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notgiven688/jitterphysics2

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0 stars·0 forks·5 views

Jitterphysics2

Jitter Physics 2, the evolution of Jitter Physics, is an impulse-based dynamics engine with a semi-implicit Euler integrator. It is a fast, simple, and dependency-free engine written in C# with a clear and user-friendly API.

Features

  • Physics Engines - Fast, dependency-free physics engine.

Star history

Star history chart for notgiven688/jitterphysics2Star history chart for notgiven688/jitterphysics2

How this analysis was created: This summary and feature list were written by an AI model that read the project's README and public documentation pages. Each feature links to the documentation it came from; stars, license and language come straight from the GitHub API. The model does not read the source code, and the analysis is refreshed when the project is re-analysed. Learn more on our About page.

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Frequently asked questions

What does notgiven688/jitterphysics2 do?

Jitter Physics 2, the evolution of Jitter Physics, is an impulse-based dynamics engine with a semi-implicit Euler integrator. It is a fast, simple, and dependency-free engine written in C# with a clear and user-friendly API.

What are the main features of notgiven688/jitterphysics2?

The main features of notgiven688/jitterphysics2 are: Physics Engines.

What are some open-source alternatives to notgiven688/jitterphysics2?

Open-source alternatives to notgiven688/jitterphysics2 include: armory3d/haxebullet — Bullet 3D Physics bindings for Haxe. bero1985/kraft — Kraft Physics Engine is an open source Object Pascal physics engine library that can be used in 3D games. bulletphysics/bullet3 — Bullet3 is a professional physics simulation engine designed for calculating rigid body, soft body, and collision… chabinka/unity3d-quadtree-collision-detection. chandlerprall/goblinphysics — GoblinPhysics. anuraghazra/verly.js — Easy to integrate verlet physics engine.

Open-source alternatives to Jitterphysics2

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  • bero1985/kraftBeRo1985 avatar

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  • bulletphysics/bullet3bulletphysics avatar

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    Bullet3 is a professional physics simulation engine designed for calculating rigid body, soft body, and collision dynamics within 3D environments and robotics applications. It functions as a computational framework for determining complex geometric intersections and contact manifolds between objects in simulated space. The library distinguishes itself through a distributed rendering framework that scales heavy graphical workloads and scene generation tasks across large clusters of machines. This capability enables the production of massive datasets by distributing complex scene generation acr

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  • anuraghazra/verly.jsA

    anuraghazra/Verly.js

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    Easy to integrate verlet physics engine.

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