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Back to nodejs/node-gyp

Open-source alternatives to Node Gyp

30 open-source projects similar to nodejs/node-gyp, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Node Gyp alternative.

  • kitware/cmakeKitware 的头像

    Kitware/CMake

    7,968在 GitHub 上查看↗

    CMake is a cross-platform build system generator and build automation tool. It is used to define build requirements and dependencies for C and C++ source code, managing the compilation and linking process across different operating systems. The project functions by generating platform-specific build files and scripts from a single configuration. This allows for the standardization of how software is compiled and packaged for compilers and development tools across various environments. The tool covers C++ project configuration and native application compilation for desktop and embedded system

    C
    在 GitHub 上查看↗7,968
  • napi-rs/napi-rsnapi-rs 的头像

    napi-rs/napi-rs

    7,500在 GitHub 上查看↗

    napi-rs is a framework and toolkit for building high-performance native extensions for Node.js using Rust. It functions as a bridge between Rust and JavaScript runtimes, enabling the conversion of data types and the execution of native functions within a JavaScript environment. The project provides a native binary compiler and a cross-platform module orchestrator to automate the compilation and publishing of packages across multiple operating systems and architectures. It generates corresponding JavaScript type definitions and platform-specific binaries to ensure consistent installation. The

    Rustjavascriptnapinapi-rs
    在 GitHub 上查看↗7,500
  • neon-bindings/neonneon-bindings 的头像

    neon-bindings/neon

    8,410在 GitHub 上查看↗

    Neon is a framework for writing high-performance native Node.js modules using the Rust programming language. It serves as a foreign function interface bridge and a toolchain for bootstrapping, compiling, and managing Rust-based extensions. The project provides a cross-language memory manager that handles buffers and object borrowing to ensure safe memory access between Rust and JavaScript. It enables the mapping of data types and function calls across the language boundary, allowing Rust functions to be exported to the script environment and JavaScript functions to be called from Rust. The f

    Rust
    在 GitHub 上查看↗8,410

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  • theos/theostheos 的头像

    theos/theos

    4,867在 GitHub 上查看↗

    Theos is a cross-platform mobile development toolchain and build system designed for compiling and packaging software for mobile operating systems. It functions as a system tweak kit and runtime hooking framework, allowing developers to create modifications that alter the internal behavior of mobile OS environments. The project distinguishes itself by providing specialized preprocessor syntax that generates low-level API calls, removing the boilerplate code typically required for function and method hooking. It enables dynamic runtime method swizzling and class extensions, allowing developers

    Makefilebuild-systemioslinux
    在 GitHub 上查看↗4,867
  • wasm-bindgen/wasm-packwasm-bindgen 的头像

    wasm-bindgen/wasm-pack

    7,207在 GitHub 上查看↗

    wasm-pack is a build tool and workflow orchestrator for compiling Rust code to WebAssembly. It coordinates the compilation process and generates the JavaScript glue code required to execute Rust logic within web browsers and server-side runtimes. The tool manages binary optimization to reduce file sizes and improve execution speed. It also functions as a package manager, bundling compiled WebAssembly modules into archives compatible with JavaScript registries and bundlers. The project covers language interoperability through the automatic generation of TypeScript type definitions. It further

    Rust
    在 GitHub 上查看↗7,207
  • thedodd/trunkthedodd 的头像

    thedodd/trunk

    4,317在 GitHub 上查看↗

    Trunk is a build tool and development server for compiling Rust code to WebAssembly and packaging it for browser deployment. It functions as a web bundler that combines WebAssembly modules, JavaScript, and static files into a deployable web application. The tool provides a local development server utilizing HTTP and WebSocket proxies to enable rapid iteration. This environment includes a file-system watcher that triggers automatic rebuilds and browser reloading when source files are modified. The pipeline handles the conversion of Rust source code into WebAssembly binaries and generates the

    Rust
    在 GitHub 上查看↗4,317
  • godotengine/godot-cppgodotengine 的头像

    godotengine/godot-cpp

    2,558在 GitHub 上查看↗

    godot-cpp is a C++ binding library and development kit for creating high-performance extensions and custom nodes for the Godot engine. It provides the necessary headers and framework to implement complex game logic and low-level systems using native code. The project enables the development of GDExtension plugins, allowing native libraries to be loaded into the engine without requiring a full recompilation of the core software. It facilitates the creation of custom engine extensions through a system of native bindings that map C++ classes and methods to the internal engine database. The fram

