30 open-source projects similar to airbnb/lottie-android, ranked by shared indexed features. Tags may describe platforms or build tools rather than the same primary purpose. Check each project’s use case, license, and deployment requirements before treating it as a replacement.
Lottie is a JSON vector animation engine and cross-platform player that renders resolution-independent motion graphics. It functions as a runtime renderer that translates Adobe After Effects compositions into real-time animations using a JSON-based intermediate representation. The project distinguishes itself by enabling dynamic control over vector assets at runtime. It allows for the programmatic modification of animation properties, colors, and playback states through hierarchical key-paths and dynamic theming. This allows animations to respond to real-time application state changes and use
The official rendering library for PAG (Portable Animated Graphics) files that renders After Effects animations natively across multiple platforms.
lottie-react-native is a React Native animation library and cross-platform vector animation engine used to render high-quality animations exported from After Effects via the Lottie file format. It functions as a Lottie animation player that allows mobile applications to display hardware-accelerated animations that maintain visual quality across different screen resolutions. The library serves as a dynamic animation controller, enabling the manipulation of playback, color filters, and text layers in real time. It provides the ability to change animation colors and visuals by applying filters t
Bodymovin is a motion graphics pipeline tool and plugin that exports After Effects animations into JSON files for native rendering on web and mobile platforms. It serves as a cross-platform animation bridge, converting complex vector motion designs into a portable Lottie format for use across different operating systems and frameworks. The project enables high-performance web animation by rendering motion graphics using SVG, Canvas, or HTML. It ensures consistent playback across diverse environments by converting dynamic expressions into static keyframes during the export process. The toolse
lottie-ios is a vector graphics engine and animation framework for iOS that renders animations exported from After Effects as native visual elements. It functions as a renderer that converts animation data into high-fidelity native shapes to maintain small file sizes on mobile devices. The framework provides tools for managing playback, looping, and real-time property updates. It allows for the modification of colors, positions, and keyframe properties of active animations to respond to application state changes. The system parses JSON-based animation data and maps keyframes to native layers
Keyframes is a cross-platform animation library and playback engine designed to render Adobe After Effects shape animations as high-quality vector graphics on mobile devices. It functions as a vector animation player that executes complex path and shape animations using a JSON-based data format, removing the need for rasterized video files. The system enables the conversion of shape-based animations from After Effects into a portable schema for delivery across both Android and iOS platforms. This ensures visual consistency by utilizing a shared framework to render the same vector animation da
PixiJS is a hardware-accelerated 2D rendering engine and HTML5 canvas library. It functions as a web-based graphics engine that utilizes WebGL to draw interactive digital content, shapes, text, and images in the browser. The engine provides a specialized pipeline for high-performance 2D graphics, featuring a scene-graph hierarchy for organizing visual objects and a system for dynamic texture management. It includes capabilities for applying visual effects through masks, filters, and blend modes. The project covers broad functional areas including digital asset loading, user input processing
Skia is a high-performance 2D graphics rendering library used for drawing text, geometries, and images on digital surfaces. It functions as a hardware-accelerated graphics engine that offloads drawing operations to the GPU, a vector graphics processor for SVG and complex paths, and a typography engine for shaping and drawing characters with Unicode support. The project provides a cross-platform image codec for encoding and decoding standard image formats into raw pixel data across multiple operating systems. It also enables the development of user interfaces that maintain visual consistency a
This project is a declarative animation library and high-performance engine designed for creating fluid, interactive vector motion graphics on the web. It provides a specialized framework for defining, rendering, and orchestrating complex visual sequences, including custom geometric shapes and dynamic property transitions. The library distinguishes itself through a robust particle system framework that generates explosive or organic visual effects by emitting multiple shapes with randomized trajectories and paths. It utilizes a master timeline controller to synchronize independent animation i
This repository is a comprehensive collection of functional 2D and 3D demo projects and implementation samples for the Godot Game Engine. It serves as an interactive tutorial and reference library, providing a working codebase to demonstrate how to apply engine features in real-world scenarios. The collection focuses on practical implementation guides, covering a wide array of technical capabilities from basic engine fundamentals to advanced rendering and scripting techniques. It allows users to study the application of node-based composition, asset pipelines, and game logic through direct ex
