awesome-repositories.com
博客
MCP
awesome-repositories.com

通过 AI 驱动的搜索,发现最优秀的开源仓库。

探索精选搜索开源替代品自托管软件博客网站地图
项目MCP 服务器关于排名机制媒体报道
法律隐私政策服务条款
© 2026 Bringes Technology SRL·VAT RO45896025·hello@awesome-repositories.com
·
Back to joebinns/stylised-character-controller

Open-source alternatives to Stylised Character Controller

30 open-source projects similar to joebinns/stylised-character-controller, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Stylised Character Controller alternative.

  • owenashurst/agar.io-cloneowenashurst 的头像

    owenashurst/agar.io-clone

    2,964在 GitHub 上查看↗

    This project is a browser-based, real-time multiplayer action game where players control a character on a 2D canvas to absorb objects and grow in size. It utilizes a Node.js game server and WebSockets to synchronize game state, player movement, and chat across all connected participants. The application is delivered as a dockerized game application, ensuring consistent hosting and deployment across different cloud environments through containerized server environments. The system implements an authoritative server model that processes all game logic and physics to prevent cheating and mainta

    JavaScript
    在 GitHub 上查看↗2,964
  • dimforge/rapierdimforge 的头像

    dimforge/rapier

    5,471在 GitHub 上查看↗

    Rapier is a cross-platform physics engine and rigid body dynamics solver designed for 2D and 3D simulations. It functions as a collision detection system and a robotics simulation framework, providing a consistent API for calculating physical interactions across different environments. The engine distinguishes itself with specialized robotics capabilities, including a toolkit for importing URDF and STL models to control multibody chains. It supports precise mechanical movement through inverse kinematics calculations and the application of PID controllers for dynamic body control. The simulat

    Rust
    在 GitHub 上查看↗5,471
  • jrouwe/joltphysicsjrouwe 的头像

    jrouwe/JoltPhysics

    9,685在 GitHub 上查看↗

    JoltPhysics is a high-performance C++ physics engine designed for multi-threaded simulation of 3D rigid bodies and soft bodies. It serves as a deterministic simulation framework, ensuring identical results across different platforms and architectures to support networked synchronization. The engine distinguishes itself through a focus on concurrent execution across multiple CPU cores to handle large numbers of active bodies. It provides specialized systems for vehicle physics, including wheeled and tracked models, as well as soft body physics for deformable objects and cloth. The simulation

    C++c-plus-pluscppgame-development
    在 GitHub 上查看↗9,685

AI 搜索

探索更多 awesome 仓库

用简单的语言描述您的需求 —— AI 将根据相关性为您从数千个精选开源项目中进行排序。

Find more with AI search
  • avianphysics/avianavianphysics 的头像

    avianphysics/avian

    3,018在 GitHub 上查看↗

    Avian is a 2D physics engine and rigid body dynamics simulator designed to calculate physical motion using mass, forces, and velocity. It provides a framework for simulating rigid body dynamics, collision detection, and joint constraints for games and applications. The engine utilizes a modular physics pipeline with a plugin-based architecture, allowing for the customization of simulation fidelity settings and the extension of collision backends. It includes a specialized kinematic character controller for implementing entity movement and sliding behavior against physical geometry. The syste

    Rust2d3dbevy
    在 GitHub 上查看↗3,018
  • godotengine/godot-demo-projectsgodotengine 的头像

