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Build processes that strip unused engine functionality to reduce binary size.
Distinct from Engine Compilation: Distinct from Engine Compilation: focuses on the modular stripping of unused code during the build process.
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Echo is a cross-platform game engine designed for the development of two-dimensional and three-dimensional interactive projects. It provides a unified environment that integrates scene management, visual scripting, and graphics rendering into a single workflow, allowing developers to build and deploy applications across desktop, mobile, and web platforms. The engine distinguishes itself through a node-based architecture that governs both scene organization and game logic. By utilizing a visual scripting tool and a data-flow shader graph, users can define complex behaviors and custom materials
Strips unused engine functionality during the build process to minimize final binary size.