and toolsets to specific engineering domains. It features deep Python integration, which se