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adventuregamestudio avatar

adventuregamestudio/ags

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Ags

AGS editor and engine source code

Features

  • Game Engines - Specialized engine for point-and-click adventure game creation.

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常见问题解答

adventuregamestudio/ags 是做什么的?

AGS editor and engine source code

adventuregamestudio/ags 的主要功能有哪些?

adventuregamestudio/ags 的主要功能包括:Game Engines。

adventuregamestudio/ags 有哪些开源替代品?

adventuregamestudio/ags 的开源替代品包括: adriengivry/overload — Overload is an alternative game engine, inspired by industry standards, initiated by Benjamin VIRANIN, Max BRUN and… akien-mga/dynadungeons — Bomberman clone using Godot Engine - Not actively developed since 2015. ambientrun/ambient — Ambient is a cross-platform multiplayer game engine and runtime environment developed in Rust. It provides a system… amethyst/amethyst — Amethyst is a data-driven game engine written in Rust for building high-performance 2D and 3D games. It is built on an… amzeratul/halley — Halley is a modular C++ game engine designed for building cross-platform interactive applications. Its core identity… 4ian/gdevelop — GDevelop is a no-code game engine designed for building interactive 2D applications through a visual scripting…

Ags 的开源替代方案

相似的开源项目,按与 Ags 的功能重合度排序。
  • adriengivry/overloadA

    adriengivry/Overload

    0在 GitHub 上查看↗

    Overload is an alternative game engine, inspired by industry standards, initiated by Benjamin VIRANIN, Max BRUN and Adrien GIVRY. Overload is now a community project, opened to any contribution.

    在 GitHub 上查看↗0
  • akien-mga/dynadungeonsakien-mga 的头像

    akien-mga/dynadungeons

    238在 GitHub 上查看↗

    Bomberman clone using Godot Engine - Not actively developed since 2015.

    GDScript
    在 GitHub 上查看↗238
  • ambientrun/ambientAmbientRun 的头像

    AmbientRun/Ambient

    3,902在 GitHub 上查看↗

    Ambient is a cross-platform multiplayer game engine and runtime environment developed in Rust. It provides a system for building and deploying high-performance games that run across web browsers and desktop platforms using WebAssembly and WebGPU. The project features a networked database that automatically replicates real-time state and components between servers and players. It utilizes WebAssembly sandboxes to isolate game logic, which prevents individual script crashes and allows for the secure execution of untrusted code. The framework includes a graphics system for high-fidelity 3D visu

    Rust
    在 GitHub 上查看↗3,902
  • 4ian/gdevelop4ian 的头像

    4ian/GDevelop

    20,609在 GitHub 上查看↗

    GDevelop is a no-code game engine designed for building interactive 2D applications through a visual scripting environment. It allows users to define game logic and object interactions using a graphical interface of conditions and actions, eliminating the need for traditional programming. The platform functions as a cross-platform creator, enabling the export of projects to web, desktop, and mobile environments from a single codebase. The engine is built on a modular game development extension framework that supports the creation and sharing of reusable behaviors and logic components. Develop

    JavaScript2d-game2d-game-engine3d
    在 GitHub 上查看↗20,609
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