This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati
Hunyuan3D-2.1 is a generative 3D framework and image-to-3D pipeline that transforms single 2D images into textured 3D geometries. It functions as an asset generator that produces high-quality 3D meshes and textures using a flow-matching system. The project includes a specialized synthesizer for creating photorealistic textures with physically based rendering properties. These tools allow for the simulation of metallic reflections and light interactions on generated models. The system covers 3D asset pipeline automation through a sequence of shape generation and mesh refinement. It also provi
Armortools is a 3D PBR texture painting suite and mesh texture workflow tool. It provides a system for painting physically based rendering materials directly onto 3D meshes using a combination of layer and mask support, a GPU-accelerated texture baker for extracting geometry data from high-polygon models, and a node-based material editor for creating procedural textures. The software features integrated neural network tools for AI texture authoring, allowing the generation of PBR maps from text prompts, image-based material extraction, and texture upscaling via local nodes. It also implements
This project is a diffusion-based 3D generator and image-to-3D reconstruction system. It translates natural language descriptions or two-dimensional images into three-dimensional assets using neural radiance fields and diffusion models. The system utilizes score-distillation sampling and diffusion-based guidance to refine 3D shapes without requiring 3D training data. It includes specialized tools for transforming neural representations into exportable meshes with texture and material data, as well as a pipeline for iterative optimization of geometry and textures. The project covers a broad r
TRELLIS.2 is a generative image-to-3D system that creates high-resolution 3D assets with physically based rendering materials from 2D images. It utilizes a sparse voxel representation to handle complex topologies and internal structures without relying on iso-surface fields.
microsoft/trellis.2 的主要功能包括:3D Asset Generators, Latent Space Encoders, 3D Reconstruction, Physically Based Rendering Materials, Physically Based Rendering, Generative PBR Map Generators, Mesh and Voxel Conversions, Non-Manifold Topology Modeling。
microsoft/trellis.2 的开源替代品包括: o3de/o3de — This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic… tencent-hunyuan/hunyuan3d-2.1 — Hunyuan3D-2.1 is a generative 3D framework and image-to-3D pipeline that transforms single 2D images into textured 3D… armory3d/armortools — Armortools is a 3D PBR texture painting suite and mesh texture workflow tool. It provides a system for painting… ashawkey/stable-dreamfusion — This project is a diffusion-based 3D generator and image-to-3D reconstruction system. It translates natural language… mrforexample/comfyui-3d-pack — ComfyUI-3D-Pack is a suite of custom nodes for ComfyUI that enables 3D asset generation and rendering within a… embarkstudios/kajiya — Kajiya is a physically based rendering engine and real-time global illumination renderer. It utilizes a…