Duelyst is a turn-based strategy game engine and multiplayer framework designed for collectible card games. It provides a dedicated architecture for managing tactical combat and card-driven interactions across both web and desktop environments.
open-duelyst/duelyst 的主要功能包括:Card Game Environments, Client-Server State Synchronization, Game Loops, Multiplayer Game Engines, Containerized Server Orchestrators, Self-Hosted Infrastructure, Game Servers, Web Game Deployment。
open-duelyst/duelyst 的开源替代品包括: pterodactyl/panel — This project is a game server management panel and multi-user administration tool. It provides a centralized web… space-wizards/space-station-14 — Space Station 14 is a C# multiplayer game and roleplay simulation framework. It is built upon an… itzg/docker-minecraft-server — This project provides a containerized environment for deploying and managing Minecraft game servers. It functions as… awesome-selfhosted/awesome-selfhosted — This project is a community-curated directory of open-source software designed for deployment in private server… marijnh/eloquent-javascript — Eloquent-JavaScript is a comprehensive JavaScript programming textbook and interactive coding tutorial designed for… obytes/react-native-template-obytes — This project is a cross-platform mobile project template and TypeScript boilerplate designed for bootstrapping React…
This project is a game server management panel and multi-user administration tool. It provides a centralized web interface and orchestrator for deploying, configuring, and monitoring game servers running inside isolated Docker containers. The system manages the full lifecycle of server instances, from mapping network allocations and IP addresses to enforcing resource limits through containerization. It includes a hosting dashboard for handling server backups via local or cloud storage and a control plane for remote-agent communication with server nodes. Administrative capabilities cover role
Space Station 14 is a C# multiplayer game and roleplay simulation framework. It is built upon an Entity-Component-System (ECS) game engine that separates logic into systems and data into components to manage complex entity interactions. The project functions as a grid-based physics simulator with a YAML data-driven prototype system for defining game objects. The project features a specialized 2D sprite rendering engine that maps server-side appearance data to client-side shaders. It implements a networking model with client-side prediction and dirty-flagged state synchronization to reduce inp
This project is a community-curated directory of open-source software designed for deployment in private server environments and home labs. It serves as a comprehensive resource for discovering independent, self-hosted alternatives to mainstream cloud services, enabling users to maintain full data ownership and control over their digital infrastructure. The directory is structured through a hierarchical taxonomy that organizes a vast collection of applications into logical categories, ranging from media management and data analytics to private communication and team productivity tools. It dis
This project provides a containerized environment for deploying and managing Minecraft game servers. It functions as an infrastructure manager that automates the setup and maintenance of server instances, ensuring consistent execution across different host systems through standardized container images. The platform distinguishes itself by using environment variables to handle configuration and version control, allowing users to define server types and operational parameters without manual file editing. It automates the retrieval of software artifacts, dependencies, and plugins during the init