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Back to audiokit/audiokit

Open-source alternatives to AudioKit

30 open-source projects similar to audiokit/audiokit, ranked by how many features they have in common. Compare stars, activity and what each one does to find the best AudioKit alternative.

  • magenta/magentamagenta 的头像

    magenta/magenta

    19,778在 GitHub 上查看↗

    Magenta is a comprehensive toolkit for training, synthesizing, and performing music through neural models and hardware-integrated engines. It functions as a machine learning framework that enables the generation, manipulation, and real-time performance of audio, providing the structural foundations for musical intelligence through hierarchical sequence modeling and symbolic processing. The project distinguishes itself by enabling real-time, low-latency neural audio synthesis that can be integrated directly into professional digital audio workstations. It supports interactive musical jamming a

    Python
    在 GitHub 上查看↗19,778
  • lmms/lmmsLMMS 的头像

    LMMS/lmms

    10,005在 GitHub 上查看↗

    LMMS is a digital audio workstation and MIDI sequencer designed for composing, arranging, and mixing music. It functions as a comprehensive production environment that integrates a MIDI sequencer, a sample-based synthesizer, and an audio mixing console. The project distinguishes itself through a versatile synthesis engine that includes additive synthesis, wavetable generation, and emulations of vintage hardware such as NES audio and FM chips. It also serves as a VST plugin host, allowing for the integration of third-party virtual instruments and audio effects via a standardized interface. Be

    C++dawhacktoberfestmidi
    在 GitHub 上查看↗10,005
  • juce-framework/jucejuce-framework 的头像

    juce-framework/JUCE

    8,579在 GitHub 上查看↗

    JUCE is a comprehensive C++ audio framework and digital signal processing library used to build cross-platform audio applications, audio plug-ins, and high-performance user interfaces. It serves as a development kit for creating audio processors compatible with industry-standard plugin formats for digital audio workstations, as well as a tool for MIDI and Open Sound Control communication between musical hardware and software. The framework is distinguished by its ability to maintain a single codebase for native desktop and mobile applications across multiple operating systems. It provides a f

    C++aaxauaudio
    在 GitHub 上查看↗8,579

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  • nannou-org/nannounannou-org 的头像

    nannou-org/nannou

    6,707在 GitHub 上查看↗

    Nannou is a creative coding framework for Rust designed for building interactive visual and audio sketches. It provides a loop-based API with hardware-accelerated 2D and 3D rendering, serving as a toolkit for generative art production and multimedia installation design. The framework is distinguished by its comprehensive hardware communication interface, which bridges software with physical devices via MIDI, OSC, DMX, serial, and laser DAC protocols. It also includes specialized projection mapping tools for warping visual output to fit non-standard physical surfaces and a dedicated GPU shader

    Rustcreative-coding
    在 GitHub 上查看↗6,707
  • rvc-project/retrieval-based-voice-conversion-webuiRVC-Project 的头像

    RVC-Project/Retrieval-based-Voice-Conversion-WebUI

    36,025在 GitHub 上查看↗

    This project is a comprehensive software suite for voice synthesis and model management, providing a framework for training custom acoustic models and performing voice conversion. It utilizes deep-learning-based acoustic modeling to map source audio characteristics to target voice identities, enabling the transformation of input audio into specific vocal profiles. The system distinguishes itself through a feature-retrieval-based inference mechanism, which employs vector index files to perform nearest-neighbor searches on acoustic features for high-fidelity timbre matching. Users can manage th

    Pythonaudio-analysischangeconversational-ai
    在 GitHub 上查看↗36,025
  • syedhali/ezaudiosyedhali 的头像

    syedhali/EZAudio

    4,991在 GitHub 上查看↗

    EZAudio is an audio library for Apple platforms that provides standardized interfaces for microphone capture, file playback, and hardware output. It functions as a low-latency audio processor and visualization framework designed to manipulate audio buffers and route signals with minimal delay. The project features a hardware-accelerated waveform renderer for drawing real-time audio amplitudes and rolling plots. It also includes a Fast Fourier Transform analyzer that converts time-domain audio samples into frequency-domain data for spectral analysis. The library covers a broad range of capabi

    Objective-C
    在 GitHub 上查看↗4,991
  • tonejs/tone.jsTonejs 的头像

    Tonejs/Tone.js

    14,657在 GitHub 上查看↗

    Tone.js is a web-based audio synthesizer and framework for the Web Audio API. It provides a digital signal processing toolkit, a musical timing engine, and a library for MIDI processing to create interactive music and synthesizers directly in the browser. The project features a musical timing engine that coordinates audio events and loops using BPM-relative timing and a global transport. It includes a MIDI processing library capable of converting binary MIDI files into JSON format to trigger sounds and control audio parameters in real time. Its capabilities cover polyphonic sound synthesis,

