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Back to retropie/retropie-setup

Open-source alternatives to RetroPie Setup

30 open-source projects similar to retropie/retropie-setup, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best RetroPie Setup alternative.

  • onionui/onionOnionUI 的头像

    OnionUI/Onion

    4,193在 GitHub 上查看↗

    Onion is a custom handheld gaming operating system and retro gaming frontend designed to manage and launch emulators on portable hardware. It functions as a bootable custom firmware distribution and emulation environment manager that replaces factory software to provide an integrated gaming environment. The system distinguishes itself through a modular core-based emulation architecture, allowing for the installation of verified emulator packages, BIOS configuration, and the use of hardware-specific drivers and filters. It also supports the integration of third-party game ports via standardize

    Cemulator-frontendmiyoo-minimiyoomini
    在 GitHub 上查看↗4,193
  • fogleman/nesfogleman 的头像

    fogleman/nes

    5,650在 GitHub 上查看↗

    This project is a Nintendo Entertainment System emulator written in Go. It functions as a hardware simulation that executes game ROMs by mimicking the original console's circuitry, including the processor and picture processing unit. The emulator includes a game library browser that identifies local files and retrieves titles and thumbnails from online databases using file checksums. It also implements a system of memory management mappers to ensure compatibility across various game ROM formats and hardware configurations. The software covers high-level capabilities for game ROM execution an

    Go
    在 GitHub 上查看↗5,650
  • jpd002/play-jpd002 的头像

    jpd002/Play-

    2,539在 GitHub 上查看↗

    Play- is a multi-system game emulator and virtual hardware emulator that simulates various console and arcade hardware to run original game files on modern devices. It functions as a retro game frontend, providing a graphical interface for organizing, launching, and managing libraries of legacy console and arcade titles. The project includes a hardware input mapper that translates modern controllers and mouse movements to simulate specialized legacy input devices, such as light guns and steering wheels. It also features a game state manager capable of capturing and restoring the exact memory

    C++cppemulationemulator
    在 GitHub 上查看↗2,539

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  • ds-homebrew/twilightmenuDS-Homebrew 的头像

    DS-Homebrew/TWiLightMenu

    3,818在 GitHub 上查看↗

    TWiLightMenu is a retro gaming frontend and game launcher for Nintendo DS hardware. It serves as a custom firmware tool and a unified interface for launching native games, emulated ROMs, and homebrew applications, while also functioning as a cheat manager and handheld storage manager. The project features a custom theme engine that allows for the personalization of the visual interface through custom images, fonts, and coordinate sets, as well as the use of custom boot splash screens and system audio. It distinguishes itself through a modular extension system that supports third-party plugins

    C++nintendo-3dsnintendo-dsnintendo-ds-homebrew
    在 GitHub 上查看↗3,818
  • lutris/lutrislutris 的头像

    lutris/lutris

    9,680在 GitHub 上查看↗

    Lutris is an open source game launcher and library manager that provides a unified dashboard for organizing and executing video games. It functions as a game installation automator and a wrapper for compatibility layers, allowing software designed for different platforms to run on Linux and macOS. The project distinguishes itself through a runner-based execution model that manages specific software environments and emulators. It utilizes community-driven scripts to automate the downloading and setup process for games and synchronizes libraries across multiple digital storefronts and third-par

    Pythongame-launchergaming
    在 GitHub 上查看↗9,680
  • libretro/retroarchlibretro 的头像

    libretro/RetroArch

    13,238在 GitHub 上查看↗

    RetroArch is a cross-platform emulation host and multi-system game emulator that serves as a frontend for the Libretro API. It coordinates video, audio, and user input to maintain the application state for various emulator cores, allowing it to run a wide variety of vintage gaming hardware and software engines. The platform distinguishes itself through a low-latency emulation model that uses run-ahead processing to reduce input lag. It also features a real-time state tracking system that enables gameplay rewinding by saving periodic snapshots of the emulator memory state. The environment inc

    Cclibretroretroarch
    在 GitHub 上查看↗13,238
  • yadm-dev/yadmyadm-dev 的头像

    yadm-dev/yadm

    6,166在 GitHub 上查看↗
    Pythonbashbootstrapcommandline
    在 GitHub 上查看↗6,166
  • mamedev/mamemamedev 的头像

    mamedev/mame

    9,929在 GitHub 上查看↗

    MAME is a vintage hardware emulation platform designed to recreate the circuitry of arcade games, computers, and consoles to run original software on modern devices. It functions as a retro gaming preservation framework for managing, verifying, and archiving ROM sets and disk images to ensure long-term software accessibility. The project features a system debugging tool for inspecting emulated memory, CPU registers, and execution flow via breakpoints and disassembly. It also includes a Lua-based automation layer that exposes core system state and hardware controls for custom behavior and anal