    C++
    在 GitHub 上查看↗2,558
  • rust-lang/rfcsrust-lang 的头像

    rust-lang/rfcs

    6,406在 GitHub 上查看↗

    The Rust RFCs repository is the formal home for the Rust language evolution process, housing the structured design documents and community review mechanisms that govern changes to the Rust programming language, its compiler, and its standard library. It defines the complete lifecycle for proposing, discussing, and implementing substantial changes through RFC documents, from initial submission and community feedback through final comment periods and sub-team sign-offs. The repository codifies the governance and collaboration processes that shape Rust's development, including mechanisms for com

    Markdownrfcrfc-processrust
    在 GitHub 上查看↗6,406
  • nodejs/node-addon-apinodejs 的头像

    nodejs/node-addon-api

    2,400在 GitHub 上查看↗

    This project provides a header-only C++ wrapper for the Node-API, serving as a framework for building high-performance native addons for Node.js. It acts as a bridge between C++ and JavaScript, offering an object-oriented interface that simplifies the creation of compiled extensions while managing the complexities of the language boundary. The library distinguishes itself by providing type-safe abstractions for data marshalling and memory management, ensuring that native and script-side objects are tracked and reclaimed correctly. It includes mechanisms for coordinating asynchronous tasks bet

    C++nodenodejs
    在 GitHub 上查看↗2,400
  • nodejs/nannodejs 的头像

    nodejs/nan

    3,351在 GitHub 上查看↗

    This project is a compatibility layer and abstraction library for building native C++ addons for Node.js. It provides a consistent C++ API that allows a single codebase to compile against multiple versions of the V8 JavaScript engine by hiding version-specific differences behind macros and inline functions. The toolkit differentiates itself through specialized wrappers and managers, including a monadic wrapper for handles to avoid explicit null checks, a persistent reference manager for objects that must survive handle scope disposal, and a buffer abstraction API for version-compatible memory

    C++nodenodejs
    在 GitHub 上查看↗3,351
  • jetbrains/kotlin-nativeJetBrains 的头像

    JetBrains/kotlin-native

    6,982在 GitHub 上查看↗

    Kotlin-native is an ahead-of-time, cross-platform compiler and toolchain that transforms Kotlin source code into standalone native machine binaries. It functions as an LLVM native compiler, producing executable files that run directly on hardware without the requirement of a virtual machine. The project enables cross-platform native development across multiple operating systems and processor architectures, including iOS, Linux, and Windows. This allows for the creation of native Apple platform applications and software for embedded systems programming where direct memory management and minima

    Kotlinccompilerkotlin
    在 GitHub 上查看↗6,982
  • apple/swift-package-managerapple 的头像

    apple/swift-package-manager

    10,172在 GitHub 上查看↗

    Swift Package Manager is a cross-platform build tool, dependency resolver, and package distributor. It compiles Swift source code into native executable binaries for multiple operating systems and manages the resolution and linking of external Swift code packages. The tool facilitates Swift package distribution by sharing and distributing reusable source code through public or private channels. It orchestrates Swift projects by managing external code libraries and versioning to ensure consistent builds across different development environments.

    Swift
    在 GitHub 上查看↗10,172
  • nim-lang/nimnim-lang 的头像

    nim-lang/Nim

    18,071在 GitHub 上查看↗

    Nim is a statically typed, compiled systems programming language designed for high performance and cross-platform development. It translates high-level source code into C, C++, or JavaScript, allowing developers to produce efficient native binaries or web-compatible scripts from a single codebase. The language emphasizes a clean, indentation-based syntax that simplifies code hierarchy while maintaining the power of a full-featured systems language. What distinguishes Nim is its robust metaprogramming framework, which allows developers to inspect, modify, and generate code structures during th

    Nimcompilerefficienthacktoberfest
    在 GitHub 上查看↗18,071
  • conan-io/conanconan-io 的头像

    conan-io/conan

    9,413在 GitHub 上查看↗

    Conan is a package manager and binary repository for C and C++ that resolves and installs external libraries to ensure consistent build environments across different platforms. It functions as a native dependency resolver and a cross-platform build tool designed to facilitate reproducible native builds. The project provides capabilities for native package hosting, allowing users to implement a server to store and distribute pre-compiled libraries and their required dependencies. It also supports standalone binary bundling to create executable files that include all necessary runtime dependenc