lottie-react-native is a library for rendering Lottie JSON animations as native graphics within a cross-platform mobile framework. It serves as a JSON-based animation renderer that parses design-exported files into high-performance vector animations on mobile devices. The framework uses a GPU-accelerated vector animation implementation to offload rendering to the device processor, reducing CPU load to maintain smooth motion. It provides a cross-platform motion framework for controlling animation playback, layout scaling, and dynamic color modifications across different mobile screens. The li
Typed.js is a JavaScript typing animation library and DOM text animator used to simulate a user typing and erasing text. It serves as a frontend animation tool for creating dynamic text transitions and visual effects within HTML elements. The library distinguishes itself through the ability to render animated typing sequences directly inside the placeholder attribute of HTML input fields. It also supports reading animation strings from static HTML elements to maintain search engine visibility and accessibility. The tool covers animation control with configurable timing and playback state man
react-native-skia is a cross-platform graphics framework that provides a high-performance 2D graphics engine for rendering shapes, paths, and images. It functions as a vector graphics engine and UI animation toolkit, allowing for hardware-accelerated visuals across mobile and web platforms. The project is distinguished by its integration of the Skia 2D graphics library, enabling a shader and filter pipeline for complex pixel-level effects. It supports the rendering of Lottie animations exported from After Effects and the execution of animations directly on the UI thread to maintain fluid moti
Lottie React is a component library for rendering complex motion graphics and vector animations in web applications. It translates pre-exported animation data structures directly into real-time vector rendering instructions at runtime, allowing applications to display scalable graphics without relying on heavy video files or raster images. The library encapsulates animation runtimes inside declarative components and hooks, and provides an imperative controller that exposes programmatic methods to manage playback states such as playing, pausing, and seeking. It handles rendering dynamically th
The Android NDK samples provide a comprehensive collection of code examples demonstrating how to integrate C and C++ native code into Android applications. This repository serves as a practical guide for developers utilizing the Android Native Development Kit to implement performance-critical application components that require direct hardware access and low-level system interaction. The project highlights the use of the Java Native Interface to bridge managed code with native modules, enabling cross-language function calls and efficient data exchange. It demonstrates how to manage native act
NanoVG is a hardware-accelerated 2D drawing engine and C graphics primitive library. It provides a lightweight renderer designed for high-quality antialiased vector graphics using an OpenGL backend. The engine specializes in the construction and rendering of complex geometric paths. It supports the definition of precise shapes using lines, beziers, and arcs, with integrated winding rules to create hollow areas and composite shapes. The library covers a broad range of vector graphics capabilities, including path composition and the rendering of antialiased shapes. These tools enable the devel
Makie.jl is a high-performance Julia data visualization library and hardware-accelerated plotting engine used to create interactive 2D and 3D visualizations. It functions as a reactive visualization framework where plots update automatically via observables and compute graphs, and as a vector graphics generator for high-resolution academic output. The system is distinguished by its backend-agnostic rendering pipeline, which supports OpenGL, WebGL, and ray-traced scenes. It employs a grammar-of-graphics approach to map variables to aesthetic attributes and utilizes a hierarchical scene graph t
AndroidImageSlider is a reusable Android UI component designed to display sequences of local or remote images. It functions as a swipeable image viewer and media gallery widget for integrating carousels and banners into Android application layouts. The library provides customizable transition animations for its image slider component. It includes capabilities for presenting photo galleries and introductory slideshows for app onboarding. The component utilizes an adapter pattern for data binding and a scrolling container for navigation. It incorporates image loading with bitmap caching, a pro
This Android logging library is a toolkit for printing formatted, stylized, and filtered debug messages to the Android console and local files. It functions as a console log styler, a log file writer, and a formatter for converting complex data into human-readable text. The library provides specific utilities for customizing the visual appearance of logs by tracking thread information and call depth. It includes capabilities for converting JSON, XML, and collection data into readable formats and saving console entries to local files for offline analysis. The system covers broader log managem
ImageSharp is a .NET image processing library and manipulation framework used for decoding, encoding, and modifying digital images. It functions as a comprehensive toolkit for resizing, cropping, and applying pixel-level filters while managing color profiles and pixel data across various file formats. The project integrates a 2D vector graphics engine and a typography rendering engine to draw geometric shapes, paths, and complex stylized text onto images. It also includes a geometry boolean operation library for calculating intersections, unions, and differences between complex polygons and c