    C++
    在 GitHub 上查看↗9,929
  • humpheh/goboyHumpheh 的头像

    Humpheh/goboy

    2,637在 GitHub 上查看↗

    Goboy is a GameBoy emulator written in Go that allows original handheld game ROMs to run on modern computer hardware. It supports both monochromatic and color display modes. The project includes specialized tools for retro game debugging and graphics inspection. These capabilities allow for the analysis of game logic by stepping through opcodes, profiling processor execution in real time, and inspecting background palettes, sprite data, and map layouts. The emulator provides game state preservation by writing cartridge RAM to local files. It also implements pixel-buffer rasterization for ren

    Goemulatorgameboygameboy-emulator
    在 GitHub 上查看↗2,637
  • provenance-emu/provenanceProvenance-Emu 的头像

    Provenance-Emu/Provenance

    6,332在 GitHub 上查看↗

    iOS & tvOS multi-emulator frontend, supporting various Atari, Bandai, NEC, Nintendo, Sega, SNK and Sony console systems… Get Started: https://wiki.provenance-emu.com |

    Cataricatalystemulation
    在 GitHub 上查看↗6,332
  • heroic-games-launcher/heroicgameslauncherHeroic-Games-Launcher 的头像

    Heroic-Games-Launcher/HeroicGamesLauncher

    11,591在 GitHub 上查看↗

    Heroic Games Launcher is a multi-store games launcher and cross-platform game library that provides a unified interface for installing and launching titles from GOG, Epic Games, and Amazon Games stores. It functions as a cloud-synced game manager and a wrapper for compatibility layers to execute Windows games on Linux and macOS. The project distinguishes itself by combining unified store integration with community game compatibility tracking, allowing users to verify if a title is compatible with their specific hardware and operating system. It also features a visual theme engine for interfac

    TypeScriptamazon-primeelectronepic-games-launcher
    在 GitHub 上查看↗11,591
  • bfirsh/jsnesbfirsh 的头像

    bfirsh/jsnes

    6,397在 GitHub 上查看↗

    jsnes is a JavaScript-based NES emulator that runs classic NES games in the browser or in Node.js. It provides cycle-accurate CPU emulation, frame-buffer-based video rendering, and sample-buffer audio synthesis, along with a ROM cartridge mapper abstraction for broad game compatibility. The emulator exposes a programmable core with a simple API for controlling emulation state, capturing screenshots, and managing save data. It supports keyboard control remapping at runtime, with settings persisted to localStorage, and offers state serialization for save and restore operations. Battery-backed S

    JavaScript6502emulationemulator
    在 GitHub 上查看↗6,397
  • mgba-emu/mgbamgba-emu 的头像

    mgba-emu/mgba

    6,798在 GitHub 上查看↗

    mGBA is a high-accuracy Game Boy Advance emulator and hardware-level debugger designed to run handheld console ROMs on modern computers. It serves as a scriptable emulation environment that allows for the execution of portable hardware software and the simulation of associated peripherals. The project distinguishes itself through its focus on technical analysis, providing a suite of tools for retro game debugging and game logic inspection. It includes a host-client debug protocol that enables external debugger connectivity via TCP socket communication and an event-driven scripting engine for

    Cemulatorgame-boygame-boy-advance
    在 GitHub 上查看↗6,798
  • xemu-project/xemuxemu-project 的头像

    xemu-project/xemu

    3,673在 GitHub 上查看↗

    xemu is a game console emulator and virtual hardware hypervisor designed to execute original Xbox game software on various operating systems. It functions as a disk image player that simulates physical circuitry and storage to enable the playback of original titles. The project includes a suite of low-level system debugging tools for inspecting registers, tracing execution events, and dumping memory from running guest code. It provides specialized capabilities for hardware accuracy testing and game hardware debugging to analyze system behavior. The software covers a broad range of emulation

    Cemulationemulatorhacktoberfest
    在 GitHub 上查看↗3,673
  • amhndu/simplenesamhndu 的头像

    amhndu/SimpleNES

    5,087在 GitHub 上查看↗

    SimpleNES is a C++ application that simulates original Nintendo Entertainment System hardware to run legacy games on modern computers. It functions as a hardware simulator and retro gaming emulator designed to execute classic game ROMs by recreating the original console environment through software. The system implements a software version of the 6502 CPU and picture processing unit to render retro game video and audio. It recreates 8-bit console architecture to ensure the execution of original game ROMs. The project covers low-level hardware simulation, including cycle-accurate CPU emulatio

