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Back to graphiteeditor/graphite

Open-source alternatives to Graphite

30 open-source projects similar to graphiteeditor/graphite, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Graphite alternative.

  • pixieditor/pixieditorPixiEditor 的头像

    PixiEditor/PixiEditor

    7,840在 GitHub 上查看↗

    PixiEditor is a multi-functional graphics suite that serves as a pixel art editor, a node-based graphics editor, and a vector graphics tool. It functions as a shader-based painting tool and 2D animation software, providing a comprehensive environment for creating raster images and frame-by-frame motion. The project is distinguished by its use of node-based workflows for building complex image transformations, visual effects, and custom digital brush designs. It utilizes a shader-based brush engine and a node graph to define personalized painting tool behaviors and procedural animations. The

    C#2davaloniauicsharp
    在 GitHub 上查看↗7,840
  • greensock/gsapgreensock 的头像

    greensock/GSAP

    23,877在 GitHub 上查看↗

    GSAP is a comprehensive JavaScript animation library designed for orchestrating complex motion sequences and interactive user interfaces. It provides a robust property-interpolation engine that calculates intermediate values for CSS styles, attributes, and numeric properties, enabling smooth visual transitions across web elements. The framework is built on a core architecture that manages animation lifecycles, timeline-based sequence orchestration, and virtual property interception to ensure precise control over motion. The library distinguishes itself through a modular, plugin-based extensib

    JavaScriptanimationgsapjavascript
    在 GitHub 上查看↗23,877
  • attackondobby/ios-core-animation-advanced-techniquesAttackOnDobby 的头像

    AttackOnDobby/iOS-Core-Animation-Advanced-Techniques

    4,489在 GitHub 上查看↗

    This project is a technical guide and implementation library for advanced visual effects and hardware-accelerated animations using the Core Animation framework on iOS. It provides a comprehensive reference for creating high-performance motion graphics, custom graphic rendering, and the construction of 3D engines using perspective transforms and Z-axis manipulation. The collection distinguishes itself through a deep focus on GPU rendering optimization and graphics performance. It covers advanced strategies to maintain high frame rates, such as reducing offscreen rendering via shadow path optim

    在 GitHub 上查看↗4,489

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  • scikit-image/scikit-imagescikit-image 的头像

    scikit-image/scikit-image

    6,529在 GitHub 上查看↗

    scikit-image is a Python image processing library and scientific image analysis toolkit. It provides a framework for digital image processing and computer vision, utilizing numerical arrays for pixel-level manipulations. The library enables the quantification of image properties and the detection of visual features, such as edges and blobs. It includes tools for image segmentation and the extraction of textures and patterns to characterize objects within visual data. Capabilities cover image manipulation through color space conversion, geometric transformations, and digital restoration. It a

    Pythoncomputer-visionimage-processingpython
    在 GitHub 上查看↗6,529
  • sixlabors/imagesharpSixLabors 的头像

    SixLabors/ImageSharp

    7,954在 GitHub 上查看↗

    ImageSharp is a .NET image processing library and manipulation framework used for decoding, encoding, and modifying digital images. It functions as a comprehensive toolkit for resizing, cropping, and applying pixel-level filters while managing color profiles and pixel data across various file formats. The project integrates a 2D vector graphics engine and a typography rendering engine to draw geometric shapes, paths, and complex stylized text onto images. It also includes a geometry boolean operation library for calculating intersections, unions, and differences between complex polygons and c

    C#bmpc-sharpdrawing
    在 GitHub 上查看↗7,954
  • leaferjs/leafer-uileaferjs 的头像

    leaferjs/leafer-ui

    4,184在 GitHub 上查看↗

    Leafer UI is a high-performance HTML5 canvas rendering engine and 2D vector graphics library. It utilizes a hierarchical scene tree to manage shapes, paths, and text, providing a toolkit for building interactive canvas applications and expansive infinite canvases. The engine is designed as a cross-platform canvas toolkit that decouples core logic from the drawing API, allowing it to run across web, mobile, server, and mini-program environments. It distinguishes itself by providing specialized tools for interactive graphic editor development, including hit detection, event bubbling, and transf