node-canvas is a server-side 2D vector graphics and image processing library for Node.js. It provides a server-side implementation of the HTML5 Canvas API using the Cairo graphics library as its rendering engine to draw shapes, text, and paths. The library enables the programmatic generation of dynamic images and the creation of scalable vector graphics and PDF documents. It supports the registration of custom and system fonts for typography rendering and allows for the import of image assets via local paths, buffers, data URIs, and remote URLs. Capabilities include low-level pixel manipulat
Flame is a 2D game engine for Flutter and Dart. It provides a component-based game framework for managing entities and their lifecycles through a hierarchical architecture, alongside a dedicated system for game asset management and input handling. The engine distinguishes itself through a specialized integration layer for external physics engines to handle rigid body dynamics and collision detection. It also features a high-performance task model that uses isolates to offload heavy computations and prevent main thread blocking. The framework covers a broad range of capabilities including vis
This project is a Tailwind CSS animation library and accessibility-aware motion framework. It provides a collection of utility classes for adding high-performance keyframe animations and motion effects to web projects, while automatically respecting user-defined reduced motion preferences. The system includes a browser-based animation designer for creating and exporting custom presets as CSS styles or utility classes. It also functions as a scroll-triggered animation framework, enabling entrance and exit transitions that execute as elements enter the viewport, including support for staggered
ButterKnife is an Android view binding library and Java annotation processor that automates the linking of UI elements and resources to class fields and methods. It functions as a system for managing view references and event listeners to reduce repetitive setup code in Android applications. The library uses compile-time code generation to replace manual view lookups and type casting with generated helper classes, ensuring a reflection-free runtime. It differentiates itself by providing mechanisms for binding interaction events directly to methods, eliminating the need for anonymous inner cla
This project is a technical guide and implementation library for advanced visual effects and hardware-accelerated animations using the Core Animation framework on iOS. It provides a comprehensive reference for creating high-performance motion graphics, custom graphic rendering, and the construction of 3D engines using perspective transforms and Z-axis manipulation. The collection distinguishes itself through a deep focus on GPU rendering optimization and graphics performance. It covers advanced strategies to maintain high frame rates, such as reducing offscreen rendering via shadow path optim
This repository is a comprehensive collection of reference implementations and sample libraries for the Universal Windows Platform. It provides practical examples of how to use Windows Runtime APIs to build cross-device applications, including detailed guidance on XAML-based declarative user interfaces and DirectX-integrated rendering. The project distinguishes itself by providing a wide array of hardware integration suites, covering low-level communication with USB, Serial, I2C, SPI, and GPIO peripherals. It includes specialized implementations for mixed reality holographic rendering, advanc
laxxx is a lightweight JavaScript framework for creating scroll-driven animations and DOM element bindings. It functions as a CSS interpolation engine and animation utility that maps numeric driver values to HTML attributes and styles in real time. The framework specializes in linking visual properties to scroll position and velocity, featuring built-in inertia to smooth out transitions and prevent abrupt visual jumps. It utilizes a driver-based system to generate numeric streams from inputs like mouse movement or time, which are then transformed into CSS outputs through easing equations and
This library provides a rendering engine that translates declarative component trees into PDF files. It enables the construction of complex document structures using a component-based architecture, allowing developers to define layout, styling, and content programmatically. The system operates across both browser and server-side environments, offering a unified interface for generating structured documents. The project distinguishes itself through a sophisticated layout and rendering pipeline that handles the complexities of document creation. It utilizes a flexbox-based engine for element po
Rebound is a Java motion framework and physics engine designed to create natural physical movement in user interface animations. It functions as a spring physics library that models forces and oscillations to drive fluid interface transitions. The framework implements interactive motion design by simulating real-world spring dynamics and physical forces rather than using linear transitions. This allows for the creation of organic motion within Java applications. The engine handles physics-based animation through spring-based simulations, employing discrete time-step integration and frame-ind
AndroidViewAnimations is an animation library and visual effects toolkit for Android applications. It provides a framework for implementing motion effects, such as bouncing, sliding, and rotating transitions, for views within Android layouts. The library features a collection of predefined motion presets and stylized transition effects. These include curated sequences for shaking and pulsing to guide user attention, as well as complex movements like hinging or rolling for interface entry and exit. The toolkit covers a wide range of visual effects, including linear slides, elastic bounces, tr