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Back to kittykatattack/learningpixi

Open-source alternatives to LearningPixi

30 open-source projects similar to kittykatattack/learningpixi, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best LearningPixi alternative.

  • killedbyapixel/littlejsKilledByAPixel avatar

    KilledByAPixel/LittleJS

    4,127View on GitHub↗

    LittleJS is a lightweight HTML5 2D game engine designed for building web games using Canvas and WebGL without external dependencies. It integrates a WebGL sprite renderer, a 2D physics engine for arcade-style collisions and rigid-body dynamics, and a grid-based A* pathfinding system for entity navigation. The engine is distinguished by its procedural audio synthesizer, which generates music and sound effects at runtime using parameter arrays to minimize file sizes. It also features a comprehensive graphics pipeline that supports custom fragment-shader post-processing and a dynamic 2D lighting

    JavaScriptbox2dgame-developmentgame-engine
    View on GitHub↗4,127
  • hiloteam/hilohiloteam avatar

    hiloteam/Hilo

    5,932View on GitHub↗

    Hilo is an HTML5 game engine for building 2D games that run across browsers and devices. It renders graphics through Canvas, DOM, or WebGL backends, automatically selecting the best option for the target environment. The engine provides a complete game development solution with sprite, skeletal, and particle animation, along with a texture atlas system for efficient image loading and rendering. The framework distinguishes itself through its integration of the DragonBones skeletal animation engine, which drives bone-based character movement without frame-by-frame sprites, and its Chipmunk phys

    JavaScriptcanvasgamehilo
    View on GitHub↗5,932
  • godotengine/godot-demo-projectsgodotengine avatar

    godotengine/godot-demo-projects

    8,250View on GitHub↗

    This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex

    GDScript
    View on GitHub↗8,250

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  • luanpotter/flameluanpotter avatar

    luanpotter/flame

    10,647View on GitHub↗

    Flame is a 2D game engine and framework for Flutter. It provides a component-based architecture to organize scene entities and manage their lifecycles through a structured hierarchy of game objects, coordinated by a consistent game loop. The engine includes a graphics library for rendering animated sprites, particle effects, and external textures. It features a 2D physics integration layer that supports rigid body dynamics and collision detection between entities. The framework covers additional capabilities for game engineering, including user input capture for gestures and gamepads, audio

    Dart
    View on GitHub↗10,647
  • flame-engine/flameflame-engine avatar

    flame-engine/flame

    10,646View on GitHub↗

    Flame is a 2D game engine for Flutter and Dart. It provides a component-based game framework for managing entities and their lifecycles through a hierarchical architecture, alongside a dedicated system for game asset management and input handling. The engine distinguishes itself through a specialized integration layer for external physics engines to handle rigid body dynamics and collision detection. It also features a high-performance task model that uses isolates to offload heavy computations and prevent main thread blocking. The framework covers a broad range of capabilities including vis

    Dartdartflameflutter
    View on GitHub↗10,646
  • createjs/easeljscreatejs avatar

    createjs/easeljs

    8,168View on GitHub↗

    EaselJS is a JavaScript library for creating interactive 2D graphics and animations using the HTML5 Canvas element. It functions as a 2D animation framework, a canvas scene graph manager, and an interaction wrapper for detecting and responding to mouse and touch events. The library features a rendering pipeline that utilizes WebGL to increase the drawing performance of bitmap and cached content. It organizes visual elements into a hierarchical display list, allowing nested groups of 2D graphics objects to be transformed and animated as single units. Its capabilities cover the rendering of ve

    JavaScript
    View on GitHub↗8,168
  • marijnh/eloquent-javascriptmarijnh avatar

    marijnh/Eloquent-JavaScript

    3,097View on GitHub↗

    Eloquent-JavaScript is a comprehensive JavaScript programming textbook and interactive coding tutorial designed for web development education. It serves as both a language reference and a practical guide, combining theoretical lessons with an environment where learners can execute and modify code examples. The project focuses on the fundamental principles of the JavaScript language, including lexical scoping, prototype-based inheritance, and asynchronous patterns. It provides detailed instruction on object-oriented programming, functional programming, and the use of the browser DOM to create

    JavaScript
    View on GitHub↗3,097
  • pistondevelopers/pistonPistonDevelopers avatar

    PistonDevelopers/piston

    4,694View on GitHub↗

    Piston is a modular game engine and framework written in Rust for building two and three-dimensional graphical applications. It functions as a cross-platform windowing library and a system for managing input events and window loops across different operating systems. The project provides specialized rendering systems, including a voxel rendering engine for volumetric pixels and a skeletal animation system for deforming meshes via hierarchical bone structures. It also features an immediate mode user interface toolkit for creating responsive on-screen elements and a behavior tree AI framework t

