30 open-source projects similar to gabrielecirulli/2048, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best 2048 alternative.
Slideout is a touch-gesture UI component and navigation menu designed for mobile web applications. It provides a side panel that slides across the screen to reveal navigation options, utilizing CSS transitions to animate the movement of the viewport. The component manages the expanded or collapsed state of the navigation menu and includes logic to restrict gestures for specific interface elements to prevent interaction conflicts. It employs a system for executing custom logic triggered by menu state transitions and user drag gestures.
Tiny-slider is a vanilla JavaScript carousel library used to create touch-enabled content sliders and accessible UI components without external dependencies. It functions as a responsive layout engine that adjusts slide visibility and dimensions based on viewport breakpoints. The library distinguishes itself through built-in lazy loading for images and media to improve page performance and a responsive system that automatically scales item counts and spacing according to the device screen size. It also supports nested slider instances, allowing for the creation of multi-directional scrolling
Oasis Engine is a web-based game engine and component-based game framework designed for creating real-time interactive 2D and 3D applications for web and mobile platforms. It functions as a real-time 3D renderer and a physics simulation engine capable of producing interactive visual environments. The framework includes a visual scene editor that allows artists and developers to build, layout, and export project scenes through a graphical interface. This system supports visual scene composition and converts these layouts into structured data for runtime reconstruction. The engine's capabiliti
Zhiliao is an Xposed Android app module designed to modify the behavior and interface of the Zhihu mobile application. It functions as a runtime modification tool that uses hook injection to alter application elements and logic. The project provides system-level ad blocking to remove promotional content from feeds, search results, comments, and startup screens. It includes a rule-based content filtering engine that uses keywords and regular expressions to hide specific post types, such as videos and articles, or social features. The module offers interface customization and navigation enhanc
IQKeyboardManager is an iOS keyboard management library and UI layout utility. It automatically adjusts screen layouts to prevent the software keyboard from covering text input fields. The project provides a customizable keyboard toolbar component with navigation buttons and action triggers. It enables focus management, allowing users to move between text fields via the return key or toolbar controls. The library covers keyboard layout coordination, including touch-based dismissal and offset configuration. It also includes a system for managing keyboard behaviors and appearance on a per-clas
fancyBox is a jQuery-based lightbox plugin and JavaScript modal gallery used to render images and videos within a full-screen overlay. It isolates media from the background page by utilizing a responsive gallery system that dims the rest of the screen to focus attention on the selected content. The tool functions as a touch-enabled content overlay, incorporating support for swipe gestures and pinch-to-zoom for navigating media on mobile devices and tablets. It ensures media scales correctly across different screen sizes through a responsive gallery system. The project covers a broad range of
Pixel Art React is a browser-based pixel art editor that runs entirely client-side with no server dependency. It provides a grid canvas for drawing and editing pixel art, along with a frame-based animation engine that cycles through multiple frames with configurable playback speed controls. The editor distinguishes itself through its export capabilities, offering multi-format downloads as static images, animated GIFs, or sprite sheets. It also generates CSS code using box-shadow and keyframe techniques, allowing pixel art and animations to be embedded directly into web pages. Projects are per
This project is a browser-based Markdown composer and an embeddable JavaScript component designed to replace standard HTML text areas with a formatted editing interface. It serves as a tool for Markdown content authoring, providing a visual environment for creating and formatting text. The editor features a formatting toolbar and keyboard shortcuts for real-time Markdown parsing, along with integrated spell checking to identify errors as the user types. It includes a system for automatic draft management that saves content to local storage at configurable intervals to prevent data loss. The
This project is a programming education resource and a collection of vintage game ports. It provides a library of classic computer game implementations and algorithmic problems translated into modern memory-safe scripting languages for educational study and execution. The collection focuses on the implementation of game logic and the practice of fundamental computer science algorithms. It includes diverse examples of procedural content generation, such as random mazes and text-based art, alongside mathematical visualizations. The project covers a wide array of simulation categories, includin
Pixel-editor is a browser-based graphics tool designed for the creation and editing of pixel art. It provides a digital drawing environment that allows users to manipulate individual pixels on a grid-based canvas to produce retro-style graphics and sprite assets directly within a web browser. The application features a local storage workspace manager that enables users to maintain a customizable creative workflow. By saving interface preferences and tool visibility settings directly to the browser, the editor allows for persistent workspace configurations tailored to specific project requirem
Vditor is a browser-based Markdown editor and rendering engine that supports multiple editing interfaces, including a visual rich-text experience, instant rendering, and a traditional side-by-side split-view preview. It serves as an authoring tool for technical documentation and a component for web-based editor integration. The project is distinguished by its support for complex technical content, utilizing specialized rendering for mathematical formulas, flowcharts, sequence diagrams, and mind maps. It also functions as a collaborative document review tool, enabling users to attach anchored