    TypeScriptcanvasinfinite-canvasleafer
    在 GitHub 上查看↗4,184
  • flxzt/rnoteflxzt 的头像

    flxzt/rnote

    10,904在 GitHub 上查看↗

    Rnote is a vector-based note-taking and drawing application designed for capturing handwritten input. It functions as a digital workspace that records stylus pressure and movement to create sketches and notes, storing them as mathematical paths rather than pixels to allow for infinite scaling and non-destructive editing. The application provides a flexible canvas environment that supports infinite scrolling and various page layouts. Users can organize their work using a layer-based system, which allows for the independent manipulation and ordering of individual strokes, shapes, and background

    Rustdrawinggtkgtk-rs
    在 GitHub 上查看↗10,904
  • raylockllc/dearpyguiRaylockLLC 的头像

    RaylockLLC/DearPyGui

    15,478在 GitHub 上查看↗

    DearPyGui is a hardware-accelerated Python GUI framework and graphics rendering engine. It operates as an immediate mode user interface system, rendering frames from scratch to ensure high performance and minimal state management for desktop applications. The project functions as a GPU-accelerated plotting library capable of rendering millions of data points with high frame rates. It also serves as a node editor toolkit for constructing interactive graph-based interfaces to manage visual data flows. The framework includes capabilities for custom 2D graphics rendering, interface theme customi

    C++
    在 GitHub 上查看↗15,478
  • aheckmann/gmaheckmann 的头像

    aheckmann/gm

    6,980在 GitHub 上查看↗

    gm is a JavaScript image processing library and Node.js manipulation tool that serves as a programmatic wrapper for the GraphicsMagick engine. It translates JavaScript method calls into shell commands to automate the resizing, cropping, and transformation of images. The library provides an interface to execute specific GraphicsMagick operations while allowing raw command passthrough for custom arguments or engine features not covered by the standard API. Its capabilities cover geometric manipulation, color and tone adjustment, and image quality optimization. It includes tools for image compo

    JavaScript
    在 GitHub 上查看↗6,980
  • juliangarnier/animejuliangarnier 的头像

    juliangarnier/anime

    69,932在 GitHub 上查看↗

    This project is a declarative motion framework and JavaScript animation engine designed to transition CSS properties, SVG attributes, and DOM elements. It provides a comprehensive set of tools for creating complex, multi-part motion sequences by synchronizing animations, timers, and callbacks into a single, unified timeline. The library distinguishes itself through a robust timeline-based sequence orchestrator that allows for precise timing, label-based control, and hierarchical nesting of animations. It also features a physics-driven interaction library that enables draggable elements with c

    JavaScriptanimationanimecanvas
    在 GitHub 上查看↗69,932
  • bradlarson/gpuimageBradLarson 的头像

    BradLarson/GPUImage

    20,299在 GitHub 上查看↗

    GPUImage is a GPU-accelerated image processing framework for iOS designed to apply real-time filters and effects to images and video. It functions as a processing engine and fragment shader library that manages textures and shaders for efficient visual data manipulation. The framework utilizes a chainable filter architecture and a texture-based data pipeline to pass image data between processing stages without expensive memory transfers. It enables the creation of bespoke visual effects through the authoring of custom fragment shaders and provides mechanisms to synchronize texture data with e

    Objective-C
    在 GitHub 上查看↗20,299
  • aseprite/asepriteaseprite 的头像

    aseprite/aseprite

    37,521在 GitHub 上查看↗

    Aseprite is a specialized graphics editor and animation suite designed for the creation of pixel-based artwork. It provides a comprehensive environment for managing multi-layered animation sequences, offering tools for frame-by-frame design, onion skinning, and real-time motion previews. The application is built to handle both indexed color palettes and full-color RGB editing, allowing users to maintain precise control over pixel data and transparency. What distinguishes Aseprite is its focus on programmable workflows and game asset production. It features a scriptable command architecture th