    Python
    在 GitHub 上查看↗9,413
  • nswbmw/node-in-debuggingnswbmw 的头像

    nswbmw/node-in-debugging

    6,457在 GitHub 上查看↗

    This project is a comprehensive technical guide and diagnostic manual for analyzing memory, performance, and asynchronous behavior within Node.js applications. It provides detailed methods for asynchronous tracing, memory diagnostics, and performance analysis to resolve runtime errors and execution bottlenecks. The resource distinguishes itself by covering advanced diagnostic workflows, including the use of flame graphs for CPU profiling, the capture and comparison of heap snapshots for memory leak detection, and the mapping of asynchronous call stacks. It also provides technical guidance on

    debugdebuggingguide
    在 GitHub 上查看↗6,457
  • nodegit/nodegitnodegit 的头像

    nodegit/nodegit

    5,753在 GitHub 上查看↗

    NodeGit is a native Node.js binding library that wraps the libgit2 C API, providing direct Git repository operations from JavaScript without shelling out to the Git command-line interface. It exposes Git operations such as cloning remote repositories, opening local repositories, reading file contents from specific commits, and walking through commit history, all through a Promise-based asynchronous API that prevents event loop starvation by offloading blocking operations to a worker pool. The library distinguishes itself by bridging the C/JavaScript boundary through N-API, with reference-coun

    JavaScript
    在 GitHub 上查看↗5,753
  • chrismaltby/gb-studiochrismaltby 的头像

    chrismaltby/gb-studio

    9,315在 GitHub 上查看↗

    GB Studio is a visual integrated development environment and game engine for creating 8-bit games for Game Boy hardware. It functions as a retro hardware ROM compiler that transpiles graphical logic into native Z80 assembly and binary images compatible with original handhelds and emulators. The project serves as a cross-platform build tool, generating both native hardware ROMs and web-compatible builds from a single project source. It utilizes a drag-and-drop interface for game logic and scene design, allowing for the creation of game mechanics and asset placement without writing low-level ma

    TypeScript
    在 GitHub 上查看↗9,315
  • octalmage/robotjsoctalmage 的头像

    octalmage/robotjs

    12,740在 GitHub 上查看↗

    Robotjs is a native Node.js automation library and desktop input simulator. It uses C++ bindings to provide low-level access to operating system functions, allowing for the programmatic control of the mouse and keyboard and the analysis of screen pixels. The library functions as a toolkit for automating user interfaces and desktop workflows, including those within Electron applications. It enables the simulation of key presses and mouse movements to automate interactions with desktop software and perform automated data entry. Its capabilities extend to screen pixel analysis, where it capture

    C
    在 GitHub 上查看↗12,740
  • tanersener/mobile-ffmpegtanersener 的头像

    tanersener/mobile-ffmpeg

    4,137在 GitHub 上查看↗

    mobile-ffmpeg provides a framework for mobile multimedia processing, allowing Android, iOS, and tvOS applications to execute video and audio transcoding and filtering tasks. It enables the integration of pre-compiled binaries into mobile projects to avoid manual cross-compilation for different hardware architectures. The project supports cross-platform compilation and the integration of third-party codecs and external libraries. It provides a mechanism to deploy universal binaries across multiple operating systems and different CPU architectures. The toolset covers media metadata analysis, r

    Candroidffmpegfontconfig
    在 GitHub 上查看↗4,137
  • kelektiv/node.bcrypt.jskelektiv 的头像

    kelektiv/node.bcrypt.js

    7,801在 GitHub 上查看↗

    This is a bcrypt password hashing library and cryptography module for Node.js. It provides a toolset for generating secure salts, computing cryptographically strong hashes, and verifying passwords to protect user credentials from unauthorized access. The library implements adaptive hashing, utilizing a configurable cost factor to increase the computational effort required to brute-force passwords. It includes a password verification tool that protects the comparison process from timing attacks. The project covers secure password hashing and salt generation, as well as utilities for hash cost

    C++
    在 GitHub 上查看↗7,801
  • mesonbuild/mesonmesonbuild 的头像

    mesonbuild/meson

    6,547在 GitHub 上查看↗

    The Meson Build System

    Python
    在 GitHub 上查看↗6,547
  • embarcadero/dev-cppEmbarcadero 的头像

    Embarcadero/Dev-Cpp

    2,882在 GitHub 上查看↗

    Dev-Cpp is a comprehensive development suite that serves as a C++ integrated development environment, a cross-platform application builder, and a visual UI designer. It provides a toolchain for writing, compiling, and debugging native C++ applications on Windows, while offering a framework to create native binaries for desktop, mobile, and IoT devices from a single codebase. The project distinguishes itself by integrating an embedded SQL database engine and a REST API development platform directly into the workflow. It includes an AI-assisted coding tool that leverages large language models t

    Pascalcppdelphidev-cpp
    在 GitHub 上查看↗2,882
  • 4gray/iptvnator4gray 的头像

    4gray/iptvnator

    5,611在 GitHub 上查看↗

    Iptvnator is an Electron-based desktop application for streaming live television and radio. It serves as an IPTV player and playlist manager that supports M3U, Xtream Codes, and Stalker portals, providing a unified interface for organizing and viewing media lists. The application functions as both an internal player and an external player wrapper, allowing users to hand off stream URLs to native third-party media players to bypass browser codec limitations. It includes a dedicated XMLTV program guide that maps external schedule data to live channels for broadcast discovery and catchup feature

