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Back to juce-framework/juce

Open-source alternatives to JUCE

30 open-source projects similar to juce-framework/juce, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best JUCE alternative.

  • lmms/lmmsLMMS 的头像

    LMMS/lmms

    10,005在 GitHub 上查看↗

    LMMS is a digital audio workstation and MIDI sequencer designed for composing, arranging, and mixing music. It functions as a comprehensive production environment that integrates a MIDI sequencer, a sample-based synthesizer, and an audio mixing console. The project distinguishes itself through a versatile synthesis engine that includes additive synthesis, wavetable generation, and emulations of vintage hardware such as NES audio and FM chips. It also serves as a VST plugin host, allowing for the integration of third-party virtual instruments and audio effects via a standardized interface. Be

    C++dawhacktoberfestmidi
    在 GitHub 上查看↗10,005
  • audacity/audacityaudacity 的头像

    audacity/audacity

    17,181在 GitHub 上查看↗

    Audacity is a cross-platform digital audio workstation and multi-track audio editor. It serves as a comprehensive suite for capturing live audio input, refining sound files through splicing and effects, and mixing multi-track audio files using a non-destructive waveform interface. The project functions as a VST3 plugin host, providing a software environment to load and execute audio effects and virtual instruments for real-time signal processing. It also includes an audio spectrum analyzer for visualizing frequencies and waveforms to identify specific sonic characteristics. The software cove

    C++audiocross-platformeditor
    在 GitHub 上查看↗17,181
  • julianstorer/jucejulianstorer 的头像

    julianstorer/JUCE

    8,585在 GitHub 上查看↗

    JUCE is a C++ application framework and cross-platform GUI library used to build desktop and mobile applications. It serves as a development framework for creating audio software and plug-ins compatible with VST, AU, AAX, and LV2 standards. The framework includes a build integration system that uses CMake to manage project configurations and generate native IDE project files. This allows a single C++ codebase to be deployed across multiple operating systems.

    C++
    在 GitHub 上查看↗8,585

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  • magenta/magentamagenta 的头像

    magenta/magenta

    19,778在 GitHub 上查看↗

    Magenta is a comprehensive toolkit for training, synthesizing, and performing music through neural models and hardware-integrated engines. It functions as a machine learning framework that enables the generation, manipulation, and real-time performance of audio, providing the structural foundations for musical intelligence through hierarchical sequence modeling and symbolic processing. The project distinguishes itself by enabling real-time, low-latency neural audio synthesis that can be integrated directly into professional digital audio workstations. It supports interactive musical jamming a

    Python
    在 GitHub 上查看↗19,778
  • mackron/miniaudiomackron 的头像

    mackron/miniaudio

    6,905在 GitHub 上查看↗

    miniaudio is a single-file C audio library used for audio playback, capture, and hardware interfacing across multiple operating systems. It functions as an audio hardware abstraction layer, an audio processing engine, an audio synthesis engine, and a codec and resampler. The project implements a node-graph based system for routing digital audio signals, mixing, and 3D spatialization. It also includes a programmatic generator for noise patterns and basic waveforms used for sound creation and signal testing. The library covers digital signal processing, including audio format conversion and sa

    C
    在 GitHub 上查看↗6,905
  • rustaudio/cpalRustAudio 的头像

    RustAudio/cpal

    3,551在 GitHub 上查看↗

    cpal is a low-level Rust audio hardware abstraction layer and cross-platform API. It serves as a unified interface for managing audio input and output streams across Windows, macOS, and Linux hardware, acting as a device driver wrapper to discover audio hosts and configure hardware devices. The project functions as a real-time audio streamer, utilizing a high-priority callback system to stream audio samples to hardware devices with minimal latency. The library covers audio hardware integration, including the discovery and configuration of sample rates and channel counts. It supports audio in

    Rustaudiorustsound
    在 GitHub 上查看↗3,551
  • nannou-org/nannounannou-org 的头像

    nannou-org/nannou

    6,707在 GitHub 上查看↗

    Nannou is a creative coding framework for Rust designed for building interactive visual and audio sketches. It provides a loop-based API with hardware-accelerated 2D and 3D rendering, serving as a toolkit for generative art production and multimedia installation design. The framework is distinguished by its comprehensive hardware communication interface, which bridges software with physical devices via MIDI, OSC, DMX, serial, and laser DAC protocols. It also includes specialized projection mapping tools for warping visual output to fit non-standard physical surfaces and a dedicated GPU shader

    Rustcreative-coding
    在 GitHub 上查看↗6,707
  • embarcadero/dev-cppEmbarcadero 的头像