    C++animated-spritesanimationaseprite
    在 GitHub 上查看↗37,521
  • adobe-webplatform/snap.svgadobe-webplatform 的头像

    adobe-webplatform/Snap.svg

    14,012在 GitHub 上查看↗

    Snap.svg is a JavaScript library for creating, manipulating, and animating scalable vector graphics directly in the web browser. It functions as a browser-based SVG generator and vector graphics manipulation tool, providing a framework to programmatically generate complex drawings and masks. The project serves as an animation engine for transitioning visual properties and attributes over time to create motion. It enables the development of dynamic SVG content, including the ability to animate viewboxes, matrices, and polygon points. Its capability surface covers geometric calculations and th

    JavaScriptjavascriptjavascript-librarysnap
    在 GitHub 上查看↗14,012
  • wagtail/wagtailwagtail 的头像

    wagtail/wagtail

    20,366在 GitHub 上查看↗

    Wagtail is an open-source content management system built on the Django web framework. It provides a structured, tree-based approach to content modeling, allowing developers to define custom page types and reusable content components that are managed through a highly customizable administrative interface. The platform distinguishes itself through its flexible, block-based content composition system, which enables editors to assemble complex page layouts dynamically. It also offers robust support for multi-site and multi-lingual environments, allowing organizations to manage distinct websites

    Pythoncmsdjangohacktoberfest
    在 GitHub 上查看↗20,366
  • libgdx/libgdxlibgdx 的头像

    libgdx/libgdx

    24,816在 GitHub 上查看↗

    LibGDX is a Java-based framework designed for cross-platform game development, enabling the creation and deployment of 2D and 3D games across desktop, mobile, and web environments from a single codebase. It functions as a comprehensive library that abstracts hardware-accelerated graphics, audio, input, and file system access, providing a unified interface for developers to manage game logic and application lifecycles. The framework distinguishes itself through a high-performance architecture that prioritizes efficiency and native interoperability. It utilizes a batch-oriented graphics pipelin

    Java2d3dandroid
    在 GitHub 上查看↗24,816
  • d2l-ai/d2l-end2l-ai 的头像

    d2l-ai/d2l-en

    29,001在 GitHub 上查看↗

    This project is an educational platform and research toolkit designed to teach deep learning through a combination of mathematical theory, visual diagrams, and executable code. It provides a comprehensive environment for building, training, and evaluating neural networks, grounding complex concepts in interactive computational notebooks that allow for hands-on experimentation. The framework distinguishes itself by interleaving theoretical foundations—including linear algebra, calculus, and probability—with practical implementations across multiple industry-standard libraries. It supports flex

    Pythonbookcomputer-visiondata-science
    在 GitHub 上查看↗29,001
  • alibaba/mnnalibaba 的头像

    alibaba/MNN

    14,242在 GitHub 上查看↗

    MNN is a high-performance inference engine and framework designed for on-device machine learning. It provides a comprehensive environment for executing, optimizing, and deploying neural network models directly on mobile and resource-constrained edge devices. The framework distinguishes itself through a robust model optimization toolkit that supports quantization, compression, and structural graph manipulation to minimize memory footprint and maximize execution speed. It features a modular architecture that abstracts hardware-specific backends, allowing models to run efficiently across diverse

    C++armconvolutiondeep-learning
    在 GitHub 上查看↗14,242
  • tldraw/draw-a-uitldraw 的头像

    tldraw/draw-a-ui

    5,445在 GitHub 上查看↗

    This project is an AI-powered visual canvas and collaborative whiteboard framework. It functions as a customizable vector drawing engine and a tool for converting hand-drawn interface sketches and wireframes into functional code using artificial intelligence. The system distinguishes itself through the integration of AI agents that can read, modify, and generate visual diagrams directly on the canvas. It also provides a node-based workflow editor for building automation pipelines and data processing flows by connecting multimodal components. The platform covers a broad range of capabilities,