    C++c-plus-plusemulatornes-emulator
    在 GitHub 上查看↗5,087
  • snes9xgit/snes9xsnes9xgit 的头像

    snes9xgit/snes9x

    3,109在 GitHub 上查看↗

    Snes9x is a cross-platform emulator designed to replicate the Super Nintendo Entertainment System hardware. It functions as a gaming tool that allows users to load and play Super Nintendo software on modern hardware and operating systems. The software provides a portable emulation layer across various hardware architectures to ensure consistent performance. It supports the execution of game ROMs while providing utilities for input mapping and save states. The system implements hardware emulation through cycle-accurate CPU emulation, dynamic recompilation, and scanline-based video rendering.

    C++
    在 GitHub 上查看↗3,109
  • motioneye-project/motioneyeosmotioneye-project 的头像

    motioneye-project/motioneyeos

    8,199在 GitHub 上查看↗

    motioneyeos is a dedicated video surveillance operating system and embedded OS build system designed to turn single-board computers into standalone network video monitoring stations. It functions as a specialized Linux-based distribution for resource-constrained hardware, providing the necessary infrastructure to manage a network of cameras for continuous security monitoring. The project features a menu-driven build automation pipeline that allows for the configuration, compilation, and validation of custom system images. It utilizes toolchain-based cross compilation to ensure compatibility a

    Makefile
    在 GitHub 上查看↗8,199
  • stenzek/duckstationstenzek 的头像

    stenzek/duckstation

    9,754在 GitHub 上查看↗

    DuckStation is a high-performance PlayStation 1 emulator that simulates the original console's hardware logic and CPU and GPU on modern computer systems. It functions as a console hardware emulator, disc image loader, and game state manager to execute original games and preserve retro software. The project differentiates itself through a game graphics upscaler that improves visual clarity using texture filtering, geometry precision corrections, and custom shader chains. It also features advanced memory manipulation tools for layered patch injection and the application of community cheat codes

    C++appimageemulatorenhancements
    在 GitHub 上查看↗9,754
  • swordfish90/lemuroidSwordfish90 的头像

    Swordfish90/Lemuroid

    3,989在 GitHub 上查看↗

    Lemuroid is an Android multi-system emulator and Libretro frontend designed to run games from multiple vintage gaming systems through a single interface. It functions as a retro gaming library manager that scans local storage for game files and organizes them into a searchable catalog. The application includes a cloud-synced save manager to preserve game progress across different devices via remote storage. It also features a virtual gamepad interface that allows for custom input mapping across physical controllers, tilt sensors, and on-screen touch overlays. Additional capabilities cover ga

    Kotlin
    在 GitHub 上查看↗3,989
  • utkarshdalal/gamenativeutkarshdalal 的头像

    utkarshdalal/GameNative

    2,803在 GitHub 上查看↗

    GameNative is a PC game compatibility layer and library manager designed to run desktop game binaries on mobile devices. It functions as a system for executing desktop titles through translation layers and hardware-specific driver optimizations. The project provides a unified interface for aggregating multiple digital storefronts, allowing for the installation and organization of games and downloadable content in one place. It includes a custom input mapping tool that translates touchscreen gestures and controller inputs into legacy keyboard and mouse events. The system covers game performan

    Kotlin
    在 GitHub 上查看↗2,803
  • arisotura/melondsArisotura 的头像

    Arisotura/melonDS

    4,812在 GitHub 上查看↗

    melonDS is a Nintendo DS emulator and hardware architecture emulator. It is a software application designed to simulate the original system architecture of a handheld gaming console to run original games and applications on different computing platforms. The project functions as a firmware loader capable of initializing the emulated environment using authentic BIOS and system firmware dumps. This ensures software compatibility by replicating the original system's hardware state and boot sequence. The emulator provides capabilities for retro game preservation by executing original game ROMs.

    C++
    在 GitHub 上查看↗4,812
  • phpbrew/phpbrewphpbrew 的头像

    phpbrew/phpbrew

    5,528在 GitHub 上查看↗

    Phpbrew is a PHP version manager and build tool used to compile and manage multiple versions of PHP from source within a local user directory. It provides a self-contained development environment that allows for installing and switching between different language versions without requiring root access. The system distinguishes itself by using a variant-driven build configuration, allowing users to compile binaries with specific feature sets, flags, and custom configuration options. It also functions as an extension manager that downloads, compiles, and activates third-party extensions from re

