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Back to johnno1962/injectioniii

Open-source alternatives to InjectionIII

30 open-source projects similar to johnno1962/injectioniii, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best InjectionIII alternative.

  • johnno1962/injectionforxcodejohnno1962 的头像

    johnno1962/injectionforxcode

    6,537在 GitHub 上查看↗

    This project is an Xcode runtime code injector and developer productivity tool. It enables the injection of Swift and Objective-C code changes into a running application without requiring a process restart, functioning as a hot module replacement tool for iOS development. The tool provides a dynamic UI debugger for reloading storyboards and tuning visual parameters in real time. It allows for the recompilation of individual classes and the binding of new implementations into a live process, avoiding full project rebuilds. The system covers runtime injection capabilities, including automated

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  • alonemonkey/monkeydevAloneMonkey 的头像

    AloneMonkey/MonkeyDev

    6,789在 GitHub 上查看↗

    MonkeyDev is a developer toolset for building, injecting, and deploying system extensions and custom dynamic libraries into mobile applications. It functions as an application patching tool and dynamic library injector designed to modify how mobile applications operate. The project provides a development environment for creating system extensions and tweaks, including tools for injecting libraries into decrypted binaries to enable debugging and symbol restoration on non-jailbroken hardware. It features a command-line interface for deploying hooks into system processes and third-party applicat

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  • naituw/ipapatchNaituw 的头像

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    5,211在 GitHub 上查看↗

    IPAPatch is an iOS application patching and binary instrumentation tool. It is designed to inject dynamic libraries and custom frameworks into decrypted application packages to modify runtime behavior without requiring a jailbroken device. The tool functions as an external debugger interface, preparing applications to allow the setting of breakpoints and the inspection of objects in real time. It enables the integration of third-party service frameworks into existing applications to add new capabilities or specialized inspection tools. The project covers binary modification, including the pa

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    Proton Native is a cross-platform desktop framework that compiles React code into native applications for Windows, macOS, and Linux. It enables developers to build desktop applications using the same component syntax and patterns as React Native, with the ability to reuse existing React Native components with minimal modifications. The framework integrates a flexbox layout engine for positioning native desktop widgets and embeds the Node.js runtime for direct filesystem and system-level access. The framework translates React component trees into native desktop widgets through a bidirectional

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    React Refresh Webpack Plugin is a development tool that enables live reloading of React components while preserving their local state during development. It integrates with build processes to instantly update component code without losing user state or session data, while also offering options to clear and reinitialize component state when unstable interfaces need clean recovery. The plugin manages updates and state preservation in the browser by intercepting the bundling lifecycle, applying abstract syntax tree transformations to inject metadata and preamble hooks, and communicating with mod

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    webpack-dev-server is a local web server designed to serve webpack bundles and trigger browser refreshes when source files change. It functions as a development environment that hosts bundled applications and provides a live reloading workflow. The project distinguishes itself by supporting hot module replacement to update modules in a running application without a full page reload. It also acts as an HTTP proxy to redirect network request paths to different backends and provides history API fallbacks specifically for hosting single-page applications. The server includes capabilities for mon

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    This project is a pre-configured build template for Vue.js applications using Webpack. It provides a structured project boilerplate and a frontend build pipeline designed to bootstrap development environments and compile application code into distributable bundles. The template includes a development environment with hot module replacement, error overlays, and source maps to allow for instant updates in the browser without losing application state. It also features a project generator that establishes folder structures and configurations for routing, linting, and testing. The build system co

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    Snowpack is an ESM-powered frontend build tool and development server that serves native ES modules directly to the browser. By eliminating the bundling process during development, it enables nearly instant server startup and unbundled frontend development. The project features a framework-aware hot module reload system that preserves component state during updates, with specific Fast Refresh integration for React, Preact, Svelte, and Vue. It also acts as a modern web transpiler, automatically converting TypeScript, JSX, and CSS Modules into browser-compatible code without requiring manual co

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    gaearon/react-hot-loader

