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Back to davikingcode/citrus-engine

Open-source alternatives to Citrus Engine

30 open-source projects similar to davikingcode/citrus-engine, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best Citrus Engine alternative.

  • luanpotter/flameluanpotter 的头像

    luanpotter/flame

    10,647在 GitHub 上查看↗

    Flame is a 2D game engine and framework for Flutter. It provides a component-based architecture to organize scene entities and manage their lifecycles through a structured hierarchy of game objects, coordinated by a consistent game loop. The engine includes a graphics library for rendering animated sprites, particle effects, and external textures. It features a 2D physics integration layer that supports rigid body dynamics and collision detection between entities. The framework covers additional capabilities for game engineering, including user input capture for gestures and gamepads, audio

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    在 GitHub 上查看↗10,647
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    ant-galaxy/oasis-engine

    5,791在 GitHub 上查看↗

    Oasis Engine is a web-based game engine and component-based game framework designed for creating real-time interactive 2D and 3D applications for web and mobile platforms. It functions as a real-time 3D renderer and a physics simulation engine capable of producing interactive visual environments. The framework includes a visual scene editor that allows artists and developers to build, layout, and export project scenes through a graphical interface. This system supports visual scene composition and converts these layouts into structured data for runtime reconstruction. The engine's capabiliti

    TypeScript
    在 GitHub 上查看↗5,791
  • fabmax/koolfabmax 的头像

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    558在 GitHub 上查看↗

    A multi-platform Vulkan / WebGPU / OpenGL game engine that works on Desktop Java, Android and browsers.

    Kotlin
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  • clay2d/clayclay2d 的头像

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    Cross-platform 2d game framework

    Haxe
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  • cocos2d/cocos2d-xcocos2d 的头像

    cocos2d/cocos2d-x

    18,942在 GitHub 上查看↗

    Cocos2d-x is a high-performance C++ game development framework designed for building and deploying interactive applications across mobile, desktop, and web platforms. It functions as a cross-platform game engine that utilizes an entity-component system to manage object lifecycles, behaviors, and spatial relationships within a unified codebase. The engine is distinguished by its specialized 2D graphics rendering pipeline, which is optimized for hardware-accelerated performance when displaying sprites, particle effects, and skeletal animations. It provides developers with low-level access to gr

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    Cooler2/ApusGameEngine

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    I'm Ivan Polyacov and this is my code library which I'm making and using in my games and other projects since early 2000x at Apus Software. It is used in many games including Spectromancer, Astral Heroes and others. Most code I wrote myself, but some minor parts were taken from other sources.…

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    JavaScript Game Engine

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    Game engine for creating retro games for modern computers. Inspired by Pico-8 and powered by Ebitengine.

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    在 GitHub 上查看↗68
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    EngoEngine/engo

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    Engo is an open-source 2D game engine written in Go.

    Goengoentity-component-systemgame-engine
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    1,996在 GitHub 上查看↗

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    C++3d-enginec-plus-pluscpp17
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    351在 GitHub 上查看↗

    Cross-platform 2D framework written in Haxe that can export natively to desktop (windows, mac, linux), mobile (ios, android), web (js webgl) and to unity projects

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    faiface/pixel

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    Pixel is a 2D game library and graphics engine for the Go programming language. It provides a hardware-accelerated renderer for drawing sprites, geometric shapes, and text, utilizing an optimized system of batching and transformation matrices. The project functions as a comprehensive toolkit for two-dimensional interactive applications, combining a graphics engine with a 2D vector math library for affine transformations and coordinate space projections. It includes a dedicated input manager that tracks keyboard presses and mouse movements using a polling-based system rather than asynchronous

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    This is a web-based 3D game engine designed for creating high-performance interactive experiences on web and mobile platforms. It functions as a real-time graphics renderer and physics engine, utilizing a component-based scene graph to organize entities and their properties for three-dimensional rendering. The engine includes a visual scene editor that allows for the design of environments through a graphical interface, which then exports these assets as executable code. Its broader capabilities cover real-time graphics rendering for 2D and 3D elements, physical world simulation for object c

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    Ebiten is a cross-platform 2D game engine and framework for the Go programming language. It provides a hardware-accelerated 2D renderer and a multi-input handling library to develop two-dimensional games with a single codebase. The engine is designed for broad deployment, allowing applications to be compiled and run across desktops, mobile devices, web browsers, and gaming consoles. It distinguishes itself by integrating custom shader programming for specialized visual effects and providing haptic feedback control for mobile devices and gamepads. The framework covers core game development ca

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    在 GitHub 上查看↗1,729
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    229在 GitHub 上查看↗

    C++, SDL 2 and SFML game engine that allows to create games on Nintendo Switch, Web (HTML 5), Mobile and PC.

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    2,382在 GitHub 上查看↗

    Polycode is a cross-platform framework for creative code.

    C++
    在 GitHub 上查看↗2,382
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    316在 GitHub 上查看↗

    Easy to use cross-platform 2D game library for C++

    C++
    在 GitHub 上查看↗316
  • amzeratul/halleyamzeratul 的头像

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    3,837在 GitHub 上查看↗

    Halley is a modular C++ game engine designed for building cross-platform interactive applications. Its core identity is defined by a hardware-abstraction graphics pipeline for consistent rendering across different operating systems and an entity-component-system architecture that separates game state from processing logic. The framework features a hot-reloading development environment that allows updating application logic and assets at runtime without requiring a full process restart. It also includes a multiplayer networking framework based on an asynchronous messaging system to manage real

    C++
    在 GitHub 上查看↗3,837