    godotengine/godot-demo-projects

    8,250在 GitHub 上查看↗

    This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex

    GDScript
    在 GitHub 上查看↗8,250
  • dbrizov/naughtycharacterD

    dbrizov/NaughtyCharacter

    0在 GitHub 上查看↗
    在 GitHub 上查看↗0
  • eanojiang/parkour-climbing-systemE

    EanoJiang/Parkour-Climbing-System

    0在 GitHub 上查看↗
    在 GitHub 上查看↗0
  • edualvarado/unity-antagonistic-controllerE

    edualvarado/unity-antagonistic-controller

    0在 GitHub 上查看↗
    在 GitHub 上查看↗0
  • edualvarado/unity-footprintsE

    edualvarado/unity-footprints

    0在 GitHub 上查看↗
    在 GitHub 上查看↗0
  • egecekic/unity-3d-movementsE

    Egecekic/Unity-3d-Movements

    0在 GitHub 上查看↗
    在 GitHub 上查看↗0
  • fuadjfrv/fullbody-fps-unityF

    FuadJfrv/FullBody-Fps-Unity

    0在 GitHub 上查看↗
    在 GitHub 上查看↗0
  • goodgulf281/unity-formation-movement2.0G

    Goodgulf281/Unity-Formation-Movement2.0

    0在 GitHub 上查看↗
    在 GitHub 上查看↗0
  • h33p/unet-controllerH

    h33p/UNet-Controller

    0在 GitHub 上查看↗
    在 GitHub 上查看↗0
  • ironwarrior/supercharactercontrollerI

    IronWarrior/SuperCharacterController

    0在 GitHub 上查看↗
    在 GitHub 上查看↗0
  • jiaozidani/genshinimpactmovementsystemJ

    JiaoziDani/GenshinImpactMovementSystem

    0在 GitHub 上查看↗
    在 GitHub 上查看↗0
  • knela96/dynamic-parkour-systemknela96 的头像

    knela96/Dynamic-Parkour-System

    1,418在 GitHub 上查看↗
    C#climbingcontrolllerpackage
    在 GitHub 上查看↗1,418
  • matthew-j-spencer/ultimate-2d-controllerMatthew-J-Spencer 的头像

    Matthew-J-Spencer/Ultimate-2D-Controller

    2,157在 GitHub 上查看↗

    A great starting point for your 2D controller. Making use of all the hidden tricks like coyote, buffered actions, speedy apex, anti grav apex, etc

    C#
    在 GitHub 上查看↗2,157
  • mikhomak/erbiumM

    mikhomak/Erbium

    0在 GitHub 上查看↗
    在 GitHub 上查看↗0
  • milk-drinker01/netick-kccM

    Milk-Drinker01/Netick-KCC

    0在 GitHub 上查看↗
    在 GitHub 上查看↗0
  • mixandjam/batman-arkham-combatM

    mixandjam/Batman-Arkham-Combat

    0在 GitHub 上查看↗
    在 GitHub 上查看↗0
  • mixandjam/celeste-movementM

    mixandjam/Celeste-Movement

    0在 GitHub 上查看↗
    在 GitHub 上查看↗0
  • musoucrow/custombodyM

    MusouCrow/CustomBody

    0在 GitHub 上查看↗
    在 GitHub 上查看↗0
  • necromarx/unityadvancedfpscharactercontrollerN

    NecroMarX/UnityAdvancedFPSCharacterController

    0在 GitHub 上查看↗
    在 GitHub 上查看↗0
  • nicholas-maltbie/openkccN

    nicholas-maltbie/OpenKCC

    0在 GitHub 上查看↗
    在 GitHub 上查看↗0
  • noirc256/srmoveN

    NoiRC256/SRMove

    0在 GitHub 上查看↗
    在 GitHub 上查看↗0
  • olezen/unitysourcemovementO

    Olezen/UnitySourceMovement

    0在 GitHub 上查看↗
    在 GitHub 上查看↗0
  • prime31/charactercontroller2dprime31 的头像

    prime31/CharacterController2D

    1,111在 GitHub 上查看↗

    CharacterController2D

    C#
    在 GitHub 上查看↗1,111
  • runevision/locomotionsystemR

    runevision/LocomotionSystem

    0在 GitHub 上查看↗
    在 GitHub 上查看↗0
  • ssell/unitydotscharactercontrollerS

    ssell/UnityDotsCharacterController

    0在 GitHub 上查看↗
    在 GitHub 上查看↗0
  • stevenharmongames/unity-firstpersoninteractiontoolkitS

    stevenharmongames/Unity-FirstPersonInteractionToolkit

    0在 GitHub 上查看↗
    在 GitHub 上查看↗0