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aholachek avatar

aholachek/mobile-first-animation

0
View on GitHub↗
2,072 stars·91 forks·JavaScript·11 views

Mobile First Animation

Mobile-first-animation is a mobile web animation library and touch gesture animation toolkit designed to create fluid, gesture-driven animations and spring physics interactions. It provides a spring physics simulation engine that calculates realistic motion dynamics, responding naturally to user velocity and release points.

The library features a gesture-driven animation pipeline that binds raw touch input directly to animation drivers, alongside a declarative animation interpolation system that maps continuous touch coordinate ranges to visual style properties. It applies hardware-accelerated transform matrices directly to the layout layer and calculates motion via mathematical spring simulations.

Additionally, the project includes an interactive slide presentation framework that combines live component playgrounds with slide navigation to demonstrate real-time mobile physics and spring-based animation behaviors.

Features

  • Spring Animations - Calculates realistic motion dynamics using mathematical spring simulations that respond naturally to user velocity and release points.
  • Touch and Gestures - Acts as a developer toolkit for driving responsive web animations directly from touch interactions and pointer events.
  • Interactive Gesture-Driven Animations - Renders high-performance interactive motion by binding raw touch input directly to animation drivers without triggering framework re-renders.
  • Physical Motion Simulators - Calculates realistic motion dynamics and spring behaviors responding to user velocity through a dedicated physics simulation engine.
  • Declarative Animations - Maps continuous touch coordinate ranges to visual style properties using declarative interpolators for smooth value transitions.
  • Mobile Animation Libraries - Provides a mobile web animation library for creating fluid, gesture-driven animations and spring physics interactions.
  • Mobile Web Interaction Libraries - Builds interactive animations for mobile web browsers that respond smoothly to user touch and gesture inputs.
  • Playgrounds - Serves as an interactive demonstration platform for exploring spring-based animation behaviors and physics configurations.
  • Hardware-Accelerated Transformations - Applies hardware-accelerated transform matrices directly to the layout layer to ensure high frame rates on mobile browsers.
  • Presentation Frameworks - Combines live component playgrounds with slide navigation to demonstrate real-time mobile physics.

Star history

Star history chart for aholachek/mobile-first-animationStar history chart for aholachek/mobile-first-animation

How this analysis was created: This summary and feature list are AI-generated from collected project material and can contain mistakes. Stars, license and language are imported from GitHub. Inclusion does not mean that we have tested or audited this project. Check the source documentation for any feature you depend on. Learn more on our About page.

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Frequently asked questions

What does aholachek/mobile-first-animation do?

Mobile-first-animation is a mobile web animation library and touch gesture animation toolkit designed to create fluid, gesture-driven animations and spring physics interactions. It provides a spring physics simulation engine that calculates realistic motion dynamics, responding naturally to user velocity and release points.

What are the main features of aholachek/mobile-first-animation?

The main features of aholachek/mobile-first-animation are: Spring Animations, Touch and Gestures, Interactive Gesture-Driven Animations, Physical Motion Simulators, Declarative Animations, Mobile Animation Libraries, Mobile Web Interaction Libraries, Playgrounds.

Which projects share features with aholachek/mobile-first-animation?

Projects with overlapping indexed features include: motiondivision/motion-vue — Motion-vue is a declarative animation library for Vue that provides a framework for building fluid, high-performance… animatedjs/animated — Animated is a declarative framework designed for creating high-performance, cross-platform interface movements. It… facebook/rebound — Rebound is a Java motion framework and physics engine designed to create natural physical movement in user interface… ustbhuangyi/better-scroll — Better-scroll is a JavaScript scroll library and touch interaction engine designed to create high-performance… software-mansion/react-native-gesture-handler — React Native Gesture Handler is a declarative library that exposes the platform's native touch and gesture system to… damianavila/rise — RISE is an interactive notebook presentation tool and slideshow manager designed to transform Jupyter and IPython…

Projects sharing features with Mobile First Animation

These projects share indexed features with Mobile First Animation. Shared tags can include platform or build tooling; verify the primary use case before treating a result as a replacement.
  • motiondivision/motion-vuemotiondivision avatar

    motiondivision/motion-vue

    2,185View on GitHub↗

    Motion-vue is a declarative animation library for Vue that provides a framework for building fluid, high-performance user interface motion. It enables developers to define complex animation states and transitions using code-based variants and spring-driven physics, ensuring that visual updates remain synchronized with component lifecycles and application state. The library distinguishes itself through a layout projection engine that tracks element coordinates to animate transitions between layout states, and a gesture-driven input pipeline that maps pointer and scroll interactions to animatio

    TypeScriptanimationframer-motionmotion
    View on GitHub↗2,185
  • animatedjs/animatedanimatedjs avatar

    animatedjs/animated

    1,845View on GitHub↗

    Animated is a declarative framework designed for creating high-performance, cross-platform interface movements. It provides a system for defining complex UI transitions through property interpolation, value mapping, and physics-based motion, allowing developers to orchestrate fluid visual effects without manual frame updates. The library distinguishes itself by offloading animation instructions to the native UI thread, ensuring consistent performance across mobile and web environments. It supports sophisticated motion design by linking multiple animation variables together, enabling coordinat

    JavaScript
    View on GitHub↗1,845
  • facebook/reboundfacebook avatar

    facebook/rebound

    5,392View on GitHub↗

    Rebound is a Java motion framework and physics engine designed to create natural physical movement in user interface animations. It functions as a spring physics library that models forces and oscillations to drive fluid interface transitions. The framework implements interactive motion design by simulating real-world spring dynamics and physical forces rather than using linear transitions. This allows for the creation of organic motion within Java applications. The engine handles physics-based animation through spring-based simulations, employing discrete time-step integration and frame-ind

    Java
    View on GitHub↗5,392
  • ustbhuangyi/better-scrollustbhuangyi avatar

    ustbhuangyi/better-scroll

    16,489View on GitHub↗

    Better-scroll is a JavaScript scroll library and touch interaction engine designed to create high-performance scrollable areas in web browsers. It functions as a modular UI component framework that provides the foundation for building complex scrollable elements. The library is distinguished by a plugin-based architecture that allows the injection of custom methods and event hooks. This system enables the creation of specialized interface components such as carousel sliders, scrollable picker inputs, and draggable element systems. The project covers a wide range of mobile web interaction pat

    TypeScriptbetter-performanceiosiscroll
    View on GitHub↗16,489
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