re-frame is a functional framework for building single-page applications in ClojureScript. It provides a centralized, immutable database that serves as the single source of truth for the entire application state, enforcing a strict unidirectional data flow where events trigger state transitions and subsequent view updates. The framework distinguishes itself through a reactive signal graph and an interceptor-based middleware pipeline. By treating application logic as a sequence of data-driven events and declarative side effects, it decouples business logic from the view layer. This architectur
This project is a Chinese localization repository and technical translation project designed to make concise programming projects and technical documentation accessible to Chinese speakers. It provides a collection of translated resources and curated mappings of computer science terminology to ensure consistent translation of technical concepts. The project implements a software localization workflow that converts English-language technical guides and codebase documentation into Chinese. This process utilizes a technical glossary resource and a resource-driven localization model to maintain t
This project is a jQuery plugin designed to detect and handle touch gestures on touch-enabled devices. It serves as a touch input handler and mobile gesture interface for identifying interactions such as swipes and pinches within a jQuery environment. The library distinguishes intentional gestures from accidental movements through configurable distance and time thresholds. It includes mechanisms to manage input interference, allowing for the exclusion of specific interactive child elements and the locking of default browser behaviors like scrolling or zooming during an active gesture. The sy
Mindustry is a cross-platform game engine and factory automation simulation that combines resource management with tower defense strategy. Players construct complex supply chains and automated networks to process materials while building defensive structures to protect a core from waves of hostile mechanical forces. The project utilizes a deterministic lockstep networking model to ensure simulation consistency across desktop and mobile devices. It is built on an entity-component-system architecture and a tile-based grid simulation, allowing for the efficient management of thousands of active
Babylon.js is a JavaScript game engine and real-time graphics renderer designed for creating interactive three-dimensional visuals and applications. It functions as a web-based 3D framework and WebGL engine that enables the deployment of high-performance 3D content across various web platforms and devices. The project provides tools for web-based 3D game development, real-time graphics rendering, and the creation of browser-based interactive visualizations. It also supports the development of WebXR virtual and augmented reality experiences using standard web technologies. The framework cover
Mario-Kart-3.js is a browser-based 3D racing simulation implemented in JavaScript. It utilizes a WebGL game engine to render three-dimensional race tracks and vehicle models directly within a web browser using graphics hardware. The simulation features a physics-based drifting and maneuver system for gaining speed boosts and a power item system for deploying competitive advantages during races. The project encompasses a vehicle control system that maps keyboard and mouse inputs to steering and acceleration, alongside a simulation engine that manages collision detection and scripted item logi
The Powder Toy is a physics sandbox simulator and programmable logic simulator. It provides a real-time environment for modeling the interactions of solids, liquids, and gases using a particle physics engine that calculates movement, heat transfer, and pressure on a 2D grid. The system is a scriptable simulation environment that supports custom plugins and scripting to automate workflows. It allows for the construction of functional electronic circuits and complex machines using integrated materials and conductive elements. The software covers environmental dynamics modeling and material int
This project is a cross-platform game engine and development toolkit designed for creating high-performance 2D and 3D games. It serves as a 3D graphics rendering engine and a web-based game framework that allows applications to be deployed across mobile, desktop, and web environments from a single codebase. The engine features a configurable render pipeline that supports both forward and deferred rendering paths. It utilizes a cross-platform graphics abstraction layer and universal shader translation to ensure consistent visual output across different hardware and platforms. The toolkit incl
pulltorefresh.js is a JavaScript library and touch-gesture UI component used to add pull-to-refresh functionality to scrollable elements in web applications. It acts as a web interaction plugin that detects downward scrolling gestures to trigger content refresh actions. The library focuses on mobile web application user experiences, allowing developers to implement touch-based navigation and dynamic content refreshing that mimics native app behaviors on smartphones and tablets. The implementation includes configurable trigger distances and sensitivity thresholds. It utilizes touch-event trac
This project is a multi-purpose web platform serving as a canvas 2D game engine, a frontend engineering blog, and a markdown static site generator. It functions as a web graphics showcase and a technical knowledge base for sharing architectural decisions and performance optimizations. The platform implements a high-performance graphics framework using low-level drawing APIs, integrating skeletal animation and web physics for collision detection and realistic motion of two-dimensional objects. It simultaneously operates as a system for converting markdown source files into pre-rendered HTML pa
Hilo is an HTML5 game engine for building 2D games that run across browsers and devices. It renders graphics through Canvas, DOM, or WebGL backends, automatically selecting the best option for the target environment. The engine provides a complete game development solution with sprite, skeletal, and particle animation, along with a texture atlas system for efficient image loading and rendering. The framework distinguishes itself through its integration of the DragonBones skeletal animation engine, which drives bone-based character movement without frame-by-frame sprites, and its Chipmunk phys
Ant Design Mobile is a mobile UI component library and design system built for React. It provides a collection of pre-styled interface elements and standardized UI blocks used to create consistent, responsive user interfaces for mobile web applications. The framework focuses on mobile web design and frontend interface engineering, providing tools to implement interaction patterns tailored for touch-based browsing. It ensures a uniform look and feel across different mobile browsers and handheld device screens. The library incorporates responsive layout systems and CSS-variable-based theming.