    Rustmodular-game-enginepistonrust
    View on GitHub↗4,694
  • cocos2d/cocos2d-objccocos2d avatar

    cocos2d/cocos2d-objc

    4,045View on GitHub↗

    cocos2d-objc is an Objective-C 2D game engine designed for developing interactive games and applications. It serves as a cross-platform game framework that enables the deployment of a shared codebase across iOS, tvOS, and macOS. The project features a hardware-accelerated 2D renderer utilizing OpenGL and Metal to display sprites, tile maps, and particle effects. It includes a dedicated OpenAL audio engine for managing music and spatialized sound effects, alongside a cross-platform input handler for processing touch, mouse, keyboard, and accelerometer events. The framework provides capabiliti

    Objective-C
    View on GitHub↗4,045
  • almasb/fxglAlmasB avatar

    AlmasB/FXGL

    4,819View on GitHub↗

    FXGL is a 2D game engine and development framework designed for Java and Kotlin. It provides a structured environment for building cross-platform desktop games, integrating a central game loop with an entity component system and a JavaFX-based scene graph for rendering. The toolkit distinguishes itself by providing a comprehensive suite of integrated libraries for game AI pathfinding, physics collision resolution, and multiplayer networking via TCP and UDP protocols. It includes specialized systems for adaptive user interface design using global stylesheets and a data-driven asset management

    Kotlin
    View on GitHub↗4,819
  • fullstackio/flappyswiftfullstackio avatar

    fullstackio/FlappySwift

    9,694View on GitHub↗

    FlappySwift is a side-scrolling arcade game implementation built for Apple platforms. Developed using the Swift programming language, this 2D game project features a physics-based environment where a player controls a character to avoid obstacles. The project utilizes the SpriteKit framework to handle rigid body dynamics, gravitational forces, and sprite-based rendering. Game flow is managed through a state machine that controls transitions between the start menu, active gameplay, and game over screens. The implementation covers 2D physics simulation, including bounding-box collision detecti

    Swift
    View on GitHub↗9,694
  • nicholas-ochoa/opensc2kN

    nicholas-ochoa/OpenSC2K

    5,084View on GitHub↗

    OpenSC2K is an open-source JavaScript city builder engine designed as a recreation of SimCity 2000. It functions as a web-based simulation that uses the Phaser 3 framework to implement game loops and entity management. The project utilizes WebGL and Canvas rendering to visualize large-scale urban environments. It includes a coordinate-based camera system that enables panning and zooming across the reconstructed game world. The engine incorporates a data pipeline to parse legacy city files and graphics assets, allowing it to reconstruct and display urban layouts within a modern web browser.

    JavaScript
    View on GitHub↗5,084
  • google/skiagoogle avatar

    google/skia

    10,762View on GitHub↗

    Skia is a high-performance 2D graphics rendering library used for drawing text, geometries, and images on digital surfaces. It functions as a hardware-accelerated graphics engine that offloads drawing operations to the GPU, a vector graphics processor for SVG and complex paths, and a typography engine for shaping and drawing characters with Unicode support. The project provides a cross-platform image codec for encoding and decoding standard image formats into raw pixel data across multiple operating systems. It also enables the development of user interfaces that maintain visual consistency a

    C++
    View on GitHub↗10,762
  • software-mansion/react-native-svgsoftware-mansion avatar

    software-mansion/react-native-svg

    7,990View on GitHub↗

    This project is a graphics library for React Native that provides a cross-platform vector rendering engine. It maps SVG XML elements to native graphics APIs, allowing for the creation of scalable shapes and custom illustrations that maintain visual consistency across mobile and web environments. The library functions as a mapper that converts standard SVG markup into declarative component structures. It enables the creation of interactive vector interfaces by providing components that can detect and respond to user touch events. Its capability surface includes drawing basic geometric primiti

    TypeScript
    View on GitHub↗7,990
  • shopify/react-native-skiaShopify avatar

    Shopify/react-native-skia

    8,424View on GitHub↗

    react-native-skia is a cross-platform graphics framework that provides a high-performance 2D graphics engine for rendering shapes, paths, and images. It functions as a vector graphics engine and UI animation toolkit, allowing for hardware-accelerated visuals across mobile and web platforms. The project is distinguished by its integration of the Skia 2D graphics library, enabling a shader and filter pipeline for complex pixel-level effects. It supports the rendering of Lottie animations exported from After Effects and the execution of animations directly on the UI thread to maintain fluid moti