    Embarcadero/Dev-Cpp

    2,882在 GitHub 上查看↗

    Dev-Cpp is a comprehensive development suite that serves as a C++ integrated development environment, a cross-platform application builder, and a visual UI designer. It provides a toolchain for writing, compiling, and debugging native C++ applications on Windows, while offering a framework to create native binaries for desktop, mobile, and IoT devices from a single codebase. The project distinguishes itself by integrating an embedded SQL database engine and a REST API development platform directly into the workflow. It includes an AI-assisted coding tool that leverages large language models t

    Pascalcppdelphidev-cpp
    在 GitHub 上查看↗2,882
  • audiokit/audiokitaudiokit 的头像

    audiokit/AudioKit

    11,381在 GitHub 上查看↗

    AudioKit is an audio framework for iOS, macOS, and tvOS that provides tools for digital audio synthesis, signal processing, and audio analysis. It functions as a synthesis engine for generating audio waveforms and textures, a processing library for modifying tonal characteristics, and a toolkit for extracting frequency and amplitude data from sonic signals. The framework utilizes a modular node architecture and graph-based signal routing to connect audio generators, processors, and outputs. It wraps low-level audio primitives in high-level classes to facilitate sound generation and modificati

    Swift
    在 GitHub 上查看↗11,381
  • robbert-vdh/nih-plugrobbert-vdh 的头像

    robbert-vdh/nih-plug

    2,634在 GitHub 上查看↗

    nih-plug is an audio plugin SDK and development framework providing a set of tools and traits for processing audio and MIDI data in a real-time safe environment. It functions as a cross-format plugin wrapper, allowing a single implementation to be exported into multiple industry-standard audio plugin formats, including VST, CLAP, and LV2. The project includes a retained-mode GUI framework for creating interactive user interfaces and parameter controls for audio processors. It also provides a real-time audio library that utilizes hardware acceleration and asynchronous task management to mainta

    Rustclapframeworknih-plug
    在 GitHub 上查看↗2,634
  • linebender/druidlinebender 的头像

    linebender/druid

    9,710在 GitHub 上查看↗

    Druid is a native user interface toolkit and 2D graphics engine for the Rust programming language. It functions as a retained-mode, data-driven framework for building graphical user interfaces that run across Linux, macOS, and web browsers via WebAssembly. The toolkit distinguishes itself through a data-first approach to UI design, utilizing lenses to isolate subsets of global application state and synchronize them with specific widgets. This allows the visual layout to update automatically when the underlying data model changes. Its capability surface includes a constraint-based box layout

    Rust
    在 GitHub 上查看↗9,710
  • vcvrack/rackVCVRack 的头像

    VCVRack/Rack

    4,373在 GitHub 上查看↗

    Rack is a virtual Eurorack modular synthesizer emulator and a modular synthesis SDK. It provides a digital environment for creating and routing electronic music signals using virtual modules, oscillators, and filters, simulating the behavior of analog hardware through voltage-based signal routing. The system functions as a MIDI and CV converter, translating signals between software and external hardware, and can operate as a VST or industry-standard instrument plugin within digital audio workstations. It also acts as a VST plugin host, embedding external virtual instruments and effects to exp

    C++vcvrack
    在 GitHub 上查看↗4,373
  • supercollider/supercollidersupercollider 的头像

    supercollider/supercollider

    6,624在 GitHub 上查看↗

    An audio server, programming language, and IDE for sound synthesis and algorithmic composition.

    C++algorithmic-compositionaudioc-plus-plus
    在 GitHub 上查看↗6,624
  • katspaugh/wavesurfer.jskatspaugh 的头像

    katspaugh/wavesurfer.js

    10,114在 GitHub 上查看↗

    wavesurfer.js is a WebAudio playback library and interactive waveform visualizer that renders audio data onto an HTML5 canvas. It enables users to see and navigate sound files through a visual representation of audio peaks, allowing for direct seeking and playback control within a web browser. The project is distinguished by its flexible rendering model, which can use precomputed peak data to display waveforms without downloading or decoding the full audio file. It utilizes a plugin-based extension model to integrate advanced tools such as spectrograms, interactive audio timelines, and real-t

    TypeScriptaudiojavascriptmusic
    在 GitHub 上查看↗10,114
  • accord-net/frameworkaccord-net 的头像

    accord-net/framework

    4,540在 GitHub 上查看↗

    This project is a scientific computing framework for the .NET ecosystem, providing a comprehensive suite of libraries for numerical analysis, statistics, and mathematical optimization. It serves as a foundational toolkit for developing applications in machine learning, digital signal processing, and computer vision. The framework provides specialized toolkits for training and deploying predictive models, including neural networks, support vector machines, and decision trees. It further distinguishes itself with deep integrations for real-time visual analysis, such as object tracking and facia