    Makefile
    在 GitHub 上查看↗5,528
  • sstephenson/ruby-buildsstephenson 的头像

    sstephenson/ruby-build

    3,971在 GitHub 上查看↗

    ruby-build is a system for downloading, compiling, and installing specific versions of the Ruby language from source on Unix-like systems. It functions as a source compiler and version installer that manages the deployment of Ruby runtimes without relying on system packages. The tool supports custom Ruby compilation by allowing the application of patches to the source code before the compilation process begins. It also provides the ability to use external build definitions for versions not included by default. The installation pipeline includes package integrity verification using checksums

    Shell
    在 GitHub 上查看↗3,971
  • valvesoftware/steam-for-linuxvalvesoftware 的头像

    valvesoftware/steam-for-linux

    4,796在 GitHub 上查看↗

    This project is a Linux game distribution client, digital game storefront, and gaming runtime. It provides a desktop interface for discovering, purchasing, downloading, and launching digital video games on Linux operating systems. The software implements a translation layer that converts Windows API calls into Linux system calls to enable the execution of non-native binaries. It utilizes a container-based runtime environment and kernel namespaces to ensure binary and dependency compatibility across diverse Linux distributions. The system includes a display manager that abstracts the interfac

    在 GitHub 上查看↗4,796
  • rileytestut/deltarileytestut 的头像

    rileytestut/Delta

    5,827在 GitHub 上查看↗
    Swift
    在 GitHub 上查看↗5,827
  • baekalfen/pyboyBaekalfen 的头像

    Baekalfen/PyBoy

    5,159在 GitHub 上查看↗

    PyBoy is a programmable Game Boy emulator and hardware simulation framework written in Python. It functions as an emulation engine that allows users to execute original handheld software while providing a programmatic interface to control, probe, and automate game execution. The project is specifically designed as a reinforcement learning environment, exposing emulator states and controls to facilitate the training of machine learning agents. It distinguishes itself by providing tools for game area mapping and the extraction of simplified 2D screen representations and collision maps to suppor

    Pythoncythonemulatorgameboy
    在 GitHub 上查看↗5,159
  • bill-stewart/syncthingwindowssetupBill-Stewart 的头像

    Bill-Stewart/SyncthingWindowsSetup

    3,166在 GitHub 上查看↗

    SyncthingWindowsSetup is a Windows deployment tool designed to install and configure Syncthing on Windows systems. It automates the setup of application folders, network ports, and firewall rules. The installer supports both administrative system-wide deployment and non-administrative per-user installation scopes. It can run the application as a background system service using dedicated local user accounts and manages automatic startup triggers for system boot or user logon. The project includes capabilities for silent command-line installation, configuration data migration during upgrades,

    Inno Setup
    在 GitHub 上查看↗3,166
  • skywind3000/preserve-cdskywind3000 的头像

    skywind3000/preserve-cd

    7,009在 GitHub 上查看↗

    preserve-cd is a game preservation archive and digital library designed to store and organize out-of-print computer and console game disk images and instructional guides. It serves as a repository for retro gaming archives and legacy software to prevent the permanent loss of classic software and gaming knowledge. The system utilizes a static-file hosting model and flat-file metadata indexing to map game titles to storage paths. It employs binary-stream content delivery and direct-download routing to transfer large disk images while maintaining data integrity. The platform provides capabiliti

    在 GitHub 上查看↗7,009
  • cemu-project/cemucemu-project 的头像

    cemu-project/Cemu

    9,029在 GitHub 上查看↗

    Cemu is a cross-platform game console emulator designed to replicate the Nintendo Wii U hardware environment. It provides a software simulation layer that allows original Wii U games and homebrew applications to run on Windows, Linux, and macOS. The project translates guest machine code and graphics API calls into host instructions and modern shaders to enable hardware acceleration. It utilizes a dynamic recompilation engine and a host-API graphics backend to interface with Vulkan or OpenGL. The system manages hardware simulation through multi-threaded CPU emulation, memory-mapped I/O simula

    C++cemucemu-emulatorcpp
    在 GitHub 上查看↗9,029
  • emulatorjs/emulatorjsEmulatorJS 的头像

    EmulatorJS/EmulatorJS

    3,925在 GitHub 上查看↗

    EmulatorJS is a WebAssembly emulation framework and RetroArch web frontend designed to run classic video game ROMs and BIOS files directly in a web browser. It serves as a web-based game emulator that executes hardware-accurate emulation cores to reproduce the behavior of various vintage home consoles and arcade systems. The project is distinguished by its ability to synchronize game states between multiple users in real time using WebRTC for browser-based multiplayer gaming. It also includes a dedicated HTML5 game embed tool that generates code snippets and isolated containers to integrate p

    JavaScriptatari-lynxatari2600atari7800
    在 GitHub 上查看↗3,925