    TypeScript
    在 GitHub 上查看↗5,445
  • mojs/mojsmojs 的头像

    mojs/mojs

    18,710在 GitHub 上查看↗

    This project is a declarative animation library and high-performance engine designed for creating fluid, interactive vector motion graphics on the web. It provides a specialized framework for defining, rendering, and orchestrating complex visual sequences, including custom geometric shapes and dynamic property transitions. The library distinguishes itself through a robust particle system framework that generates explosive or organic visual effects by emitting multiple shapes with randomized trajectories and paths. It utilizes a master timeline controller to synchronize independent animation i

    CoffeeScriptanimationburstdesign
    在 GitHub 上查看↗18,710
  • bodymovin/bodymovinbodymovin 的头像

    bodymovin/bodymovin

    31,928在 GitHub 上查看↗

    Bodymovin is a motion graphics pipeline tool and plugin that exports After Effects animations into JSON files for native rendering on web and mobile platforms. It serves as a cross-platform animation bridge, converting complex vector motion designs into a portable Lottie format for use across different operating systems and frameworks. The project enables high-performance web animation by rendering motion graphics using SVG, Canvas, or HTML. It ensures consistent playback across diverse environments by converting dynamic expressions into static keyframes during the export process. The toolse

    JavaScript
    在 GitHub 上查看↗31,928
  • todepond/gulfofmexicoTodePond 的头像

    TodePond/GulfOfMexico

    13,378在 GitHub 上查看↗

    GulfOfMexico is a framework for building interactive, node-based visual programming environments within web browsers. It provides the necessary components to construct directed graph editors where users define application logic and data processing pipelines by connecting visual nodes on a coordinate-based canvas. The library enables the creation of drag-and-drop interfaces that synchronize visual representations with underlying functional data flows. By mapping input and output ports to specific behaviors, developers can build environments that allow for the construction of complex workflows

    在 GitHub 上查看↗13,378
  • retejs/reteretejs 的头像

    retejs/rete

    12,077在 GitHub 上查看↗

    Rete is a framework for building interactive, node-based visual interfaces and dataflow programming environments. It provides a core engine that processes directed graphs, allowing developers to define modular logic where nodes represent operations and connections represent the flow of data or control. By decoupling the graph logic from the user interface, the framework enables the creation of custom visual editors that can be integrated into various frontend component libraries. The project distinguishes itself through a highly extensible, signal-driven architecture that supports complex req

    TypeScriptdataflow-programmingflow-based-programminggraph-editor
    在 GitHub 上查看↗12,077
  • dmitrybaranovskiy/raphaelDmitryBaranovskiy 的头像

    DmitryBaranovskiy/raphael

    11,284在 GitHub 上查看↗

    Raphael is a JavaScript library for creating, manipulating, and animating scalable vector graphics. It provides a programmatic interface and a cross-browser renderer for drawing 2D vector graphics and complex shapes within a web browser. The project functions as an SVG animation framework and drawing API, allowing for the construction of diagrams, charts, and custom illustrations. It enables the creation of motion graphics through the transformation of vector elements using coordinate systems and easing functions. The library covers capabilities for scalable vector rendering, dynamic data vi

    JavaScript
    在 GitHub 上查看↗11,284
  • patriciogonzalezvivo/lygiapatriciogonzalezvivo 的头像

    patriciogonzalezvivo/lygia

    3,274在 GitHub 上查看↗

    Lygia is a GLSL shader library providing a specialized suite of tools for color science, image filtering, noise generation, and implicit surface geometry. It serves as a collection of reusable functions for fragment shaders to handle color space conversion, image processing, and geometric rendering. The project is distinguished by its focus on cross-language shader management, allowing reusable functions to be synchronized across different shading languages to ensure consistent graphics behavior across multiple engines. It also implements a system for remote shader dependency resolution, fetc