    C#
    在 GitHub 上查看↗4,540
  • pichenettes/eurorackpichenettes 的头像

    pichenettes/eurorack

    2,917在 GitHub 上查看↗

    This project is a set of digital signal processing routines and firmware designed for building modular synthesis hardware and control voltage modules. It functions as a comprehensive system for Eurorack synthesis, incorporating a physical modeling synthesis engine, a granular synthesis module, and a dedicated control voltage processor. The system distinguishes itself through a specialized synthesis engine that simulates the acoustic properties of strings, reeds, and percussion using modal resonators. It also features a MIDI to CV converter for monophonic and polyphonic operation and a step se

    C++
    在 GitHub 上查看↗2,917
  • naudio/naudionaudio 的头像

    naudio/NAudio

    6,094在 GitHub 上查看↗

    NAudio is a .NET audio library that provides playback, recording, format conversion, and signal processing capabilities for Windows applications. It serves as an audio format converter between common formats like WAV, MP3, AAC, and AIFF using ACM or Media Foundation codecs, and functions as an audio playback and recording API through Windows audio APIs including WaveOut, DirectSound, ASIO, and WASAPI. The library includes an audio stream processor that can mix, trim, loop, fade, resample, and adjust pitch or channel count of audio streams with a floating-point engine. It also provides an audi

    C#
    在 GitHub 上查看↗6,094
  • godotengine/godot-demo-projectsgodotengine 的头像

    godotengine/godot-demo-projects

    8,250在 GitHub 上查看↗

    This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex

    GDScript
    在 GitHub 上查看↗8,250
  • jiaaro/pydubjiaaro 的头像

    jiaaro/pydub

    9,767在 GitHub 上查看↗

    Pydub is a Python audio manipulation library and digital audio processor used for editing, slicing, and converting audio files and segments. It serves as a programmatic wrapper for FFmpeg to import and export a wide variety of audio formats. The library functions as an audio signal generator capable of creating synthetic waveforms, such as sine waves and white noise. It also provides tools for digital signal processing, including the application of filters, fades, crossfades, and gain adjustments to sound signals. Its broader capabilities cover programmatic audio editing through concatenatio

    Python
    在 GitHub 上查看↗9,767
  • namidaco/namidanamidaco 的头像

    namidaco/namida

    5,002在 GitHub 上查看↗

    Namida is a multi-format media player, music library manager, and network media streamer. It provides a unified interface for playing local and remote audio and video files, serving as both a specialized client for YouTube content and a synchronized lyrics player. The project distinguishes itself through a dynamic theme engine that generates artwork-based visuals and a comprehensive set of audio processing tools, including gain normalization, equalizers, and crossfading. It also features a specialized system for retrieving and displaying time-synced lyrics in formats such as LRC and TTML. Br

    Dartandroidandroid-appandroid-music-player
    在 GitHub 上查看↗5,002
  • floooh/sokolfloooh 的头像

    floooh/sokol

    9,620在 GitHub 上查看↗

    Sokol is a C hardware abstraction layer and cross-platform graphics library designed for managing windowing, input, and audio across different operating systems. It functions as a GPU resource manager and multimedia application framework, providing a unified API for rendering 2D and 3D graphics across WebGL, Metal, Direct3D, and OpenGL. The project is distinguished by its single-header implementation, which simplifies integration and portability. It utilizes a stateless render pass definition and a one-update-per-frame model to synchronize CPU data to GPU memory and manage resource lifecycles

    C
    在 GitHub 上查看↗9,620
  • libsdl-org/sdllibsdl-org 的头像

    libsdl-org/SDL

    14,926在 GitHub 上查看↗

    SDL is a cross-platform development library that provides low-level access to audio, keyboard, mouse, joystick, and graphics hardware. It functions as a hardware abstraction layer, mapping diverse operating system interfaces into a unified set of functions to ensure consistent performance across different computing environments. The library serves as a foundation for multimedia and interactive application development by providing an integrated audio processing engine and a graphics rendering framework. It manages the complexities of hardware communication by normalizing raw input events and p

    Csdlsdl2sdl3
    在 GitHub 上查看↗14,926
  • google/skiagoogle 的头像

    google/skia

    10,762在 GitHub 上查看↗

    Skia is a high-performance 2D graphics rendering library used for drawing text, geometries, and images on digital surfaces. It functions as a hardware-accelerated graphics engine that offloads drawing operations to the GPU, a vector graphics processor for SVG and complex paths, and a typography engine for shaping and drawing characters with Unicode support. The project provides a cross-platform image codec for encoding and decoding standard image formats into raw pixel data across multiple operating systems. It also enables the development of user interfaces that maintain visual consistency a