    TypeScript
    在 GitHub 上查看↗14,657
  • luruke/browser-2020luruke 的头像

    luruke/browser-2020

    7,979在 GitHub 上查看↗

    This project is a comprehensive reference guide and directory of web browser capabilities. It serves as a technical map for accessing native operating system functions, hardware interfaces, and standard web APIs to bridge the gap between web applications and desktop or mobile environments. The resource provides detailed guidance on implementing Progressive Web App features, including offline caching, push notifications, and native installation prompts. It also catalogs methods for interacting with hardware peripherals via USB, Bluetooth, and NFC, as well as reading raw data from device sensor

    在 GitHub 上查看↗7,979
  • google/oboegoogle 的头像

    google/oboe

    4,069在 GitHub 上查看↗

    Oboe is a native C++ library designed for building high-performance, low-latency audio applications on Android. It serves as a unified wrapper and native API for managing audio streams, sample rates, and hardware routing across different Android operating system versions. The library provides a consistent interface by automatically selecting the most efficient audio backend at runtime, switching between AAudio and OpenSL ES to ensure the lowest possible latency. It enables exclusive-mode hardware access to bypass the system mixer and utilizes a high-priority asynchronous pull model for audio

    C++
    在 GitHub 上查看↗4,069
  • pichenettes/eurorackpichenettes 的头像

    pichenettes/eurorack

    2,917在 GitHub 上查看↗

    This project is a set of digital signal processing routines and firmware designed for building modular synthesis hardware and control voltage modules. It functions as a comprehensive system for Eurorack synthesis, incorporating a physical modeling synthesis engine, a granular synthesis module, and a dedicated control voltage processor. The system distinguishes itself through a specialized synthesis engine that simulates the acoustic properties of strings, reeds, and percussion using modal resonators. It also features a MIDI to CV converter for monophonic and polyphonic operation and a step se

    C++
    在 GitHub 上查看↗2,917
  • aubio/aubioaubio 的头像

    aubio/aubio

    3,714在 GitHub 上查看↗

    Aubio is an audio analysis and digital signal processing library designed for music information retrieval. It provides a suite of tools for extracting musical features, estimating fundamental frequencies, and tracking rhythmic pulses in audio streams. The library specializes in the detection of pitch and beat, enabling the extraction of musical notes and the estimation of overall tempo. It also includes capabilities for automatic onset detection to identify the start of sonic events and the separation of audio signals into percussive transients and steady-state tonal components. The system c

    Canalysisannotationaudio
    在 GitHub 上查看↗3,714
  • sergree/matcheringsergree 的头像

    sergree/matchering

    2,551在 GitHub 上查看↗

    Matchering is an audio mastering tool and Python library designed to match the frequency balance and loudness of a target track to a specific reference track. It functions as a reference-based mastering system that aligns a target signal's spectral envelope, RMS, and peak amplitude with those of a chosen reference file. The project utilizes a multi-stage processing pipeline featuring an FFT spectral matching engine to adjust frequency response. It ensures output quality through the use of a brickwall limiter to prevent signal clipping while preserving the original waveform shape. The tool pr

    Pythonaudiodocker-imagedsp
    在 GitHub 上查看↗2,551
  • goldfire/howler.jsgoldfire 的头像

    goldfire/howler.js

    25,190在 GitHub 上查看↗

    Howler.js is a JavaScript library that provides a unified interface for managing audio playback across web browsers. It functions as a cross-browser audio engine, abstracting complex browser audio APIs into a consistent developer experience while ensuring reliable performance through automatic fallback mechanisms. The library distinguishes itself by offering specialized tools for spatial audio and efficient asset management. It includes a spatial audio framework that maps three-dimensional vectors to audio nodes for immersive sound positioning, alongside an audio sprite manager that allows de

    JavaScriptaudioaudio-libraryhowler
    在 GitHub 上查看↗25,190
  • android/ndk-samplesandroid 的头像

    android/ndk-samples

    10,513在 GitHub 上查看↗

    The Android NDK samples provide a comprehensive collection of code examples demonstrating how to integrate C and C++ native code into Android applications. This repository serves as a practical guide for developers utilizing the Android Native Development Kit to implement performance-critical application components that require direct hardware access and low-level system interaction. The project highlights the use of the Java Native Interface to bridge managed code with native modules, enabling cross-language function calls and efficient data exchange. It demonstrates how to manage native act

    C++
    在 GitHub 上查看↗10,513
  • librosa/librosalibrosa 的头像

    librosa/librosa

    8,200在 GitHub 上查看↗

    Librosa is a Python audio analysis library and digital signal processing framework. It functions as a feature extraction suite and music information retrieval tool designed to analyze the structural and sonic characteristics of audio signals. The library provides specialized capabilities for music analysis, including dynamic tempo tracking to identify rhythmic pulses and spectral feature extraction to compute harmonic spectra, chroma variants, and onset points. It also serves as a time-series audio processor for synchronizing audio streams. The system covers a broad range of audio processing