    TypeScriptreactreact-nativeskia
    View on GitHub↗8,424
  • munificent/game-programming-patternsmunificent avatar

    munificent/game-programming-patterns

    4,462View on GitHub↗

    This project is a game programming design patterns reference and software engineering guide. It provides a collection of architectural and structural patterns specifically applied to the development of video games, focusing on organizing game loops, entity component systems, and state management. The content is delivered as a digital book and markdown static site. It utilizes a static site generation workflow that transforms markdown source files and HTML templates into structured static pages for technical content publishing. The underlying system includes capabilities for static site compi

    HTMLarchitecturebookc-plus-plus
    View on GitHub↗4,462
  • formidablelabs/react-game-kitFormidableLabs avatar

    FormidableLabs/react-game-kit

    4,605View on GitHub↗

    This is a game engine library for building interactive games using React and React Native components. It provides a centralized game loop and state management system to coordinate logic and updates on every game tick. The framework includes a coordinate system for cross-platform scaling that distributes factors across a component tree to maintain consistent positioning across different screen sizes. It also features a sprite animation system for rendering sequential frames from sprite sheets and a tile map renderer that constructs multi-layered terrain using a tile atlas and grid-based indexe

    JavaScriptcomponent-treegamematter
    View on GitHub↗4,605
  • phaserjs/phaserphaserjs avatar

    phaserjs/phaser

    39,791View on GitHub↗

    Phaser is a comprehensive 2D game engine designed for building high-performance, interactive content that runs directly in web browsers. At its core, the engine utilizes a fixed-timestep simulation loop that decouples game logic from variable browser frame rates, ensuring consistent behavior across diverse hardware. It provides a robust framework for managing asset loading, physics, input, and audio, enabling the creation of complex, responsive visual experiences for both desktop and mobile devices. The engine distinguishes itself through a high-performance graphics pipeline that automaticall

    JavaScriptcanvasdiscord-activitiesfacebook-instant-games
    View on GitHub↗39,791
  • cocos2d/cocos2d-iphonecocos2d avatar

    cocos2d/cocos2d-iphone

    4,045View on GitHub↗

    cocos2d-iphone is a framework for 2D game development and the creation of two-dimensional graphical applications. It enables cross-platform development for iOS and macOS using Objective-C and high-performance graphics rendering. The project provides tools for building interactive environments, including the creation of orthogonal, isometric, or hexagonal tile-based maps. It supports the implementation of rigid body dynamics and collision detection through a 2D physics simulation system. The framework covers a broad range of capabilities, including sprite-based rendering, audio playback manag

    Objective-C
    View on GitHub↗4,045
  • bberak/react-native-game-enginebberak avatar

    bberak/react-native-game-engine

    3,102View on GitHub↗

    React Native Game Engine is a framework for building 2D interactive experiences and simulations within mobile applications. It provides a dedicated controller for managing a fixed-step game loop, ensuring that game logic, user inputs, and state updates occur at a consistent frame rate. The engine utilizes an entity-component-system architecture to decouple game object data from behavior. By structuring objects as independent entities processed by reusable logic functions, it allows for the management of complex scenes through a centralized, data-driven approach. The framework supports the cr

    JavaScriptgame-2dgame-developmentgame-engine
    View on GitHub↗3,102
  • brooooooklyn/canvasBrooooooklyn avatar

    Brooooooklyn/canvas

    2,257View on GitHub↗

    Canvas is a headless vector graphics engine and two-dimensional graphics rendering library built on a native graphics library with zero system dependencies for server-side drawing. It provides a programmatic shape construction and manipulation library supporting bezier curves, boolean operations, and native rendering without requiring a display server. The library renders shapes, paths, text, and images onto virtual memory surfaces and off-screen drawing areas for server-side image generation, vector animation rendering, and PDF generation. It supports path boolean operations to compute comp

    Rustcanvasn-apinapi
    View on GitHub↗2,257
  • jonobr1/two.jsjonobr1 avatar

    jonobr1/two.js

    8,636View on GitHub↗

    Two.js is a multi-backend graphics engine and vector drawing library that provides a unified API for creating two-dimensional graphics and animations. It functions as a renderer-agnostic abstraction layer, allowing users to generate vector shapes and paths that can be rendered via SVG, Canvas2D, or WebGL. The engine includes a scene graph manager to organize objects into hierarchical groups, enabling the propagation of collective transformations and parent-child relationships. It also features a headless graphics renderer, providing a node-based implementation for generating 2D drawings in se