    GLSLcudadirectxglsl
    在 GitHub 上查看↗3,274
  • konvajs/konvakonvajs 的头像

    konvajs/konva

    14,135在 GitHub 上查看↗

    Konva is an object-oriented HTML5 canvas framework designed for building interactive 2D graphical applications. It provides a hierarchical scene graph that organizes shapes, images, and text into manageable nodes, groups, and layers. By mapping application state to canvas elements, the library enables developers to create complex visual interfaces using declarative patterns that synchronize with modern component-based frameworks. The library distinguishes itself through a robust event system that supports hit detection, bubbling, and direct manipulation of graphical objects, such as dragging,

    TypeScriptanimationcanvasdrag-and-drop
    在 GitHub 上查看↗14,135
  • o3de/o3deo3de 的头像

    o3de/o3de

    8,954在 GitHub 上查看↗

    This project is an open-source 3D game engine designed for building high-fidelity games, simulations, and cinematic environments. It functions as a robotics simulation platform with native integration for ROS 2 to model robot controllers and sensors. The engine features a multi-threaded Forward+ physically based renderer that supports hardware-accelerated ray tracing and global illumination. The system is built on a modular extension architecture using Gems to add or replace features without modifying core binaries. It includes a native SDK for AWS cloud integration, enabling IAM authenticati

    C++3d-graphics3d-graphics-engineanimation
    在 GitHub 上查看↗8,954
  • fogleman/ggfogleman 的头像

    fogleman/gg

    4,778在 GitHub 上查看↗

    gg is a Go 2D graphics library and vector graphics engine designed for programmatic image generation. It provides a canvas rendering API to create custom 2D shapes, paths, and visual assets, which can be exported as PNG and JPG files. The toolkit enables the construction of complex geometry using Bezier curves and custom paths. It supports a variety of rendering operations, including filling and stroking paths, applying linear and radial gradients, and utilizing surface patterns. The library covers a broad range of capabilities, including text rendering with word wrapping and dimension measu

    Go
    在 GitHub 上查看↗4,778
  • h2non/imaginaryh2non 的头像

    h2non/imaginary

    6,017在 GitHub 上查看↗

    Imaginary is a self-hosted HTTP server for image processing that applies transformations like resizing, cropping, rotating, and format conversion through URL parameters. It operates as a stateless request-response pipeline, processing images fetched from remote URLs or served from a local directory without requiring client-side dependencies. The server distinguishes itself through its security and access control capabilities, offering optional API key validation, HMAC-signed URL verification, and remote origin whitelisting to restrict which image sources are permitted. It also provides a heal

    Gocrop-imagedockergif
    在 GitHub 上查看↗6,017
  • oliver-moran/jimpoliver-moran 的头像

    oliver-moran/jimp

    14,621在 GitHub 上查看↗

    Jimp is a JavaScript image processing library and Node.js manipulation tool designed to perform image transformations and edits entirely within a JavaScript environment. It is a zero-dependency image library that operates without requiring native binaries or external system software dependencies. The project provides a programmatic interface for automated image transformations, including resizing, cropping, and filtering. It supports the creation of custom image pipelines and server-side image editing by processing data without relying on native system tools.

    TypeScript
    在 GitHub 上查看↗14,621
  • patriciogonzalezvivo/thebookofshaderspatriciogonzalezvivo 的头像

    patriciogonzalezvivo/thebookofshaders

    6,931在 GitHub 上查看↗

    The Book of Shaders is an interactive educational guide and curriculum for learning GLSL fragment shader programming to create procedural graphics and visual effects. It provides a structured learning path and a categorized reference guide for data types, built-in functions, and mathematical operations used in shader development. The project features a web-based shader sandbox and interactive editor that allows for real-time iteration and visualization of GLSL code. Users can experiment with procedural art and share their results via unique URLs. The curriculum covers a wide range of graphic

    GLSL
    在 GitHub 上查看↗6,931