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playcanvas/engine

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16,051 星标·1,920 分支·JavaScript·MIT·9 次浏览playcanvas.com↗

Engine

This project is a WebGL 3D game engine and comprehensive suite of tools for rendering high-performance 3D graphics and interactive scenes in the browser using WebGL and WebGPU. It provides a dedicated WebXR framework for building augmented and virtual reality experiences that run directly in a web browser.

The engine includes a specialized Gaussian splatting renderer for displaying 3D point-cloud data to create photorealistic environmental captures. It utilizes a glTF asset pipeline to load and stream compressed 3D models and textures for efficient asset delivery.

The system covers real-time rigid body physics simulation, a spatial audio system for 3D positional sound effects, and unified input processing for keyboards, touchscreens, and gamepads. It also provides tools for application logic scripting and state-based animation systems.

Features

  • 3D Game Engines - Provides a high-performance 3D game engine for rendering interactive scenes in the browser using WebGL and WebGPU.
  • Browser-Based 3D Visualizations - A high-performance 3D game engine for rendering interactive scenes in a browser using WebGL and WebGPU.
  • 3D Physics Engines - Provides a simulation environment for calculating real-time rigid body physics and collisions between objects in 3D scenes.
  • Real-Time Physics Engines - Implements real-time rigid body dynamics and collision detection to create realistic physical interactions within 3D environments.
  • Rigid Body Physics Engines - Provides real-time rigid body physics simulation and collision detection for 3D environments.
  • Spatial Audio - Processes sound sources based on 3D coordinates relative to a listener to simulate realistic auditory environments.
  • 3D Scene Renderers - Processes 3D scenes and interactive elements using hardware-accelerated graphics pipelines for real-time visualization.
  • Hybrid WebGL-WebGPU Renderers - Uses a hardware-accelerated graphics pipeline to translate 3D scene data into pixels across both WebGL and WebGPU.
  • WebXR Integrations - Interfaces with browser-based extended reality standards to map virtual content to augmented and virtual reality hardware.
  • Virtual Reality - Integrates extended reality standards to deliver immersive virtual and augmented reality interactions within a browser.
  • Component-Based Scene Graphs - Implements a hierarchical scene graph for organizing 3D objects and their properties using reusable components.
  • Game Logic Scripting - Provides tools for application logic scripting to define custom interactive behaviors.
  • Asynchronous Asset Streaming - Loads compressed 3D models and textures in the background to prevent main-thread blocking and reduce initial load times.
  • User Interaction - Provides scripting for custom behaviors and processes user input from gamepads and touchscreens for interactive experiences.
  • Gaussian Splatting - Includes a specialized renderer for loading and displaying 3D point-cloud data to create photorealistic environmental captures.
  • State-Based Animation Systems - Provides a state-based system for controlling complex character movements and scene property changes through interconnected animation states.
  • Input Handling - Maps diverse user interactions from keyboards, touchscreens, and gamepads into a single interface for application logic.
  • User Input Processing - Implements a unified interface for capturing interactions from mice, keyboards, touchscreens, and gamepads.
  • Web-Based Asset Pipelines - Ships a loading and streaming pipeline for compressed glTF 3D models and textures for efficient web delivery.
  • Binary Asset Loading - Implements asynchronous loading of compressed binary 3D models and textures to optimize memory and load times.
  • Game Engines and Frameworks - 3D WebGL engine with online tools.
  • Viewers and Engines - Web-based engine with native Gaussian splatting support.

Star 历史

playcanvas/engine 的 Star 历史图表playcanvas/engine 的 Star 历史图表

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常见问题解答

playcanvas/engine 是做什么的?

This project is a WebGL 3D game engine and comprehensive suite of tools for rendering high-performance 3D graphics and interactive scenes in the browser using WebGL and WebGPU. It provides a dedicated WebXR framework for building augmented and virtual reality experiences that run directly in a web browser.

playcanvas/engine 的主要功能有哪些?

playcanvas/engine 的主要功能包括:3D Game Engines, Browser-Based 3D Visualizations, 3D Physics Engines, Real-Time Physics Engines, Rigid Body Physics Engines, Spatial Audio, 3D Scene Renderers, Hybrid WebGL-WebGPU Renderers。

playcanvas/engine 有哪些开源替代品?

playcanvas/engine 的开源替代品包括: urho3d/urho3d — Urho3D is a cross-platform 3D game engine written in C++. It uses a component-based scene graph to compose game… galacean/engine — This is a web-based 3D game engine designed for creating high-performance interactive experiences on web and mobile… godotengine/godot-demo-projects — This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the… panda3d/panda3d — Panda3D is a cross-platform game engine and 3D graphics rendering system developed for Python and C++. It functions as… aframevr/aframe — A-Frame is a declarative 3D scene engine and WebXR framework used to build virtual and augmented reality experiences… microsoft/directxtk — DirectXTK is a C++ library designed to simplify 2D and 3D graphics, audio, and input programming for DirectX…

Engine 的开源替代方案

相似的开源项目,按与 Engine 的功能重合度排序。
  • urho3d/urho3durho3d 的头像

    urho3d/urho3d

    4,707在 GitHub 上查看↗

    Urho3D is a cross-platform 3D game engine written in C++. It uses a component-based scene graph to compose game objects from nodes and attached components, separating transforms from behaviors for modular design. The engine integrates AngelScript and Lua scripting for game logic, uses the Bullet library for physics simulation, and renders scenes with OpenGL or Direct3D through forward, deferred, or light pre-pass pipelines with customizable render passes and shadow mapping. The engine distinguishes itself with a built-in visual scene and UI editor for composing 3D worlds and interface layouts

    C++2d3d3d-graphics
    在 GitHub 上查看↗4,707
  • galacean/engineG

    galacean/engine

    5,791在 GitHub 上查看↗

    This is a web-based 3D game engine designed for creating high-performance interactive experiences on web and mobile platforms. It functions as a real-time graphics renderer and physics engine, utilizing a component-based scene graph to organize entities and their properties for three-dimensional rendering. The engine includes a visual scene editor that allows for the design of environments through a graphical interface, which then exports these assets as executable code. Its broader capabilities cover real-time graphics rendering for 2D and 3D elements, physical world simulation for object c

    TypeScript
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  • godotengine/godot-demo-projectsgodotengine 的头像

    godotengine/godot-demo-projects

    8,250在 GitHub 上查看↗

    This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex

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  • panda3d/panda3dpanda3d 的头像

    panda3d/panda3d

    5,150在 GitHub 上查看↗

    Panda3D is a cross-platform game engine and 3D graphics rendering system developed for Python and C++. It functions as a comprehensive framework for building interactive 3D applications, providing a real-time physics simulator and a specialized 3D asset pipeline tool. The engine distinguishes itself by combining a high-performance C++ core with interoperable Python language bindings. It utilizes a scene graph architecture to organize 3D objects and provides a pipeline-based asset conversion system to optimize models and textures for runtime loading. Its capability surface includes low-level

    C++c-plus-pluscross-platformgame-development
    在 GitHub 上查看↗5,150
查看 Engine 的所有 30 个替代方案→