    JavaScript
    View on GitHub↗8,636
  • timi-liuliang/echotimi-liuliang avatar

    timi-liuliang/echo

    983View on GitHub↗

    Echo is a cross-platform game engine designed for the development of two-dimensional and three-dimensional interactive projects. It provides a unified environment that integrates scene management, visual scripting, and graphics rendering into a single workflow, allowing developers to build and deploy applications across desktop, mobile, and web platforms. The engine distinguishes itself through a node-based architecture that governs both scene organization and game logic. By utilizing a visual scripting tool and a data-flow shader graph, users can define complex behaviors and custom materials

    C++2d-game-engine3d-game-enginedigital-twin
    View on GitHub↗983
  • mustache-dev/mario-kart-3.jsmustache-dev avatar

    mustache-dev/Mario-Kart-3.js

    4,578View on GitHub↗

    Mario-Kart-3.js is a browser-based 3D racing simulation implemented in JavaScript. It utilizes a WebGL game engine to render three-dimensional race tracks and vehicle models directly within a web browser using graphics hardware. The simulation features a physics-based drifting and maneuver system for gaining speed boosts and a power item system for deploying competitive advantages during races. The project encompasses a vehicle control system that maps keyboard and mouse inputs to steering and acceleration, alongside a simulation engine that manages collision detection and scripted item logi

    JavaScript
    View on GitHub↗4,578
  • o3de/o3deo3de avatar

    o3de/o3de

    8,954View on GitHub↗

    This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati

    C++3d-graphics3d-graphics-engineanimation
    View on GitHub↗8,954
  • leaferjs/leafer-uileaferjs avatar

    leaferjs/leafer-ui

    4,184View on GitHub↗

    Leafer UI is a high-performance HTML5 canvas rendering engine and 2D vector graphics library. It utilizes a hierarchical scene tree to manage shapes, paths, and text, providing a toolkit for building interactive canvas applications and expansive infinite canvases. The engine is designed as a cross-platform canvas toolkit that decouples core logic from the drawing API, allowing it to run across web, mobile, server, and mini-program environments. It distinguishes itself by providing specialized tools for interactive graphic editor development, including hit detection, event bubbling, and transf

    TypeScriptcanvasinfinite-canvasleafer
    View on GitHub↗4,184
  • gfxfundamentals/webgl-fundamentalsgfxfundamentals avatar

    gfxfundamentals/webgl-fundamentals

    5,004View on GitHub↗

    webgl-fundamentals is a comprehensive educational resource and graphics tutorial for learning hardware-accelerated 2D and 3D rendering using the WebGL API. It serves as a structured 3D graphics curriculum and GPU programming reference, guiding users through the graphics pipeline from basic geometry to advanced rendering techniques. The project provides detailed guides on GLSL shader development, including the creation of vertex and fragment shaders. It specifically focuses on the implementation of real-time lighting models—such as directional, point, and spot lighting—and the application of s

    HTML3d3d-mathglsl
    View on GitHub↗5,004
  • max-mapper/voxel-enginemax-mapper avatar

    max-mapper/voxel-engine

    1,311View on GitHub↗

    This project is a browser-based framework designed for building three-dimensional, block-based games and interactive simulations. It functions as a JavaScript library that provides the core infrastructure for rendering voxel environments, managing dynamic terrain data, and executing real-time physics within a web-based context. The engine distinguishes itself through a high-performance WebGL rendering pipeline that utilizes texture-atlas material mapping to consolidate visual assets and reduce draw calls. It manages large-scale environments by dividing the world into discrete, chunk-based spa

    JavaScript
    View on GitHub↗1,311
  • pixijs/pixi.jspixijs avatar

    pixijs/pixi.js

    47,430View on GitHub↗

    PixiJS is a hardware-accelerated 2D rendering engine and HTML5 canvas library. It functions as a web-based graphics engine that utilizes WebGL to draw interactive digital content, shapes, text, and images in the browser. The engine provides a specialized pipeline for high-performance 2D graphics, featuring a scene-graph hierarchy for organizing visual objects and a system for dynamic texture management. It includes capabilities for applying visual effects through masks, filters, and blend modes. The project covers broad functional areas including digital asset loading, user input processing

    TypeScript
    View on GitHub↗47,430
  • thisisgame/cpp-game-engine-bookThisisGame avatar

    ThisisGame/cpp-game-engine-book

    3,570View on GitHub↗

    This project is a comprehensive educational resource for building a high-performance game engine from the ground up using C++. It serves as a technical guide for developers seeking to understand the low-level architecture of engine systems, providing a structured approach to implementing core components like rendering pipelines, entity-component-system patterns, and multi-threaded task scheduling. The resource distinguishes itself by focusing on the practical implementation of complex engine subsystems, including graphics API abstraction layers for cross-platform compatibility and data-driven

    C++3d-engineblender-pythonbook
    View on GitHub↗3,570