20 open-source projects similar to deepstreamio/deepstream.io-client-js, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Deepstream.io Client Js alternative.
Atmosphere is a Java-based framework for building and coordinating AI agents. It provides a real-time transport layer for streaming data via WebSockets, SSE, gRPC, and WebTransport, alongside a multi-agent orchestration framework for managing agent fleets through sequential, parallel, and graph-based execution workflows. The project features a durable workflow engine that persists agent state as snapshots, allowing long-running tasks to survive system restarts and incorporate human-in-the-loop approvals. It also implements Model Context Protocol servers to expose tools, resources, and prompt
JSON-RPC 2.0 implementation over WebSockets for Node.js and JavaScript/TypeScript
Faye is a real-time messaging middleware and WebSocket publish-subscribe server. It functions as a communication layer that routes messages between clients and manages channel subscriptions to enable data synchronization across the web. The project provides a cross-domain communication gateway, allowing web clients on different domains to communicate with a central server. It is built as a clustered messaging backend that can share state across multiple instances using external storage to handle high volumes of persistent network connections. Its capability surface includes pub-sub logic for
Isomorphic implementation of WebSocket.
Barebone MQTT server that can run on any stream servers
Barebone MQTT broker that can run on any stream server, the node way
MQTT.js is a JavaScript client library and asynchronous messaging client used to connect to message brokers and exchange data via the MQTT protocol. It provides a broker interface for publishing and subscribing to topics, and includes a command-line interface for interacting with brokers without writing code. The library supports multiple network layers, including TCP, TLS, and WebSockets, and allows for custom WebSocket construction and transport injection to handle specific headers or subprotocols. It implements bandwidth reduction through topic aliasing, which replaces repetitive topic str
Primus is a real-time communication abstraction layer and middleware framework. It provides a standardized interface for messaging that allows developers to switch between different transport engines without rewriting application logic, while also serving as a wrapper for managing socket lifecycles. The project distinguishes itself by functioning as a real-time client library generator, producing compatible client-side code based on server configurations. It further organizes data flow through virtual stream multiplexing and the ability to group connections into named communication rooms for
A WebRTC, SIP and VoIP library for C# and .NET. Designed for real-time communications apps.
A nodejs module for websocket server and client
Highly scalable realtime pub/sub and RPC framework
Engine.io is a real-time transport layer and cross-browser communication engine. It serves as a low-level bidirectional communication library designed to manage the underlying network connections and data exchange required for real-time applications. The library provides a WebSocket transport mechanism that includes automatic fallback to HTTP long-polling when bidirectional protocols are unavailable. It functions as the essential infrastructure for Socket.IO, enabling connection upgrades from standard HTTP handshakes to persistent TCP connections. Its capabilities include heartbeat-based con
Socket.io is a real-time communication engine that enables bidirectional, event-based data exchange between clients and servers. It provides a robust transport-agnostic protocol layer that automatically manages connection lifecycles, including heartbeat signals, automatic reconnection, and seamless fallback between WebSockets and HTTP long-polling. By maintaining persistent links, it ensures reliable messaging across diverse network environments. The project distinguishes itself through a scalable, distributed architecture that supports multi-node synchronization and room-based message routin
uWebSockets is a high-performance networking engine providing an HTTP web server and a WebSocket server framework. It implements a multi-threaded event loop architecture to deploy isolated application instances across multiple CPU cores and includes an SSL/TLS network layer for secure, encrypted communication. The project features a dedicated WebSocket pub/sub engine for distributing messages to specific groups of connected clients. It optimizes network throughput through syscall corking to reduce kernel overhead and employs payload compression to minimize data transfer sizes. The system cov
uWebSockets is a C++ networking framework that serves as a high-performance WebSocket server library, HTTP web server, and pub-sub messaging system. It provides the infrastructure necessary to handle standard web requests and maintain low-latency, bidirectional connections between clients and servers. The framework is distinguished by its use of template meta-programming for compile-time optimization and zero-copy buffer management to minimize memory latency. It utilizes a backend-agnostic event loop and static route resolution to process network traffic with minimal runtime overhead. The pr
This project is a Node.js WebSocket library that provides a high-performance client and server implementation for the WebSocket protocol. It functions as a transport layer for real-time bidirectional communication, supporting both UTF-8 strings and binary data transport through the use of TCP socket wrappers. The library enables the creation of WebSocket servers that manage full-duplex connections and broadcast messages to multiple clients, as well as WebSocket clients that establish persistent links to remote servers. It handles the protocol upgrade process via TCP-based handshake negotiatio