    Pythonaudiodsplibrosa
    在 GitHub 上查看↗8,200
  • tyiannak/pyaudioanalysistyiannak 的头像

    tyiannak/pyAudioAnalysis

    6,242在 GitHub 上查看↗

    pyAudioAnalysis is a Python library and framework for audio signal processing and analysis. It provides tools for extracting mathematical representations of sound, such as spectrograms, and implements a system for training and evaluating machine learning models to classify audio segments based on acoustic patterns. The project includes dedicated utilities for audio segmentation, which allow for the removal of silence and the detection of specific audio events to divide recordings into meaningful sections. It also provides data visualization capabilities that use dimensionality reduction to ma

    Python
    在 GitHub 上查看↗6,242
  • mackron/miniaudiomackron 的头像

    mackron/miniaudio

    6,905在 GitHub 上查看↗

    miniaudio is a single-file C audio library used for audio playback, capture, and hardware interfacing across multiple operating systems. It functions as an audio hardware abstraction layer, an audio processing engine, an audio synthesis engine, and a codec and resampler. The project implements a node-graph based system for routing digital audio signals, mixing, and 3D spatialization. It also includes a programmatic generator for noise patterns and basic waveforms used for sound creation and signal testing. The library covers digital signal processing, including audio format conversion and sa

    C
    在 GitHub 上查看↗6,905
  • rustaudio/cpalRustAudio 的头像

    RustAudio/cpal

    3,551在 GitHub 上查看↗

    cpal is a low-level Rust audio hardware abstraction layer and cross-platform API. It serves as a unified interface for managing audio input and output streams across Windows, macOS, and Linux hardware, acting as a device driver wrapper to discover audio hosts and configure hardware devices. The project functions as a real-time audio streamer, utilizing a high-priority callback system to stream audio samples to hardware devices with minimal latency. The library covers audio hardware integration, including the discovery and configuration of sample rates and channel counts. It supports audio in

    Rustaudiorustsound
    在 GitHub 上查看↗3,551
  • naudio/naudionaudio 的头像

    naudio/NAudio

    6,094在 GitHub 上查看↗

    NAudio is a .NET audio library that provides playback, recording, format conversion, and signal processing capabilities for Windows applications. It serves as an audio format converter between common formats like WAV, MP3, AAC, and AIFF using ACM or Media Foundation codecs, and functions as an audio playback and recording API through Windows audio APIs including WaveOut, DirectSound, ASIO, and WASAPI. The library includes an audio stream processor that can mix, trim, loop, fade, resample, and adjust pitch or channel count of audio streams with a floating-point engine. It also provides an audi

    C#
    在 GitHub 上查看↗6,094
  • katspaugh/wavesurfer.jskatspaugh 的头像

    katspaugh/wavesurfer.js

    10,114在 GitHub 上查看↗

    wavesurfer.js is a WebAudio playback library and interactive waveform visualizer that renders audio data onto an HTML5 canvas. It enables users to see and navigate sound files through a visual representation of audio peaks, allowing for direct seeking and playback control within a web browser. The project is distinguished by its flexible rendering model, which can use precomputed peak data to display waveforms without downloading or decoding the full audio file. It utilizes a plugin-based extension model to integrate advanced tools such as spectrograms, interactive audio timelines, and real-t

    TypeScriptaudiojavascriptmusic
    在 GitHub 上查看↗10,114
  • hajimehoshi/otohajimehoshi 的头像

    hajimehoshi/oto

    1,931在 GitHub 上查看↗

    ♪ A low-level library to play sound on multiple platforms ♪

    Go
    在 GitHub 上查看↗1,931
  • krig/go-soxK

    krig/go-sox

    0在 GitHub 上查看↗
    在 GitHub 上查看↗0
  • mewkiz/flacmewkiz 的头像

    mewkiz/flac

    358在 GitHub 上查看↗

    Package flac provides access to FLAC (Free Lossless Audio Codec) streams.

    Go
    在 GitHub 上查看↗358
  • alexbw/novocainealexbw 的头像

    alexbw/novocaine

    2,234在 GitHub 上查看↗

    Painless high-performance audio on iOS and Mac OS X

    Objective-C
    在 GitHub 上查看↗2,234
  • gen2brain/malgogen2brain 的头像

    gen2brain/malgo

    414在 GitHub 上查看↗

    Mini audio library

    Calsaaudiodirectsound
    在 GitHub 上查看↗414
  • go-mix/mixG

    go-mix/mix

    0在 GitHub 上查看↗
    在 GitHub 上查看↗0
  • go-music-theory/music-theorygo-music-theory 的头像

    go-music-theory/music-theory

    457在 GitHub 上查看↗

    Go models of Note, Scale, Chord and Key

    Go
    在 GitHub 上查看↗457
  • mdlayher/waveformM

    mdlayher/waveform

    0在 GitHub 上查看↗
    在 GitHub 上查看↗0
  • fluidinference/fluidaudioFluidInference 的头像

    FluidInference/FluidAudio

    1,518在 GitHub 上查看↗
    Swiftaneasraudio
    在 GitHub 上查看↗1,518
  • gordonklaus/portaudiogordonklaus 的头像

    gordonklaus/portaudio

    837在 GitHub 上查看↗

    Go bindings for the PortAudio audio I/O library

    Go
    在 GitHub 上查看↗837