    TypeScriptchromeoselectronepg
    在 GitHub 上查看↗5,611
  • automattic/node-canvasA

    Automattic/node-canvas

    10,676在 GitHub 上查看↗

    node-canvas is a server-side 2D vector graphics and image processing library for Node.js. It provides a server-side implementation of the HTML5 Canvas API using the Cairo graphics library as its rendering engine to draw shapes, text, and paths. The library enables the programmatic generation of dynamic images and the creation of scalable vector graphics and PDF documents. It supports the registration of custom and system fonts for typography rendering and allows for the import of image assets via local paths, buffers, data URIs, and remote URLs. Capabilities include low-level pixel manipulat

    JavaScript
    在 GitHub 上查看↗10,676
  • justadudewhohacks/opencv4nodejsjustadudewhohacks 的头像

    justadudewhohacks/opencv4nodejs

    5,045在 GitHub 上查看↗

    opencv4nodejs is a set of JavaScript wrappers and a C++ native addon that provides Node.js bindings for the OpenCV library. It functions as a computer vision library and image processing framework, exposing high-performance C++ algorithms to a JavaScript environment. The project enables the execution of vision algorithms for detecting faces, tracking objects, and analyzing visual data using deep neural networks. It includes capabilities for data pattern classification, text pattern recognition, and the identification of facial landmarks and gestures. The framework covers a broad capability s

    C++asynccvface-detection
    在 GitHub 上查看↗5,045
  • amzn/style-dictionaryamzn 的头像

    amzn/style-dictionary

    4,709在 GitHub 上查看↗

    Style Dictionary is a cross-platform style generator and design token build system. It converts a single source of design variables into multiple output formats and platform-specific files to maintain a consistent source of truth across different interfaces. The system functions as a multi-format style orchestrator that merges modular token sources and transforms them based on target platform requirements. It uses a scriptable transform interface to modify token values and names, allowing for the automation of design system styles for web, iOS, and Android applications. The build process is

    JavaScript
    在 GitHub 上查看↗4,709
  • cocos/cocos-enginecocos 的头像

    cocos/cocos-engine

    9,651在 GitHub 上查看↗

    Cocos Engine is a cross-platform game engine designed for building high-performance 2D and 3D interactive experiences for web, mobile, and desktop platforms. It features a multi-backend rendering engine and a 2D and 3D physics simulator, utilizing a core architecture that combines a C++ runtime for performance with TypeScript for game logic scripting. The engine distinguishes itself through a multi-platform deployment system that packages projects for native operating systems and instant-play web ecosystems. Its graphics system supports multiple APIs, employing physically based rendering and

    C++3dcocoscocoscreator
    在 GitHub 上查看↗9,651
  • angular/angular-cliangular 的头像

    angular/angular-cli

    27,018在 GitHub 上查看↗

    The Angular Command Line Interface is a tool for initializing, scaffolding, and managing the development lifecycle of Angular web applications from a terminal. It functions as a project manager and frontend build toolchain, providing a standardized way to bootstrap new applications and manage their overall health and configuration. The tool employs schematic-based code generation to create standardized project structures and components. It utilizes a workspace-based configuration to manage multiple related applications and libraries within a single shared root and dependency tree. The system

    TypeScript
    在 GitHub 上查看↗27,018
  • juce-framework/jucejuce-framework 的头像

    juce-framework/JUCE

    8,579在 GitHub 上查看↗

    JUCE is a comprehensive C++ audio framework and digital signal processing library used to build cross-platform audio applications, audio plug-ins, and high-performance user interfaces. It serves as a development kit for creating audio processors compatible with industry-standard plugin formats for digital audio workstations, as well as a tool for MIDI and Open Sound Control communication between musical hardware and software. The framework is distinguished by its ability to maintain a single codebase for native desktop and mobile applications across multiple operating systems. It provides a f

    C++aaxauaudio
    在 GitHub 上查看↗8,579
  • iree-org/ireeiree-org 的头像

    iree-org/iree

    3,819在 GitHub 上查看↗

    IREE is an MLIR-based compiler toolchain and runtime designed to translate machine learning models from various frameworks into optimized binaries for execution across diverse hardware targets. It provides a unified pipeline to ingest models from PyTorch, TensorFlow, JAX, and ONNX, lowering them into a common intermediate representation for deployment on CPUs, GPUs, and bare-metal embedded systems. The project distinguishes itself through a bytecode virtual machine and a hardware abstraction layer that decouple high-level model logic from specific hardware instruction sets. It supports sophis

    C++compilercudajax
    在 GitHub 上查看↗3,819