    C++
    在 GitHub 上查看↗10,762
  • mikebrady/shairport-syncmikebrady 的头像

    mikebrady/shairport-sync

    8,514在 GitHub 上查看↗

    Shairport-sync is an AirPlay audio streaming receiver that enables the reception of wireless audio streams from Apple devices and routes them to system sound servers or hardware devices. Its primary purpose is to facilitate multi-room audio synchronization, aligning output across multiple playback devices to ensure content plays in unison. The project distinguishes itself through advanced digital signal processing, including impulse-response convolution filtering to correct frequency response. It provides precise audio timing adjustments to compensate for amplifier latency and offers extended

    Cairplayairplay-2audio
    在 GitHub 上查看↗8,514
  • pygame/pygamepygame 的头像

    pygame/pygame

    8,620在 GitHub 上查看↗

    Pygame is a framework for building interactive 2D applications and games using the Python programming language. It functions as a 2D graphics rendering engine, a game input and event manager, and a multimedia audio toolkit. The project serves as a wrapper for the Simple DirectMedia Layer, providing a Python interface for low-level access to graphics, audio, keyboard, mouse, and joystick hardware. Its capabilities cover 2D graphics rendering and image manipulation, digital audio playback and streaming, and the management of game entities and physics simulations. It also includes tools for rea

    Cgame-devgame-developmentgamedev
    在 GitHub 上查看↗8,620
  • fxsound2/fxsound-appfxsound2 的头像

    fxsound2/fxsound-app

    3,598在 GitHub 上查看↗

    This project is a system audio processor and digital signal processing engine designed to enhance system-wide sound volume and clarity. It functions as a high-fidelity sound enhancer and parametric audio equalizer that shapes the sonic profile and timbre of audio across all output devices. The software utilizes a virtual audio device driver to intercept system audio streams at the kernel level, redirecting them through a processing pipeline. This allows for real-time sound processing and low-latency audio filtration to minimize the delay between sound generation and output. The system covers

    C++
    在 GitHub 上查看↗3,598
  • cocos/cocos-enginecocos 的头像

    cocos/cocos-engine

    9,651在 GitHub 上查看↗

    Cocos Engine is a cross-platform game engine designed for building high-performance 2D and 3D interactive experiences for web, mobile, and desktop platforms. It features a multi-backend rendering engine and a 2D and 3D physics simulator, utilizing a core architecture that combines a C++ runtime for performance with TypeScript for game logic scripting. The engine distinguishes itself through a multi-platform deployment system that packages projects for native operating systems and instant-play web ecosystems. Its graphics system supports multiple APIs, employing physically based rendering and

    C++3dcocoscocoscreator
    在 GitHub 上查看↗9,651
  • metrolistgroup/metrolistMetrolistGroup 的头像

    MetrolistGroup/Metrolist

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    Metrolist is a music streaming application and library manager designed for high-fidelity audio and video playback. It functions as a collaborative audio player that enables real-time playback synchronization across multiple users through a request and approval system. The platform features an AI-driven lyrics translator that fetches time-synced lyrics and provides automated real-time translations. It also includes specialized integrations for Discord Rich Presence and a dedicated media client interface for Android Auto. The system manages music libraries with remote cloud storage synchroniz

    Kotlinandroidfossinnertube
    在 GitHub 上查看↗6,764
  • alibaba/raxalibaba 的头像

    alibaba/rax

    8,036在 GitHub 上查看↗

    Rax is a React universal application framework and isomorphic JavaScript environment designed to render a single codebase across web, mobile, and mini-program platforms. It functions as a cross-platform component renderer that translates React components into platform-specific elements using a standardized driver specification. The framework utilizes a universal UI driver specification to decouple component logic from the underlying UI layer, allowing for standardized DOM manipulation and event handling across different execution environments. This architecture enables the integration of nati

    JavaScript
    在 GitHub 上查看↗8,036
  • aubio/aubioaubio 的头像

    aubio/aubio

    3,714在 GitHub 上查看↗

    Aubio is an audio analysis and digital signal processing library designed for music information retrieval. It provides a suite of tools for extracting musical features, estimating fundamental frequencies, and tracking rhythmic pulses in audio streams. The library specializes in the detection of pitch and beat, enabling the extraction of musical notes and the estimation of overall tempo. It also includes capabilities for automatic onset detection to identify the start of sonic events and the separation of audio signals into percussive transients and steady-state tonal components. The system c

    Canalysisannotationaudio
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