melonJS is a lightweight HTML5 game engine for building 2D games in the browser using JavaScript. It provides a complete framework for sprite animation, tilemap loading, physics simulation, input handling, and audio playback, with a unified rendering system that automatically switches between WebGL and Canvas2D backends without code changes. The engine distinguishes itself through several integrated capabilities. It features a per-sprite shader pipeline for custom fragment shader effects, a SAT-based collision engine with swappable physics adapters (including built-in SAT, Matter.js, and Plan
iio Engine: A JavaScript game engine for HTML5 Canvas
Classic point and click adventure game engine and editor
Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials
Juno is a simple and lightweight 2D game framework written in TypeScript for making tiny pixel style HTML5 Games
digitsensitive/juno 的主要功能包括:2D Game Engines, Game Engines and Frameworks。
digitsensitive/juno 的开源替代品包括: melonjs/melonjs — melonJS is a lightweight HTML5 game engine for building 2D games in the browser using JavaScript. It provides a… jhasse/jngl — Easy to use cross-platform 2D game library for C++. bladecoder/bladecoder-adventure-engine — Classic point and click adventure game engine and editor. cocoatoucher/glide — Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials. iioinc/iio.js — iio Engine: A JavaScript game engine for HTML5 Canvas. ambientrun/ambient — Ambient is a cross-platform multiplayer game engine and runtime environment developed in Rust. It provides a system…