For animation asset tools, the strongest matches are facebookresearch/animateddrawings (AnimatedDrawings is a Python-based animation asset authoring tool that), blender/blender (Blender is a professional 3D creation suite that provides) and alyssaxuu/motionity (Motionity is a browser-based motion graphics editor equipped with). haikuteam/animator and alexjlockwood/shapeshifter round out the shortlist. Each is ranked by relevance to your query, popularity and recent activity.
Hand-picked open-source animation asset tools for developers, ranked by GitHub stars and activity. Compare features and find the best fit.
AnimatedDrawings is a system for transforming static 2D drawings of humanoid figures into animated characters. It provides a workflow for character rigging, motion mapping, and scene assembly to turn hand-drawn sketches into moving visual sequences. The project utilizes a motion retargeting framework to map movement data from motion capture files onto custom character skeletons regardless of their physical proportions. It employs a rigging tool that uses pose estimation to automatically predict joint locations and create digital skeletons, which can be manually refined to improve animation ac
AnimatedDrawings is a Python-based animation asset authoring tool that automates skeletal rigging and motion retargeting for 2D character sketches, though it lacks a traditional keyframe timeline or sprite sheet packing workflow.
Blender is a professional 3D creation suite designed for modeling, animation, rendering, and video editing. It functions as an open-source 3D engine that provides a comprehensive framework for procedural geometry, physics simulation, and high-quality visual output. The platform is built upon a foundational architecture that utilizes data-block-based memory management and a dependency-graph-based evaluation system to handle complex scene transformations and geometry updates. The software distinguishes itself through a highly modular, node-based procedural architecture that allows users to cons
Blender is a professional 3D creation suite that provides robust skeletal rigging, keyframing timelines, inverse kinematics, scripting APIs, and extensive export formats, making it the definitive tool for animation asset authoring.
Motionity is a browser-based motion graphics editor and video compositor. It provides a visual timeline for creating animated videos and compositions using a layer-based system and keyframe animation tools. The project features a dedicated Lottie animation renderer, allowing users to import and render vector-based files for scalable motion graphics. It includes specialized tools for keyframe animation, using easing functions to control object movement and property transitions. The platform covers a broad range of production capabilities, including digital asset composition, video clip editin
Motionity is a browser-based motion graphics editor equipped with a visual timeline and keyframe animation tools, making it a suitable option for creating animated assets and compositions despite lacking advanced 3D rigging.
Animator is a design platform for creating vector-based animations and programmable interactive components. It provides a visual environment for building motion graphics and UI elements, utilizing a timeline-based interface to manage keyframe sequencing and property transitions. The platform distinguishes itself by combining traditional motion design tools with a spreadsheet-style expression engine. This allows users to define reactive logic and custom behaviors that respond to user interactions or time-based triggers. By serializing these designs into standardized formats, the tool ensures t
Animator is a web-based motion design platform featuring a keyframe timeline and vector graphics editing, though it focuses more on UI animation and interactive web components rather than game skeletal rigging or 3D assets.
ShapeShifter is a visual editor and utility for creating morphing animations between SVG vector paths. It serves as an interpolation editor that allows for the alignment and modification of vector points to produce fluid transitions between different shapes. The project functions as a cross-platform vector asset generator, exporting animation data as spritesheets and drawable files for use on Android, iOS, and web platforms. It specializes in converting disparate SVG path commands into a unified format to ensure a one-to-one point mapping between shapes. The tool includes capabilities for pa
ShapeShifter is a visual vector morphing editor that creates and exports 2D animation assets like animated icons and spritesheets, aligning closely with the requested media asset authoring tools.
Aseprite is a specialized graphics editor and animation suite designed for the creation of pixel-based artwork. It provides a comprehensive environment for managing multi-layered animation sequences, offering tools for frame-by-frame design, onion skinning, and real-time motion previews. The application is built to handle both indexed color palettes and full-color RGB editing, allowing users to maintain precise control over pixel data and transparency. What distinguishes Aseprite is its focus on programmable workflows and game asset production. It features a scriptable command architecture th
Aseprite is a dedicated pixel-art animation suite designed for creating sprites and frame-by-frame sequences, fitting the animation asset authoring category though focused on 2D pixel graphics rather than general 3D workflows.
This project is a 3D animation suite and legacy software archive consisting of original source code and build scripts. It functions as a historical rendering engine and computer graphics reference for analyzing the asset management and rendering frameworks used in mid-nineties multimedia production. The codebase allows for the restoration of legacy software by compiling original source code into executable binaries for modern hardware. It serves as a resource for software archaeology research and the study of vintage multimedia development. The system enables the production of three-dimensio
This repository provides the original source code and build tools for a legacy 3D animation suite, functioning as a historical animation asset authoring tool despite its vintage nature.
This project is a texture atlas generator for sprite sheets, which provides a single utility building block rather than a complete animation asset authoring suite.
This tool is a texture atlas generator focused on texture atlasing rather than an animation asset authoring suite with rigging and timelines, making it a building block rather than the full editor you are looking for.
This repository is a texture atlas generator used for sprite sheet packing, which is only a single building block rather than a complete animation asset authoring tool.
This texture atlas generator is a single-aspect building block used in asset pipelines rather than a comprehensive animation asset authoring tool.
| Repository | Stars | Language | License | Last push |
|---|---|---|---|---|
| facebookresearch/animateddrawings | 12.8K | Python | MIT | |
| blender/blender | 18.8K | C++ | NOASSERTION | |
| alyssaxuu/motionity | 4K | JavaScript | mit | |
| haikuteam/animator | 1.8K | JavaScript | NOASSERTION | |
| alexjlockwood/shapeshifter | 4.1K | TypeScript | Apache-2.0 | |
| aseprite/aseprite | 37.5K | C++ | — | |
| microsoft/microsoft-3d-movie-maker | 3.8K | SWIG | MIT | |
| dusanst/dynamicspritesheets | 0 | — | — | — |
| fadookie/spriteslicer | 0 | — | — | — |
| jingfengji/updatespriteassettool | 0 | — | — | — |