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    react-hot-loader is a developer utility for updating React components and hooks in real time. It functions as a state-preserving UI updater that wraps components in proxies, allowing the underlying logic to be replaced without unmounting the component tree. The tool maintains internal application state across hot module updates by swapping component logic while keeping the mount point constant. It includes mechanisms to intercept rendering errors during updates through temporary error boundaries and manages hook-order validation to prevent state mismatches when functional hooks change. The p

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    electron-vite/electron-vite-vue

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    This project is a boilerplate and starter for building cross-platform desktop applications that integrate a web-based frontend with a native shell. It provides a pre-configured development environment combining Electron, Vite, and Vue to establish a frontend-driven desktop framework. The setup features an integrated development workflow with hot module replacement and automatic reloading for both the main and renderer processes. This allows for real-time updates to the desktop application shell and user interface components without requiring manual restarts. The project covers native system

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    ConfettiFX/The-Forge

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    The Forge is a low-level toolkit for building high-performance graphics engines and applications across desktop, mobile, and console platforms. It provides a cross-platform engine framework and a dedicated shader compiler that translates a single source into target-specific languages for various graphics APIs and hardware. The project includes a GPU memory and resource manager that utilizes unified root signatures for resource binding, alongside a ray tracing rendering pipeline that implements hardware-accelerated ray and path tracing queries. State management is handled through a high-perfor

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    This project is a full-stack web framework and starter template designed for building applications that integrate React frontend interfaces with Node.js and Express backend services. It provides a unified development environment that synchronizes both frontend and backend processes, allowing for a cohesive workflow within a single project structure. The framework distinguishes itself by orchestrating the development lifecycle through automated server restarts and live reloading, which eliminates the need for manual refreshes during testing. It includes built-in configurations for transpiling

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  • bang590/jspatchbang590 的头像

    bang590/JSPatch

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    JSPatch is a JavaScript native bridge and method swizzler that allows for the dynamic injection of logic into a hosted native environment. It functions as a cross-language data mapper and execution engine, enabling the replacement of native function pointers with JavaScript wrappers to modify application behavior at runtime. The project provides the ability to perform runtime application patching by overriding native class methods and object properties. This allows for the modification of application logic and the application of hotfixes using JavaScript code loaded from local files or remote

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    Tixl is a node-based motion graphics engine and procedural generation tool used to create 3D geometry and shaders. It utilizes a directed acyclic graph of operators and GPU-accelerated compute kernels to generate complex 3D shapes, particularly through the use of signed distance functions and particle simulations. The engine is highly extensible via a C# development framework that supports hot code reloading, allowing custom operator logic to be injected into the active runtime without restarting. It further distinguishes itself as a lighting controller, capable of translating 3D spatial attr

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    ET is a C# game server framework and distributed actor model runtime designed for large-scale multiplayer environments. It provides a comprehensive toolkit for building distributed game backends, incorporating a multiplayer network transport layer and a specialized suite for game AI and pathfinding. The framework is distinguished by its use of a distributed actor model to scale processing across multiple threads and servers, utilizing isolated actors for state management and messaging. It features a unified codebase architecture that allows shared logic between the server and client, enabling

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    canvas-sketch is a JavaScript generative art framework and web-based creative coding environment. It provides a system for creating browser-based generative artwork using built-in tools for geometry and randomness. The framework functions as a high-resolution print exporter and pen plotter vector generator, allowing users to design with physical units and DPI settings for archival printing and robotic drawing machines. It also serves as a GPU shader integration tool for loading and executing shader files to achieve hardware-accelerated rendering. The project includes a development workflow f

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  • browsersync/browser-syncBrowserSync 的头像

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    Undecimus is an iOS jailbreak tool and firmware exploit utility designed to remove software restrictions and elevate system privileges on devices running iOS 11.0 through 12.4. It serves as a software implementation for bypassing system limits and performing unauthorized system modifications. The project functions as an installer for third-party package managers and substrates, enabling the deployment of alternative application stores. It also includes system recovery tools to diagnose errors and repair corrupted system packages following firmware modifications. The toolset covers low-level

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