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Back to retera/warsmashmodengine

Open-source alternatives to WarsmashModEngine

29 open-source projects similar to retera/warsmashmodengine, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best WarsmashModEngine alternative.

  • 00-evan/shattered-pixel-dungeon00-Evan 的头像

    00-Evan/shattered-pixel-dungeon

    6,196在 GitHub 上查看↗

    Shattered Pixel Dungeon is an open-source roguelike dungeon crawler built as a turn-based strategy game. It features procedurally generated levels, hundreds of collectible items, and permadeath mechanics, all rendered from a single Java codebase that runs on Android, iOS, and desktop platforms. The game offers six distinct hero classes, each with branching subclass trees, endgame abilities, and talent points for deep character customization. Players battle over 60 enemy types, 30 traps, and 10 bosses across five dungeon regions, while managing equipment, enchantments, and alchemy-crafted gear

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  • anuken/mindustryAnuken 的头像

    Anuken/Mindustry

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    Mindustry is a cross-platform game engine and factory automation simulation that combines resource management with tower defense strategy. Players construct complex supply chains and automated networks to process materials while building defensive structures to protect a core from waves of hostile mechanical forces. The project utilizes a deterministic lockstep networking model to ensure simulation consistency across desktop and mobile devices. It is built on an entity-component-system architecture and a tile-based grid simulation, allowing for the efficient management of thousands of active

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  • beyond-all-reason/beyond-all-reasonbeyond-all-reason 的头像

    beyond-all-reason/Beyond-All-Reason

    3,991在 GitHub 上查看↗

    Beyond-All-Reason is a real-time strategy game and 3D military simulation focused on large-scale tactical combat, base building, and resource management. It functions as a competitive multiplayer platform featuring ranked lobbies and skill-based matchmaking. The project includes a custom map editor for designing unique game levels and environments through structural and thematic configuration. The simulation covers military-industrial economy management, including resource extraction and asset recovery. Tactical gameplay involves commanding army formations, using radar for enemy unit detecti

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  • cleverraven/cataclysm-ddaCleverRaven 的头像

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    Cataclysm-DDA is an open-world survival game and turn-based roguelike set in a post-apocalyptic world. It functions as a simulation where players manage resources, engage in combat, and handle character progression in an environment where time only advances when the player takes an action. The project includes a procedural world generator that creates randomized, persistent environments and city layouts, ensuring unique maps for every new game session. The simulation covers tactical movement and resource management through turn-based strategy gameplay. It also provides options for personali

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    A modern real-time strategy (RTS) game engine built with C++20, Qt 6, and OpenGL 3.3 Core.

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    eduard-permyakov/permafrost-engine

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    An OpenGL RTS game engine written in C

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    libgdx/libgdx

    24,816在 GitHub 上查看↗

    LibGDX is a Java-based framework designed for cross-platform game development, enabling the creation and deployment of 2D and 3D games across desktop, mobile, and web environments from a single codebase. It functions as a comprehensive library that abstracts hardware-accelerated graphics, audio, input, and file system access, providing a unified interface for developers to manage game logic and application lifecycles. The framework distinguishes itself through a high-performance architecture that prioritizes efficiency and native interoperability. It utilizes a batch-oriented graphics pipelin

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    3,490在 GitHub 上查看↗

    NetHack is a roguelike dungeon crawler and ASCII-based role playing game. It is a turn-based adventure game featuring permanent character death and the exploration of randomly generated dungeons. The project serves as a cross-platform game engine designed to be compiled and run across diverse operating systems and hardware architectures. It focuses on retro game preservation by maintaining classic game logic for modern computing environments. The codebase implements procedural content generation for maps and encounters and utilizes a grid-based coordinate system for spatial tracking. Renderi

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    An Open Source Pixelart Science-Fiction Real-Time-Strategy game

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  • opennefia/opennefiaOpenNefia 的头像

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    146在 GitHub 上查看↗

    Moddable engine reimplementation of the Japanese roguelike Elona.

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  • openra/openraOpenRA 的头像

    OpenRA/OpenRA

    16,450在 GitHub 上查看↗

    OpenRA is an open-source game engine designed for the development and modernization of real-time strategy titles. It provides a modular framework that allows developers to build standalone games or total conversion modifications by leveraging a trait-based entity composition system. The engine is built to support both the preservation of classic strategy games and the creation of new experiences, offering cross-platform compatibility and a flexible architecture for defining game rules and unit behaviors. The engine distinguishes itself through a configuration-driven approach where game logic,

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  • stefanhendriks/dune-ii---the-makerstefanhendriks 的头像

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    149在 GitHub 上查看↗

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    C++
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    719在 GitHub 上查看↗

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    C++
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    125在 GitHub 上查看↗

    Importer and scripts for Warcraft: Orcs and Humans

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    在 GitHub 上查看↗125
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    Importer and scripts for Warcraft II: Tides of Darkness, the expansion Beyond the Dark Portal, and Aleonas Tales

    C
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    Warzone2100/warzone2100

    3,850在 GitHub 上查看↗

    Warzone 2100 is an open-source real-time strategy game engine focused on tactical combat and base building. It operates as a real-time strategy game engine utilizing a data-driven asset pipeline and providing cross-platform support. The project features a modular unit design system that uses a technology tree to construct combat entities by combining chassis, propulsion, and weapon components. It includes a lockstep multiplayer network engine to synchronize game state across distributed clients for competitive matches, as well as a JavaScript game scripting framework for implementing custom l

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    2,857在 GitHub 上查看↗

    Widelands is a free, open source real-time strategy game with singleplayer campaigns and a multiplayer mode. The game was inspired by Settlers II™ (© Bluebyte) but has significantly more variety and depth to it.

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    在 GitHub 上查看↗2,857
  • zerok-rts/zero-kZeroK-RTS 的头像

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    804在 GitHub 上查看↗

    Open source RTS game running on the Spring/Recoil engine

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