Skeleton is a lightweight responsive CSS boilerplate and mobile-first framework. It provides a foundation for building mobile-friendly websites through a fluid 12-column grid system, a minimal CSS reset library to normalize browser defaults, and default styling for raw HTML elements. The project emphasizes a mobile-first development approach, using percentage-based widths and predefined media queries to progressively enhance layouts for larger screens. It includes a utility-first library of single-purpose classes to manage common layout tasks such as floating elements, clearing, and width con
AndroidSwipeLayout is an Android UI library and custom view framework that enables the creation of layouts that reveal hidden action buttons when a user performs a swipe gesture. It functions as a gesture-based UI component that triggers callbacks based on the real-time position of the swipe. The framework is designed to support complex interaction patterns, specifically allowing for the nesting of multiple swipeable components within one another. The library covers mobile gesture interaction and custom view orchestration, providing tools to track swipe states and synchronize UI changes duri
The Go Mobile project is a framework and toolchain that enables Go developers to build native mobile applications for Android and iOS entirely in Go, or to compile Go packages into shared libraries that can be called from existing native mobile apps. It provides a complete set of libraries for handling mobile app lifecycle events, rendering 2D and 3D graphics through OpenGL ES, accessing device sensors like accelerometers and gyroscopes, processing touch and keyboard input, playing audio via OpenAL Soft, and reading bundled application assets. The project distinguishes itself by offering two
PhotoView is a reusable Android UI component that provides a zoomable image view. It is designed to handle gesture detection, image scaling, and coordinate tracking for images within Android applications. The component enables users to enlarge and move images through pinch-to-zoom and panning gestures. It also includes capabilities for image tap detection to facilitate interactive responses. The library manages image interactions through matrix-based scaling and touch event interception. It includes a system for tracking image transformations and notifying observers when zoom or scroll posit
MarkovJunior is a probabilistic programming language and constraint propagation engine designed to generate sequences based on probabilistic rules. It utilizes a pattern matching rewrite system and a probabilistic inference tool to manage state and ensure that generated runs reach defined goal states. The system distinguishes itself through the use of wave-based superposition to track possible value assignments and prune impossible states. It employs a pattern matching rewrite system to transform specific sequences of values within multi-dimensional grids into new states. The framework suppo
PhotoSwipe is a JavaScript image gallery library used to create responsive, touch-enabled lightboxes for mobile and desktop web browsers. It functions as a framework-agnostic UI component, allowing for the integration of image viewers across different web environments without requiring specific JavaScript libraries. The library is designed as a mobile-first gallery viewer, providing a full-screen image overlay that supports native-feeling touch gestures. This includes specific optimizations for mobile devices such as swipe navigation and pinch-to-zoom interactions. The project enables full-s
Turbulenz Engine is a cross-platform game engine and HTML5 framework designed for rendering graphics and simulating physics across desktop, mobile, and web environments. It functions as a WebGL graphics engine and a web-based physics engine, providing the necessary tools to build 2D and 3D games that run within browsers. The project includes a real-time multiplayer framework that synchronizes game states and player interactions between multiple users via server-side communication. This allows for the coordination of both real-time and asynchronous turn-based actions to maintain a consistent s