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MirrorNetworking/Mirror

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Mirror

Features

  • Multiplayer Networking - Provides a high-level networking API for Unity that handles real-time multiplayer communication.
  • SyncVar Synchronization - Automatically synchronizes marked variables from server to all clients with minimal code.
  • Component Authority Models - Assigns server or client authority per component to control who can modify networked state.
  • Networked Scene Interest Managers - Controls which objects and players receive updates using multiple built-in interest management strategies.

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  • Spatial Interest Management - Uses spatial hashing or distance checks to send updates only to relevant clients.
  • Spatial Interest Management - Implements spatial hashing and distance-based interest management to reduce network traffic in multiplayer games.
  • Editor Cloud Deployers - Builds and pushes a dedicated game server from the Unity editor to Edgegap's cloud hosting with minimal coding.
  • Physics Isolation Strategies - Provides additive scene physics isolation to keep multiplayer instances independent.
  • Lag Compensation - Rolls back game state to input time to resolve hits fairly in fast-paced multiplayer games.
  • Component Authority Managers - Assigns server or client authority per component with a single click to control who can modify state.
  • Network Latency Compensation - Rolls back the game state to what a player saw at input time to resolve hits fairly.
  • State Rollbacks - Rolls back game state to input time for fair hit resolution in fast-paced games.
  • Network Snapshot Interpolators - Smooths object movement by interpolating between received position snapshots across frames.
  • Snapshot Interpolation - Interpolates object position snapshots to produce smooth movement across all platforms and game genres.
  • Network Interest Management - Controls which objects and players receive updates using spatial hashing, distance checks, or custom strategies.
  • Bitpacking Compressors - Reduces network message size by packing data into minimal bit fields automatically.
  • Automatic Batching and Bitpacking - Reduces message overhead through automatic batching and bitpacking compression of data.
  • Network Transport Protocols - Provides a transport abstraction layer that switches between UDP, TCP, WebSockets, and relay protocols.
  • Multi-Protocol Transport Abstraction - Switches between UDP, TCP, WebSockets, Steam, or relay transports without changing game code.
  • Pluggable Transport Backends - Supports over a dozen transport protocols, allowing developers to switch between them without changing game code.
  • Transport Abstraction Layers - Switches between UDP, TCP, WebSockets, or relay transports without changing game logic.
  • SyncVar and RPC Synchronization - Synchronizes game state across clients using SyncVars, SyncLists, and remote procedure calls with automatic batching and compression.
  • Authoritative Game Networking Frameworks - Provides an authoritative networking framework for Unity with real-time communication, server hosting, and cloud deployment.
  • Interest Management Systems - Controls which networked objects and players receive updates using spatial hashing, distance checks, or custom strategies.
  • Game Server Hosting - Pushes dedicated game servers from the Unity editor to cloud hosting with minimal configuration.
  • Editor-Integrated Cloud Deployment - Builds and pushes dedicated game servers from the Unity editor to Edgegap's cloud hosting platform.
  • One-Click Cloud Deployers - Builds and pushes the game server directly from the Unity Editor to cloud hosting with two clicks.
  • Additive Scene Physics Isolation - Loads additive scenes with separate physics spaces to keep multiplayer instances independent.
  • Game Integrity Protectors - Identifies common cheating tools such as Melon Loader to protect game integrity.
  • End-to-End Encryption - Secures all data sent between peers with end-to-end encryption to prevent eavesdropping.
  • Network Optimization and Anti-Cheat - Reduces bandwidth usage through batching and compression while encrypting communication and detecting cheats.
  • Network Latency Simulators - Ships a network condition simulator that introduces artificial latency, packet loss, and jitter for testing.
  • 6,218 星标·859 分支·C#·MIT·15 次浏览

    Star 历史

    mirrornetworking/mirror 的 Star 历史图表mirrornetworking/mirror 的 Star 历史图表

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    查看 Mirror 的所有 30 个替代方案→

    常见问题解答

    mirrornetworking/mirror 的主要功能有哪些?

    mirrornetworking/mirror 的主要功能包括:Multiplayer Networking, SyncVar Synchronization, Component Authority Models, Networked Scene Interest Managers, Spatial Interest Management, Editor Cloud Deployers, Physics Isolation Strategies, Lag Compensation。

    mirrornetworking/mirror 有哪些开源替代品?

    mirrornetworking/mirror 的开源替代品包括: space-wizards/space-station-14 — Space Station 14 is a C# multiplayer game and roleplay simulation framework. It is built upon an… veloren/veloren — Veloren is an open-source multiplayer RPG featuring a voxel-based action adventure in a procedurally generated fantasy… libp2p/libp2p — libp2p is a modular peer-to-peer networking stack designed for building decentralized applications. It provides the… godotengine/godot-demo-projects — This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the… amethyst/amethyst — Amethyst is a data-driven game engine written in Rust for building high-performance 2D and 3D games. It is built on an… nillerusr/source-engine — Source Engine is a cross-platform game engine designed for the development and execution of interactive…